Tomorrow is GAME DAY!!

By zypher, in Game Masters

Okay guys... I had the idea for this campaign over 10 years ago. I've weaved it into WEG's Darkstryder box set. I've spent a year scheming the plot, I moved across the country to my best friend.. put up posters in local gaming stores, interviewed potential players.. refined my players to the cream of the crop..and TOMORROW I have to actually run the **** game.

I've been running games since I was 17.. I'm 33 now, I started with WEG and have ran everything from Fading Sun's, to White Wolf... I've never had the pre-GMing nerves before. Not to beat my own drum, but I am fairly well respected amongst my old crew as a good GM.. yet these are new folks.. and I gotta prove myself. The anticipation is killing me, I know that as soon as I get in the "Captains Seat" I will be fine.. so I'm trying to distract myself till then.

SO... I'm going to describe the premise of the game and my PC'S.. gimmie any feedback/plot ideas you have and I will read it all tomorrow night before game starts and you my community will be my inspiration.

The PCs are all force sensitives, being gathered together by Elaiza the "last Jedi" for training. After several game sessions (and several F&D adventure modules) they will be sent to join up with a Rebel Corvette chasing a rogue Moff into Unknown Space.. (For those familiar w Darkstryder, I'm tweaking the story for it to be set just after Hoth) Think BattleStar Galactica meets Lost in Space meets Star Wars.

PCs....

Dathomir Zabrak orphan (Shi-Cho Aggressor), survived in the jungle since a child, with a former Jedi Padawan (NPC hidden by her master on Dathomir to escape Order 66)

Miralukan Rebel (Medic Driver) "EMT" Part of "CART" (Casualty Armored Response Team) identified as a Force aware individual, by rebel intelligence, and sent to go into training as a plan B, in case Vader finally catches up with Skywalker and kills/converts him.

Cerean "middle-management-for-hire" (Sage Warleader), considered brash by her own people, she is consistently hired by the rest of the galaxy to take care of "lessor" beings (by the Empires standards, miners and dock worker's), turns out a Cerean slacker, is a hard worker by human standards. She's fed up with a system of exploitation, and hopes to find her true destiny studying under a Jedi.

Human from Eriadu, (Hunter Ataru) chased off his home planet for displays of force power's, he has adopted an attitude of survival as a life philosophy. The only reason he agreed to train with the Jedi, was cause he got caught, and imprisoned, she agreed to get him out of jail, if he agreed to 3 months of training.

Just typing this out has calmed my nerves a bit.

We often have adult beverages on hand during our games. Once that starts to flow, I don't have to worry about being nervous.

Sounds like a fun group and a good campaign. I may have something more to offer once I have some coffee. :ph34r:

Good luck man. I want to run my version of Darkstryder one day too.

Poster, interviews for the gamers, wow :D !!!

Sounds fun. I have that boxed set on the gaming bookshelves and never got a chance to do anything with it in an actual game.

Sounds like an interesting concept.

My only advice would be to remember that, even though you've spent a long time with this game idea in your head, once you invite others to play it is no longer just your game, it's theirs as well, and they'll doubtless take it in directions you haven't considered.

If you'll pardon the crossover to another Disney property, you have to know when to Let It Go... :-)

We often have adult beverages on hand during our games. Once that starts to flow, I don't have to worry about being nervous.

Sounds like a fun group and a good campaign. I may have something more to offer once I have some coffee. :ph34r:

Alcohol is poison, some say. We smoke pot on weekend sessions :P

When you smoke the herb, it reveals you your GM to yourself.

-Bob Marley

(who never ran FFG, but was probably an awesome GM)

Sounds like an interesting concept.

My only advice would be to remember that, even though you've spent a long time with this game idea in your head, once you invite others to play it is no longer just your game, it's theirs as well, and they'll doubtless take it in directions you haven't considered.

If you'll pardon the crossover to another Disney property, you have to know when to Let It Go... :-)

Always, good advice. I'm usually pretty good about that.. the reason I love GMing is, no matter how good I am at crafting a story, it never feels like it has any LIFE to it until PCs throw all my carefully laid plans to the wind. It's why I gave up on writing stories.. they pale in comparison to stories my troupe craft.

Considering how much work I've out into this though, I'm gonna police myself pretty hard to make sure I don't accidentally rob my players of their sense of agency.

Alcohol is poison, some say. We smoke pot on weekend sessions :P

How do you keep everyone engaged and focused?!?

Alcohol is poison, some say. We smoke pot on weekend sessions :P

How do you keep everyone engaged and focused?!?

Sativa dominant strains, very good for being focused, energetic and creative :)

Also people are healthy adults, that know their limit...

Sativa dominant strains, very good for being focused, energetic and creative :)

Also people are healthy adults, that know their limit...

Interesting that those experiences are not uniform amongst all partakers. :D

Sativa dominant strains, very good for being focused, energetic and creative :)

Also people are healthy adults, that know their limit...

Interesting that those experiences are not uniform amongst all partakers. :D

As all consumers and consumptions do :P

Well it went great! Since only one of my players had played this system before, I ran them through Escape From Mos Shuuta. It's the simplest of the beginner sets and I've ran it twice and played in it twice. I like seeing how different parties react to it.

This version of it was highly modded, to fit the plot and setting. They kinda cruised through it without breaking too much if a sweat.

My Zabrak Aggressor kept finding himself in the position of chief negotiator.. with his one in Presence and no applicable skills. He talked to Overseer Brynn about dropping the defense shield that was blocking them from stealing Teemo's skiff. Failed his charm check and got a triumph (spending Destiny point to upgrade to a single yellow). As he very reasonably asked her to do what they needed. She declined and he very reasonably told her he was going to shut the shield off, here and now, with or without her help. (Succeding wildly on coercion) Impressed that this now unarmed Zabrak was threatening her and her dozen security guys, and not liking Teemo anyways, she agreed to leave him alone with the "off" button.

The Cerean Sage, and the Miralian Medic failed to secure the part they needed to release the docking clamps holding the skiffs in place.. so they stunned the shop owner and took it. (Conflict, especially when the medic kicked the shop owner on the way out) they got a despair in the course of the negotiations and unbeknownst to them he got off a silent alarm, When they walked out to the street triumphantly, a small contingent of local security told them to freeze. The medic pulled out his blaster, held it to the sages head, and yelled "nobody move or I blast the girl!" Failed his deception roll and they ended up running through the street's to escape.

The hunter human is deadly with a blaster, but is definitely the most shady member of the party.. which is fitting.. his character was basically blackmailed into agreeing to 3 months of training.. he hates his force sensitive nature and would prefer it just went away.. kinda playing it like reluctant mutants in X-Men.

In the climax, they were fleeing on Teemo's inferior Luxury Barge (extra black die to do anything related to the ship), being pursued by Dewback Troopers led by "Ironarm" a particularly nasty trooper sergeant. The Sage, was told to negotiate with the troopers and try to convince them to back off. Her Charm roll failed and rolled lots of threat, she said she had the threat covered narratively and I agreed to roll with it. We role played the roll out.. Ironarm explaining that they must stop and answer to imperial authority, and her responding with a request to know what they are charged with. Ironarm said that he doesn't need to answer to her, she should stop because an Imperial Officer demands it, no further explanation is needed. She then cocked her head to one side (keep in mind she's a Cerean Sage and has been mostly calm and collected) "Sure we'll stop. Right after you suck my appendage!" The whole table busted up laughing, it was fantastic. Ironarm doubled his efforts but the PCs escaped on a smaller skiff and rigged the barge to explode as Ironarm and his squad approached.

Ironarm will of course be pursuing the PCs, in future adventures, to get revenge for the loss of his favorite dewback and his squad.

I'm beaming over this session... It's so good to be gaming with such a solid crew again.

Thanks all for being such a wonderful community and alleviating some of my pregame jitters.