If you could ban one card and make one card unique...

By The_Brown_Bomber, in X-Wing

I really can't think of a single card that bothers me enough that I'd call for either a ban or a limitation.

I love to play against Quad TLTs, it's a weak list. I think Contracted Scouts may have been 1pt or 2pts too cheap considering their outstanding dial, but none of the individual upgrades that form Exodia on it are OP. Maybe that Contracted Scout should have been a named pilot so it'd have been Unique? ...meh, then again I think it's a brutal list, but not strong enough that it's ruining the meta, just changing it, which happens all the time.

Um...we should ban Omega Leader? Because I'm lazy and like to run two ship lists and he's OP against me. Kthx. Durp.

Edited by CBMarkham

ban expose so we can stop pretending it's an option

also make expose unique

Somewhere out there in some future expansion lives a pilot card that will love Expose, but lacks an EPT, because FFG is cruel.

So much VI hate. I do agree that it takes away from the uniqueness of natural PS9 pilots and encourages silly acewing PS-bids. But making it unique wouldn't help, and it does add to the game, so I wouldn't want to see it banned.

Maybe making it only available on non-unique pilots. Or only equipable on pilots PS6 or lower.

Actually, I would really like to see something like this:

Veteran Instincts

Only equipable on non-unique ships.

Set your Pilot Skill to 9.

ban expose so we can stop pretending it's an option

also make expose unique

I run Vader with Expose and Experimental Interface. It fits Vader's personality.

And I fly a few Black Squadron TIEs with ruthlessness.

It works rather well too.

Every time one of these threads comes around and people are still going after Push the Limit it puzzles me. There was a time when it was the premier EPT but that time is long past, there are plenty of other strong EPTs and the only ships you really see it on anymore are the ones whose dial can handle it. Removing PTL now just kills off the TIE Interceptor and reduces the A-wing to just prototypes or green squadron with crack shot, and for what purpose? A slightly less annoying Corran and Dash, neither of whom are at the forefront of the competitive scene anymore?

VI also might have made sense some time in the past, but it's not so relevant now. It would be easier to just add a blurb in the rule book stating that EPTs cannot raise your pilot skill beyond PS9 (or 10 if you wanted to still enable adaptability as a benefit), if that's what you are after. Otherwise removing it just hurts Whisper and possibly kills off the TIE Phantom entirely, which perhaps some people would like but I'm not in favor of intentionally removing any ship from competitive play.

All large ships unique.

IG-2000 title becomes kind of useless.

hmmm. Your right. Ugh.

"You may include multiple Aggressors in your squadron"

Card text>Rulebook

Removing PtL shuts down the most brutal Palp Aces.

It also shuts out Dash and Corran, which is also good.

I don't think you understand that nerfing a certain combo might remove that ship from the meta, but would result in greater overall list diversity. If Soontir wasn't around the TIE Interceptor might also not be around, but now you can actually use 2 attack dice ships without automatically losing or having to blow a bunch of points on Crackshot.

If Palp Aces wasn't a thing/only had OL, Whisper, or Vader it would require less hard countering to beat.

Push the limit may need tweaked a bit but they have done a masterful job thus far.. In my opinion all the Errata is to much..

There was nothing wrong with the Tractor Beam as is was written..

Ban R2-D2 astromech.

Make Crackshot unique.

Removing PtL shuts down the most brutal Palp Aces.

It also shuts out Dash and Corran, which is also good.

I don't think you understand that nerfing a certain combo might remove that ship from the meta, but would result in greater overall list diversity. If Soontir wasn't around the TIE Interceptor might also not be around, but now you can actually use 2 attack dice ships without automatically losing or having to blow a bunch of points on Crackshot.

If Palp Aces wasn't a thing/only had OL, Whisper, or Vader it would require less hard countering to beat.

So, make many aces useless and the others much less powerful? So then we go back to tie swarms.

Ban engine upgrade? (at least on large ships)

I would make TLT unique.

I would make Engine Upgrade unique in a different way- Make it small ship only, or alternatively, give engine upgrade the large base barrel roll treatment.

Considering that the only two expansions it comes in, are large ships. Making it small ship only isn't likely.

If we are to take that into consideration, then yes, not likely. I prefer the large base barrel roll treatment over that anyways. PGS's idea about making the bank boosts give stress is also an interesting concept.

Edited by Kdubb

I would make Engine Upgrade unique in a different way- Make it small ship only, or alternatively, give engine upgrade the large base barrel roll treatment.

Considering that the only two expansions it comes in, are large ships. Making it small ship only isn't likely.

If we are to take that into consideration, then yes, not likely. I prefer it fet the large base barrel roll treatment over that anyways. PGS's idea about making the bank boosts give stress is also an interesting concept.

I was also thinking just make it to where a large ship can only boost straight instead of banks.

Cause I mean, look at the decimator design-wise, I think "turn" isn't in its vocabulary.

The solution to "OMG EVERYBODY uses that card" is a) don't use that card or b) find a way to beat that card. Banning isn't the answer to everything.

I would make Engine Upgrade unique in a different way- Make it small ship only, or alternatively, give engine upgrade the large base barrel roll treatment.

Considering that the only two expansions it comes in, are large ships. Making it small ship only isn't likely.

If we are to take that into consideration, then yes, not likely. I prefer it fet the large base barrel roll treatment over that anyways. PGS's idea about making the bank boosts give stress is also an interesting concept.

I was also thinking just make it to where a large ship can only boost straight instead of banks.

Cause I mean, look at the decimator design-wise, I think "turn" isn't in its vocabulary.

Limit Engine Upgrade to small ship only is the only one I really would want to change.

having a large base ship move "faster" than an A-Wing or Interceptor is stupid.

I would make Engine Upgrade unique in a different way- Make it small ship only, or alternatively, give engine upgrade the large base barrel roll treatment.

Considering that the only two expansions it comes in, are large ships. Making it small ship only isn't likely.

If we are to take that into consideration, then yes, not likely. I prefer the large base barrel roll treatment over that anyways. PGS's idea about making the bank boosts give stress is also an interesting concept.

I was also thinking just make it to where a large ship can only boost straight instead of banks.

Cause I mean, look at the decimator design-wise, I think "turn" isn't in its vocabulary.

Ever tried Expert Handling on a Decimator? Ya, not sure how that works either, but it does. Somehow. :P

a) don't use that card or

Some upgrades are too good not to use, and in some cases that can make the game less interesting because it requires less thought.

So just not using it isn't always, or even often a real option.

b) find a way to beat that card.

When an upgrade is too good, beating it isn't really an option. There's no way to beat PtL, short of killing whatever ship has it.

With VI the only way to beat it is by using either a higher PS pilot or using VI, most often both. Which is again not a very interesting option most times.

a) don't use that card or

Some upgrades are too good not to use, and in some cases that can make the game less interesting because it requires less thought.

So just not using it isn't always, or even often a real option.

b) find a way to beat that card.

When an upgrade is too good, beating it isn't really an option. There's no way to beat PtL, short of killing whatever ship has it.

With VI the only way to beat it is by using either a higher PS pilot or using VI, most often both. Which is again not a very interesting option most times.

See meta; Wave 4

But banning should be for something so ridiculously overpowered and game-breaking that there's no other recourse. "Everybody uses it" isn't like that.

Edited by DailyRich

But banning should be for something so ridiculously overpowered and game-breaking that there's no other recourse. "Everybody uses it" isn't like that.

thats why I wouldn't ban anything right now personally.

I think engine on large ships needs to be addressed because the speed that even the shuttle can move with EU is just silly. An A-Wing or TIE/In should be able to outrun anything else on the table... but YT's with EU can chase them down and annihilate them.

I would ban PTL if only to see how it would change the state of the game. It would be interesting to see what Soontir Fel and the boys reach for as an EPT in that case. Maybe Exp Interface + Marksmanship or something stupid.

I've been thinking about this, actually. I think it might end up being Elusive. Get a stress to have them re-roll one of their attack dice. That gives you a Focus to use on defense. So, your action is to either arc dodge or grab an Evade. Then, when shot, you can get that Focus when you get stressed.

It really would make Soontir Fel different to play. I wouldn't think useless, but a heck of a lot worse!

If you want to see how Soontir plays without PTL, then I suggest you play Soontir without PTL. I don't understand the everyone uses it so it must be banned argument.

Please ban R2D2 and R5P9. These regen droids have made for the least fun x-wing games.

Balanced regen is okay, like Miranda and Gonk. (Gonk is likely nerfed to much)

Veteran Instincts should be unique. Whisper needs it or we would never see a phantom again.

PS11 Vader + PS10 Juno + palp shuttle is lame and should not be possible.

I'm not really in the ban anything camp (I'm also in the Ace's camp for what it's worth!)

I'd limit TLT's - I don't use the card very often, I feel that bad about using it myself, it just feels so dirty.

All these reactions to deadeye etc - was it EVER used before Jumpmasters. No - not a problem with the card, problem with the ships (or the combinations available on them)!

But banning should be for something so ridiculously overpowered and game-breaking that there's no other recourse. "Everybody uses it" isn't like that.

People aren't arguing for the ban of VI or PTL because they are too powerful, but because they discourage diversity in list building.

Edited by Okapi