What price are they for you and what were they in the past? Yes, my memory sucks.
Flame of the West, New Saga
What price are they for you and what were they in the past? Yes, my memory sucks.
The Saga expansions used to be $19.99 at Cool Stuff Inc. and now they are $25.49.
ah, yea that sucks. Likely an Asmodee thing.
Yeah, that's probably the result of the Asmodee thing.
It's sorta disappointing. It has basically out priced me as much as I like the game. At least I'll actually have stuff to put on my birthday/Christmas lists going forward instead of trying to think of stuff to fill it with. But that means there is a 10 month drought of no new LOTR content between Christmas and my birthday. Ouch ![]()
It's sorta disappointing. It has basically out priced me as much as I like the game. At least I'll actually have stuff to put on my birthday/Christmas lists going forward instead of trying to think of stuff to fill it with. But that means there is a 10 month drought of no new LOTR content between Christmas and my birthday. Ouch
Come on. It's just 5,50$ It is frustrating that the big greedy Asmoode charge us more for the same products now but out priced you, really?
Edited by vilainn62 pricey 100 me.
It's sorta disappointing. It has basically out priced me as much as I like the game. At least I'll actually have stuff to put on my birthday/Christmas lists going forward instead of trying to think of stuff to fill it with. But that means there is a 10 month drought of no new LOTR content between Christmas and my birthday. Ouch
Come on. It's just 5,50$ It is frustrating that the big greedy Asmoode charge us more for the same products now but out priced you, really?
You have to consider that each product costs more so it's not just a $5.50 increase. And yes, the value that the product provides is now less than the price it is listed for (for me). Can I afford it? Sure. Is it worth it? No.
When you increase the price of a product, you decrease demand for it. It is expected, not surprising, that some consumers will exit the market when the price increases.
It's out in the UK now too, just got mine! I haven't seen a price hike here though.
Has it only affected the states then?
In Quebec (Canada) it around 33 $... but I play LOTR LCG so often that after 2 weeks, it's earned it's price... (Price in canadian dollars, so...
)
Yeah the price hike sucks. If I wasn't so invested in LotR LCG and I like the community/designers for this game, I would've stopped buying FFG products altogether. It's a good thing the rest of their catalog doesn't interest me (except for AH LCG, another co-op/solo LCG is exciting).
It's out in the UK now too, just got mine! I haven't seen a price hike here though.
Has it only affected the states then?
Gameslore in the UK appear to be even cheaper than before. Quite surprising really when thinking about the devaluation of the £ against the $.
I'm not complaining tho'
It seems to have gone up in at least one of the Manchester stores, but that is probably to do with the devaluation of the pound.
I know all the D&D products are being priced higher in certain shops, the Tyranny of Dragons books have gone up from £19..99 to about £24-25.
What price are they for you and what were they in the past? Yes, my memory sucks.
The Saga expansions used to be $19.99 at Cool Stuff Inc. and now they are $25.49.
25% up
Edited by JsBingleyPlayed through all three quests for the first time yesterday (finally, after not managing to try them out for several days!).
Overall some fun new quests, though I beat each one on the first attempt, without coming close to losing in any game, which is a little disappointing (though, in fairness, I was playing Denethor/Erestor/Hirluin, which does tend to be pretty strong).
I need to rebuild my campaign decks and try out the campaign mode version.
@CaffeineAddict - where you playing solo? We got destroyed in the first quest when we were playing 4 player.
@CaffeineAddict - where you playing solo? We got destroyed in the first quest when we were playing 4 player.
yes, I was playing solo. I guess these are more quests that are unbalanced between solo and multiplayer, then.
Played through all three quests for the first time yesterday (finally, after not managing to try them out for several days!).
Overall some fun new quests, though I beat each one on the first attempt, without coming close to losing in any game, which is a little disappointing (though, in fairness, I was playing Denethor/Erestor/Hirluin, which does tend to be pretty strong).
I need to rebuild my campaign decks and try out the campaign mode version.
I don't mind reading this. In fact, I like it. As long as the thematic and epicness element is intact, I actually prefer easier quests. Unlike with what happens in many other quests, I really enjoy being able to play 3 or 4 rounds before I get destroyed.
I just got my copy and beat all 3 quests last night. 4 player Passing of the Grey Company took 2 tries, and our win was with 2 people at 49 threat. I can see how that quest would be a lot easier solo because you can detach Overcome by Fear every turn instead of waiting 4 turns to get your chance again. Then 2 player Siege of Gondor went fairly smoothly. We beat it in 5 turns, which I think is as fast as possible.
Then 3 player Pelennor Fields was crazy epic. I was playing a Dunedain deck and had 5 enemies forest snared by the end. Killed the Witch King with just 2 Fornost Bowmen who were attacking for 10 each. We also accidentally played with the wrong side of the Witch King during stage 3, which I'm pretty sure made it harder. Finished with 56 damage on Minas Tirith (60 damage and you lose), but there is a good chance I missed at least 4 damage worth of triggers. So there are several asterisks to that victory. There is so much going on in that quest, it's impossible to not make mistakes at least in 3-4 player.
I'm pretty sure Pelennor Fields will be even harder in campaign mode. You don't get Aragorn for at least 5 turns and then you have to add the extra enemies at the end.
Played through Passing of the Grey Company last night in campaign mode. Not too challenging, but really fun and thematic. You can really quest all out (and you kind of have to), because if can you afford to eat some threat you dont have to defend. One of my decks was a Gandalf deck that started at 35 threat and just finished in time, and the other was a Merry, Eowyn, Theoden deck that ate as much of the threat as possible. There's extra incentives to shoot for in campaign mode: keeping Overcome by Fear off your threat dial at all costs, and earning the Army of the Dead boon, which new Eowyn got for me in one shot. Good start to the box. Hoping to play the other two quests tonight.
***SPOILER ALERT*****I received my copy yesterday... and the first quest, after the first planning phase, makes you discard your hand!! It's crazy!! ![]()
***SPOILER ALERT*****I received my copy yesterday... and the first quest, after the first planning phase, makes you discard your hand!! It's crazy!!
i look forward to playing this quest now that Galdor is in my Saga hero line up! ![]()
***SPOILER ALERT*****I received my copy yesterday... and the first quest, after the first planning phase, makes you discard your hand!! It's crazy!!
i look forward to playing this quest now that Galdor is in my Saga hero line up!
I played it with an Erestor deck, so I didn't particularly care!
I play two-handed, FYI.
Played quests two and three yesterday for the first time. Beat Siege of Gondor on the first try and got the best possible result (only five rounds to finish), but it was a near thing. Basically had my entire fellowship at the damage max and had to YOLO quest to victory on the last turn or everyone would die. The whole idea is to explore ship locations so that you have a small conquered Corasiar fleet to sail to Gondor. Every time you travel to a ship, a Corsair enemy comes out of the encounter deck and bad things happen (they gain archery or their engagement cost is reduced). There's loads of direct damage from the enemies and the main objective, which either pumps out direct damage or causes and extra encounter card to be revealed. It wasn't a hard quest, and if you aren't playing it in campaign mode (so that you're driven to finish), I think it would be pretty easy. However, campaign mode also made it easier, because I could fetch Anduril for new Aragorn on turn one and I had Army of the Dead out too. It's a fairly forgettable scenario, perhaps overshadowed by the fact that we are fighting Corsairs in memorable battles during the current cycle.
Battle of the Pelennor Fields was really tough and it kicked my butt. I made a bad decision to avoid questing early so that I could deal with some of the enemies in the staging area (and there are a lot of them!), but the damage piled up so fast on Minas Tirith it was shocking. It's extra hard in campaign mode because when you get to the last stage, all of those Haradrim that are in the campaign log from the Black Gate come out to party. It's got lots of neat elements going on from stage to stage as it tries to capture all of the epic things that happened during the battle. One of the things that surprised me is how quickly it went. I was expecting a long, drawn out siege like Helm's Deep, but this is nothing like that. There's a pause where you have a short time to build up forces, and then it's on as enemies upon enemies invade from Mordor. From that point on, you have to figure out how to best make a dent in their forces as they relentlessly assault the city. If you're not careful, the encounter deck will end things quickly (or end you quickly). My two decks breezed through the first two scenarios,but will probably need some major revisions if I'm going to beat this quest.
More than any of the other boxes so far, I feel like this expansion relies on the campaign to be good. Which is fine! I love campaign mode and have had an ongoing campaign for years now that I pick back up when a new box comes out. A lot of the challenge in the first two scenarios comes from wanting the optimum results for late scenarios. In Passing of the Grey Company, it's avoiding Overcome by Fear and earning Army of the Dead. In Siege of Gondor it's finishing as fast as possible, which means risking lots of enemy attacks. In Battle of the Pelennor, it's: have I done well in the campaign so far? If I have, this is manageable. If I haven't, it will be nigh impossible. Pelennor is most definitely the best stand alone scenario in the box, but Passing of the Grey Company will probably get the most play from me. It's fun, it's thematic and just different enough to feel fresh.
***SPOILER ALERT*****I received my copy yesterday... and the first quest, after the first planning phase, makes you discard your hand!! It's crazy!!
i look forward to playing this quest now that Galdor is in my Saga hero line up!
I played it with an Erestor deck, so I didn't particularly care!
Yeah, that's a good strategy. I did go however with a more (almost) thematic deck for the first quest : http://www.ringsdb.com/deck/view/19720
SPOILER**** Yeah, Galdor is cool, but try to destroy the Army of the Dead in this quest.... you won't regret it!