Allow me to present a little backstory. I'm new to the game; I ran my friends through the Beginner Box and they (for the most part) loved it. Now they're all clamoring to kick off a Knight-level game, preferably with tons of starting XP. I like to have powerful/capable characters as much as the next guy, but I think they're getting in over their heads with the potential complexity level of "higher-level" PCs for what are, essentially, novice players.
To illustrate my point, I want to give them pre-gen PCs and run them through a short scenario. It will be three Karen Traviss-type clone commandos and a Jedi master. They'll set up an ambush for a column of battle droids, hit-and-fade, camp for the night, and then get the word to execute order 66.
The clone commander will be a follow-orders type, the demolitionist will hate Jedi, and the sniper owes his life to the Jedi in question, so there's some good RP potential there, and it could end up in a 3 vs. 1 fight, a 2 vs. 1 with 1 abstention, or even 2 vs. 2. I don't want the Jedi so powerful that he wipes the floor with the clones, but I also don't want him to fold up in the first round of shooting. I think a few rounds of fighting followed by a hurried escape (or escape attempt) is about right.
The clones will have about 440 XP invested in skills, talents, and specialization buy-ins. They'll have about 165 XP worth of talents from Soldier: Commando, then around 100 XP worth of talents from another specialization. For the clone commander, that's the Commander: Tactician. For the sniper, it's Soldier: Sharpshooter and for the demolitionist, it's Engineer: Saboteur.
My question is this: How powerful does the Jedi need to be to survive a fight with the three clone commandos?
For the Jedi Master, I'm looking at getting fairly deep into Sentinel: Shadow and Shien Expert, concentrating on Reflect and the improved versions thereof. I'll probably invest in the Sense and Misdirect Force powers. Is a Force rating of 2 enough? Should I dip into another specialization far enough to raise the Force rating to 3? Any other powers that are must-haves?
I'd be happy to get some feedback and ideas.