3 Scummy Chicks... with synergy?

By Cloaker, in X-Wing Squad Lists

This build is becoming a favorite of mine. Thought I would share. Amazing how their abilities intertwine. Serissu makes Manaroo alpha strike a potent threat. Two barrel roll / boost option mini aces for clean up. Three way fun!

Scumicide Grrls (100)
Serissu — M3-A Interceptor 20 Decoy 2 Engine Upgrade 4 Ship Total: 26 Guri — StarViper 30 Bodyguard 2 Sensor Jammer 4 Autothrusters 2 Virago 1 Ship Total: 39 Manaroo — JumpMaster 5000 27 Deadeye 1 Extra Munitions 2 Plasma Torpedoes 3 R4 Agromech 2 Guidance Chips 0 Ship Total: 35

Hmm, there's some unnecessary elements here, imho.

Serissu doesn't really need decoy, since with Deadeye, it doesn't really matter at what point Manaroo fires her torpedoes. She has enough hull/shield that she will get her opening shot off and likely another torpedo shot later.

Bodyguard is not really a good deal. And it kind of wastes Guri's potential. If you spend your focus to bump up agility on one other ship, your opponent can just shoot Guri and kill her since she has no defensive token unless at range 1 of an enemy (I realize Sensor Jammer is there, but with no blocker or no Palob, your opponent can usually get their focus easily enough). Once Guri is gone, your list lacks some capabilities to deal with certain kinds of opponents (autothruster aces and the new Defenders are particularly difficult to damage, even with your two torpedoes). So I can see it struggling in those matchups...

I would either go with Attanni Mindlink on all 3 ships, or perhaps:

Serissu w/ juke, title & tractor beam = 25

Guri w/ predator, title, jammer & thrusters = 40

Manaroo (as you have above) = 35

100

At least in this list Serissu serves two purposes: one is buffing allies with her ability and two is lowering enemy agility and maybe even knocking them out of position. Juke means she might even force someone to burn their focus token to avoid getting tractored (enables Guri's Jammer).

I would either go with Attanni Mindlink on all 3 ships, or perhaps:

Serissu w/ juke, title & tractor beam = 25

Guri w/ predator, title, jammer & thrusters = 40

Manaroo (as you have above) = 35

100

At least in this list Serissu serves two purposes: one is buffing allies with her ability and two is lowering enemy agility and maybe even knocking them out of position. Juke means she might even force someone to burn their focus token to avoid getting tractored (enables Guri's Jammer).

I like this and you could even drop Juke, Predator & Deadeye on the three and give them Attanni Mindlink.

Then put K4 on Manaroo & she can pass her goodies to whoever needs them the most, plus they all will have at least 1 focus due to being Mindlinked.