I'm building an adventure for my son (7) and figured I'd make it a module that ANYONE could use with their kids to introduce them to Star Wars RPG from FFG ~or~ Roleplaying games in general.
The adventure isn't particularly long and involves escaping a planet that has declared for the Alliance to Restore the Republic. Imperial ships arrive to begin to suppress the population and a family (mimicking your own) must make it on a harrowing journey with a downed A-Wing pilot to the hastily created government escape launch site. Along the way there's some roleplaying, some betrayal by friends, imprisonment, and the discovery of force powers ... the force sensitive kid even meets up with an old friend and gets to relive one of the iconic Star Wars scenes before getting reunited with family aboard a Nebulon B Frigate.
It's a jumping off point that aims to do a little bit of everything...combat...roleplaying conversations...planning and escape...skill checks...and creative problem solving.
The goal is to keep it accessible for a 6 or 7 year old while introducing the dice mechanics, character creation, and the mechanics of the Star Wars RPG in small chunks along the way.
Yes...it's railroady.
However, because it's railroady...you get to make the world of Eartos be as eerily familiar to your own neighborhood and town. My rationale is that keeping as much familiar and accessible as possible while soundly casting the child(ren) as heroes in the story will make the experience memorable and leave them hungry for more.
All that said ... I have a few questions for you as I begin the editing and review process...
- Would you want to see a free product along these lines?
- Do you think you could handle only allowing ONE of your children, or kids that play along with your kid, to be the force sensitive one?
- Do you think a two 2-hour sessions is too long to retain your kid's attention?
- What ships (Imperial and Rebellion) do you think would excite your kids the most?
- Are you concerned about the level of violence in an average roleplaying game session in which you've played being replicated for children? (In a 5 encounter session seeing 1 or 2 of those as small combats potentially for example)
- What handouts do you think are essential to give to kids? I have one on dice, some suggested actions, and a "catalog" that is a prop serving to contain the array of things that the kids will find along the way so they can keep track of various characteristics about things easier.
- If you've run such an adventure for kids - what advice do you have?
Thanks for reading this and providing feedback!