Probe Deck setup and running out of supply

By murphzero, in Star Wars: Rebellion

Two questions

1) When setting up the Probe Deck, it says to take the imperial systems out of the deck before the Rebel player chooses a card for the location of the Rebel Base.

Then it says to shuffle the deck - but it doesn't expressly say to put the imperial systems back or to leave them out.

Do you leave the imperial systems out of the probe deck when you start the game or not?

2) I had a game where the Rebel player controlled Mon Calamari and Utapau on two build turns. Which meant they had the resource icons for 4 Mon Calamari cruisers, but there are only 3 miniatures in the game.

Is the number of miniatures an absolute limit on the available units? or should the Rebel player get a proxy counter for the additional cruiser?

If there are answers to this in the rulebook, please list a citation in your answer.

Thx

Whoop, just saw the answer to #2.

In the Rules Reference book, pg 6, Component Limitations

"Units are limited to those included in the game. A player cannot build a unit type if there are none available."

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Still wondering on #1, though.

Rules Reference pg 15, Setup step 8:

Return the five probe cards showing the starting Imperial system to the game box.

If they are returned to the game box, is the Imperial player allowed to look through them later?

Players can look at cards in the discard piles at any time, but these are not actually in a discard pile.

This came up in a game when (at 1 in the morning, after 4.5 hours of play, the Imperial player was losing his memory, sanity, and the game) and could not recall where he had started. I let him check (mostly out of pity) but I'm not sure if it is technically allowed.

Edited by Poe1138

Awesome.

Thank you!