If you could ban one card and make one card unique...

By The_Brown_Bomber, in X-Wing

Wow, lots of calls for a VI ban . . .

Honestly, I think VI is necessary for an interesting meta. It gives you options within popular builds, which in turn allows you to beat out other popular builds. The meta last year was all RAC/Fel and Fat Han; but at least RAC had the option of Predator or VI. Heck, VI was just about the only reason Brobots were properly viable pre-Crackshot (thanks to the meta at the time). If there's no uncertainty as to the PS of certain pilots, there's a lot less variance available. It helps to make so many builds viable -- including Brobots, Phantoms, Poe, Fett, and more (at various points in time).

I would ban banning.

I would make whining unique: you can only do it once ever.

Going a little weird here:

Ban the Heavy Scyk title. Make VI generic only.

Ban: Push the limit.

Unique: Veteran Instincts.

I'm sick of both these EPTs, they're everywhere. Maybe we can get some interesting EPT combos then.

I do think that we need a Yoda card for rebels that can modify dice of ships attacking you. Emperor is way OP at the moment and we need scum and rebel cards to help negate that a bit.

boba fett crew is a pretty good hard counter to palpatine.

Hes the only hard counter. Need Rebel version of Yoda to slap palp in the face. I do like Boba crew though fun.

Okay seriously, what are people seeing PtL on on ships that are not Interceptors and A-wings? Because I seriously have not even seen the card in a few weeks now. Then again I've been playing pretty much nothing but mindlink lists, which basically is a 1 point PtL, so hey.

VI at this point is a necessary evil. Too many parts of the game have been designed around it being in existence.

As for bans, going against the grain a bit here:

Zuckuss crew. I think he's way underpriced. I'd pay 3 points for him. He's great on literally everything that can take him with wired, and I'm only sad because then I can't fit his ship into the mindlink.

Darth Vader crew maybe, or just make it once per round. I'm honestly rather sick of watching Patrol Leader with Gunner and Vader rip my ships to pieces. Not even as an anti-ace thing, it's a freaking murder machine. Makes me just want to take Redline to every game.

As for making something unique, no idea. I know I'd like to make Scum cloaking not unique, so long as it can go away on RNG.

Edited by DarkArk

Nobody wants to ban Autothruster? Strange ^^

I would kill off PtL.

It is so good, it limits competitive list building, and from that game design.

You want to kill the greatest imperial pilot?

Having no PTL in the game would make the shittier elite upgrades shine.

Nobody would use Interceptors. Would this make the game better?

At least it would make Vader better.

To me, it's the same as with irreplaceable employees: get rid of them, you'll only hurt yourself in the long run, as is happening in this game: the fact that PtL exists is something you have to design around, and a lot of things are doa simply because players are hooked on that single upgrade.

Give Soontir SoT for a change, or Daredevil. But no, players will instantly dismiss that as subpar.

But to really counter that, you'd have to redesign from the ground up.

Okay seriously, what are people seeing PtL on on ships that are not Interceptors and A-wings? Because I seriously have not even seen the card in a few weeks now. Then again I've been playing pretty much nothing but mindlink lists, which basically is a 1 point PtL, so hey.

I don't mind PtL in a vacuum, but the trouble is that it feels like things have escalated to the point where even 2 tokens isn't enough anymore,so it would be nice to reel that in a bit.

Ban PTL. simple.

because it's the MOST overused EPT ever.

I'm precisely on the opposite side.

FFG should have made 'Push the limit' a default option for every ship. In your action phase, you could take 1 action, or 2 actions with stress.

Of course, many things will need a rebalance pass then. X-wing 2nd edition.

I think that if you make arc dodging not so powerful with PTL and remove Advanced Cloaking Device, you won't really need the VI as much.

I think that if you make arc dodging not so powerful with PTL and remove Advanced Cloaking Device, you won't really need the VI as much.

Well that was always the problem with the Phantom. ACD isn't bad. The phantoms innate ability isn't bad. Vi isn't bad. But when you combine all 3, you got voltron...

Ban Whisper because four action economy, three of it in combat, is dumb, Autothrusters is unique. Because, well, you said I could only ban one.

Veteran Instincts would be just as well to me to get banned though. TLT would also be fine to me as unique but I can't justify that thematically.

I think that if you make arc dodging not so powerful with PTL and remove Advanced Cloaking Device, you won't really need the VI as much.

Well that was always the problem with the Phantom. ACD isn't bad. The phantoms innate ability isn't bad. Vi isn't bad. But when you combine all 3, you got voltron...

No ACD is that bad. It's godly when you have all three but you wouldn't take VI on a phantom without ACD.

I would ban Palpatine. I want more emphasis on maneuver, flying, strategy, etc. Not just sitting in the corner flipping dice.

I do think that we need a Yoda card for rebels that can modify dice of ships attacking you. Emperor is way OP at the moment and we need scum and rebel cards to help negate that a bit.

what about...

Rebel only. Yoda crew: Attacks made against this ship cannot be modified.

shuts down palpatine and focus fire. even hurts overclocked R4 which is seeing a bit of play on scum scouts.

To be honest, I'd just like less emphasis on post dial manoeuvring. Not saying it shouldn't be a thing, but it seems to have gotten a little out of control lately. Especially when you throw in all the other upgrades that can make those ships almost unkillable.

PtL is a big culprit of this.

Edited by CRCL

I would ban VI - or make the Max PS a 9. Topping the charts there.
If the PS had a ceiling (Roark would need a new ability - could be something easy like "At the start of the Combat Phase Roark targets one friendly ship, that ship may immediately perform an attack, and skips its attack on its initiative.") I would then restrict Engine Upgrade - small ships only. I would also make it that Barrel Rolling on a large ship caused stress.

I would make the R4 Agromech Unique.

Edited by KryatDragon

I would Ban Expose just because it would give a ton of people a reason to look at it again, debate it for 1-2 days then and hate it some more.

I think the VI hate is funny personally because

1) The way I roll dice it has helped me so little to nothing.

2) Swarm lists care not for VI and still rock the socks off all. (Tie, Triple Scout, TLT, Crack, on and on)

3) Good setup and planning will defeat VI. (Having a ship block on an important move will wreck an ace)

4) it is able to be used by list which makes it fair for all.

If you want to ban something here is a better list,

Emp Palp (rebels have no way to deal with the card, Scum can Bobba Fett)

Crack Shot (overpowered beat stick)

Bobba Fett (its the jesters cap of X-Wing)

Edited by Cubanboy

All large ships unique.

Why stop there? Why not make all ships unique? Lets bring some variety to the game now that there is plenty to choose from.

I think the VI hate is funny personally because

1) The way I roll dice it has helped me so little to nothing.

2) Swarm lists care not for VI and still rock the socks off all. (Tie, Triple Scout, TLT, Crack, on and on)

3) Good setup and planning will defeat VI. (Having a ship block on an important move will wreck an ace)

4) it is able to be used by list which makes it fair for all.

If you want to ban something here is a better list,

Emp Palp (rebels have no way to deal with the card, Scum can Bobba Fett)

Crack Shot (overpowered beat stick)

Bobba Fett (its the jesters cap of X-Wing)

Finally, someone referred to a 3 ship list as a swarm. Un ******* believable.

All large ships unique.

Why stop there? Why not make all ships unique? Lets bring some variety to the game now that there is plenty to choose from.

This way nothing can stop Palp Aces. The problem with this game is all the players running quad T-70, right? That type of game is so boring.

I do think that we need a Yoda card for rebels that can modify dice of ships attacking you. Emperor is way OP at the moment and we need scum and rebel cards to help negate that a bit.

what about...

Rebel only. Yoda crew: Attacks made against this ship cannot be modified.

shuts down palpatine and focus fire. even hurts overclocked R4 which is seeing a bit of play on scum scouts.

Well, unless he costs 15pts, that idea is horrible. Putting that biz on Han Solo with C-3P0 is a recipe for absurdity. Throw in Biggs so he can't be the alpha target, and anything that's still alive after Biggs goes down is going to be hard pressed to deal with him.

I think the VI hate is funny personally because

1) The way I roll dice it has helped me so little to nothing.

2) Swarm lists care not for VI and still rock the socks off all. (Tie, Triple Scout, TLT, Crack, on and on)

3) Good setup and planning will defeat VI. (Having a ship block on an important move will wreck an ace)

4) it is able to be used by list which makes it fair for all.

If you want to ban something here is a better list,

Emp Palp (rebels have no way to deal with the card, Scum can Bobba Fett)

Crack Shot (overpowered beat stick)

Bobba Fett (its the jesters cap of X-Wing)

Finally, someone referred to a 3 ship list as a swarm. Un ******* believable.

I made this post before I drank my 1st cup of coffee. Sorry your correct 3 ships is not a swarm, my bad.