Alternative Force Traditions and Future Talent Trees

By MuttonchopMac, in Star Wars: Force and Destiny RPG

So in reading through Keeping the Peace, I noticed a few things... The Armorer Tree, possibly with the Move power, makes for a great instance of the Jensaarai, supposing you eventually get cortosis armor. The Warden Tree is a pretty obvious nod to the Wardens of the Sky, from SAGA Edition. And lastly, Warleader, with some ranks in Dodge to simulate reflecting blaster fire with your own blaster fire, will do a great job of handling the Gray Paladins.

Now in the Core Rulebook, none of the talent trees that weren't Lightsaber trees really jumped out at me as being a particular Force tradition; just variations on that style of Jedi. Keeping the Peace definitely feels like FFG is embracing the more esoteric traditions, so I ask you, what careers do you think will get a tree for what tradition? Not exactly that tradition, but at least a tree that will be pretty close, mind you.

I thought Hunter with Foresee was a good Findsman. But I think they will continue mostly with the undefined specialisations, a dual wield being the obvious exception. I just hope they continue jumping down the rabbit hole so to speak with the Conflict talents and darker trees

During the FaD Beta, a good buddy of mine played a Gand Seeker/Hunter with Foresee and Seek, and he was a pretty awesome Findsman, both in terms of his Force powers and how freaking devastating he was with his rifle, especially once he got Force Rating 2 and that talent that let him add his Force dice to Ranged (Heavy) combat checks.

But in general, I doubt FFG is going to go with having any of the specs really tie into the various Force traditions. Even the LS Form specs aren't truly "Jedi specs" but rather reflect someone that's studied as much about a particular Lightsaber Form as they could.

Truthfully, I prefer this approach, as it doesn't force a player into being a specific career/spec combo if they want to say they are part of some Force Tradition. For instance, a Baron Do Sage could be either a Consular/Sage (most likely combo) but could work just as well as a Mystic/Advisor or Mystic/Seer.

I'm hoping we get something like a witch spec. Though I admit it would be a tricky spec to do.

But in general, I doubt FFG is going to go with having any of the specs really tie into the various Force traditions. Even the LS Form specs aren't truly "Jedi specs" but rather reflect someone that's studied as much about a particular Lightsaber Form as they could.

Truthfully, I prefer this approach, as it doesn't force a player into being a specific career/spec combo if they want to say they are part of some Force Tradition. For instance, a Baron Do Sage could be either a Consular/Sage (most likely combo) but could work just as well as a Mystic/Advisor or Mystic/Seer.

Oh I get that. I'm just saying that some of these trees are pretty dang close to a given tradition, and was wondering what trees you are hoping for that might fit a given tradition. For example, I hope Seeker or Warrior gets a more classic Star Wars Force adept. By that I mean the primitive Force user who uses less high tech weapons and telekinesis, like from Saga Edition. Give them a way to commit a Force die and gain the Cortosis quality on their weapon, the Imbue Item talent, maybe some way to throw and retrieve it with the Force, plus some outdoorsy survival talents. And not only does this add a cool new talent tree to diversify the career, but it works well for the Zeison Sha, so long as a Discblade winds up in the gear section...

I'm not by any means suggesting they tailor trees to obscure traditions... Just that some pretty broad upcoming trees could be a good choice for a player who wants to be part of some oddball Force tradition.

Give them a way to commit a Force die and gain the Cortosis quality on their weapon, the Imbue Item talent, maybe some way to throw and retrieve it with the Force, plus some outdoorsy survival talents.

Sounds a lot like Armourer, without the survival stuff, which is more an Ataru thing. I could definitely see Armourer being themed as a low tech character, Dressellian would go well with that. But i get where your coming from, a low tech not coercive combat focused spec would be fun. The ancient sword is a great low tech lightsaber replacement.

I wouldn't mind a Juyo/Vaapad tree. I know that, for the most part, Mace Windu created Vaapad, and only a small handful of people, all three his students, and all of them he had to go hunt down, more or less, but Juyo is old, and having some stuff from them could be nice. For me, though, I want some Jarkai. Certainly, you don't really need much beyond the rules for two-weapon fighting, and in some games, the hardest part should be getting that second lightsaber (for several reasons, to me, but that's my feelings, over others), but it could be cool to see. Kind of weird that, for once, they also don't really need to make a "Sith" tree, that usually the players can't access, anyway.

I'm an annoying fan of the Aang'Tii monks, and flow-walking/teleporting, also sort of like what the Dark Woman, Anya Kuro, can do (in one game of Saga, she got to be my written in former master; was cool), and I wouldn't mind seeing their powers, but I understand that, to many people, these are when Star Wars starts pulling away from "being fun", and starts being D&D IN SPACE!!!!, so I'll understand when no one else is looking for it. I suppose some of it, they just have to look at what they can still use, still make reference to, after the Disney Emperor's "at last, the EU is no more." I'm a big fan of lots of the EU, so I won't hold my breath to getting what I want; fortunately, that's what home-brew can be for. ;)

Personally I think the Ataru talent "Saber Swarm" is super powerful, allowing multiple hits very easily. and because it exists I actually expect Jarkai at some point, with talents similar to the Gunslinger but re- worked and themed to the Lightsaber form. No idea what book it would fit into though.

Edited by Richardbuxton

To be honest I think this would be a good theme for a series of articles/downloads for the system.

"today we are discussing the witches of dathomir"......."this is how we would incorporate a witch pc"

kinda like the Ashoka article.

Great idea!

I wouldn't mind a Juyo/Vaapad tree. I know that, for the most part, Mace Windu created Vaapad, and only a small handful of people, all three his students, and all of them he had to go hunt down, more or less, but Juyo is old, and having some stuff from them could be nice. For me, though, I want some Jarkai. Certainly, you don't really need much beyond the rules for two-weapon fighting, and in some games, the hardest part should be getting that second lightsaber (for several reasons, to me, but that's my feelings, over others), but it could be cool to see. Kind of weird that, for once, they also don't really need to make a "Sith" tree, that usually the players can't access, anyway.

I'm an annoying fan of the Aang'Tii monks, and flow-walking/teleporting, also sort of like what the Dark Woman, Anya Kuro, can do (in one game of Saga, she got to be my written in former master; was cool), and I wouldn't mind seeing their powers, but I understand that, to many people, these are when Star Wars starts pulling away from "being fun", and starts being D&D IN SPACE!!!!, so I'll understand when no one else is looking for it. I suppose some of it, they just have to look at what they can still use, still make reference to, after the Disney Emperor's "at last, the EU is no more." I'm a big fan of lots of the EU, so I won't hold my breath to getting what I want; fortunately, that's what home-brew can be for. ;)

My private suspicion is Juyo goes to Warrior and one of the Signature Abilities is Vaapad. That gives it a lot of power but puts it out of reach for quite a while.

To be honest I think this would be a good theme for a series of articles/downloads for the system.

"today we are discussing the witches of dathomir"......."this is how we would incorporate a witch pc"

kinda like the Ashoka article.

I really like that idea... It would be interesting if even just someone on the forums posted a few things on how they would build various traditions. Maybe if I find some free time...

I think that Warrior will get Vaapad as a talent tree, and the Vaapad form talent will most likely be a conflict talent.

I wouldn't mind a Juyo/Vaapad tree. I know that, for the most part, Mace Windu created Vaapad, and only a small handful of people, all three his students, and all of them he had to go hunt down, more or less, but Juyo is old, and having some stuff from them could be nice. For me, though, I want some Jarkai. Certainly, you don't really need much beyond the rules for two-weapon fighting, and in some games, the hardest part should be getting that second lightsaber (for several reasons, to me, but that's my feelings, over others), but it could be cool to see. Kind of weird that, for once, they also don't really need to make a "Sith" tree, that usually the players can't access, anyway.

I'm an annoying fan of the Aang'Tii monks, and flow-walking/teleporting, also sort of like what the Dark Woman, Anya Kuro, can do (in one game of Saga, she got to be my written in former master; was cool), and I wouldn't mind seeing their powers, but I understand that, to many people, these are when Star Wars starts pulling away from "being fun", and starts being D&D IN SPACE!!!!, so I'll understand when no one else is looking for it. I suppose some of it, they just have to look at what they can still use, still make reference to, after the Disney Emperor's "at last, the EU is no more." I'm a big fan of lots of the EU, so I won't hold my breath to getting what I want; fortunately, that's what home-brew can be for. ;)

My private suspicion is Juyo goes to Warrior and one of the Signature Abilities is Vaapad. That gives it a lot of power but puts it out of reach for quite a while.

To be honest I think this would be a good theme for a series of articles/downloads for the system.

"today we are discussing the witches of dathomir"......."this is how we would incorporate a witch pc"

kinda like the Ashoka article.

I really like that idea... It would be interesting if even just someone on the forums posted a few things on how they would build various traditions. Maybe if I find some free time...

certainly think that an access thread to individual threads/guides would be great to pin.

Quite honestly, in a lot of ways weapons and gear are more of a defining aspect for a tradition then a Talent tree, at least for this system. When I was putting together my Nightsister PC, the thing that annoyed me the most was the energy bow from The Clone Wars didn't have stats. Everything else the existing system handled fine. Similarly for Zeison Sha, you just need the diskblades written up, and you can do the rest with Pathfinder and Move. Or the vibroshields of the Akk Guards from Haruun Kal, for another example.

Now, that doesn't quite apply everywhere, and there edge cases, like every third thing Mother Talzin does (though she is blatantly an edge case on the extreme end of the power spectrum), or Laranth Tarak's shooting blaster bolts out of the air (which is likely a talent for a Gunslinger like tree for F&D). By and by large though, gear, beliefs and maybe the odd weird Force Power tend to define a tradition more then anything a Talent tree could do. Its like the Mandalorian's over in EotE: you don't need a Mandalorian tree to make a Mandalorian character, you need Mandalorian armor, weapons or beliefs to make a Mandalorian character, and mostly the last (though not necessarily: see non-Traviss Boba Fett, who is the archetypal Mandalorian, in many ways, but is largely disconnected from the people and culture).

Or, to bring up another example mentioned here, the Grey Paladins, as a group, did not actually have 'shoot blaster bolts out of the air' as part of their general arsenal. Laranth Tarak did, because her preferred weapon were blaster pistols and she studied like a madman with them. The actual Grey Paladin stance on weapons is 'use whatever you are comfortable with', which fits their general 'trust you own skills first, the Force second' outlook. You could use any number of spec trees to represent them, and be very true to the source material. The Teepo Paladins, on the other hand, might have had 'shoot blaster bolts out of the air' as a standard thing (hard to tell, given to the best of my knowledge we've never seen one on screen, and the WEG Fan Supplement they originated from didn't have shoot blaster bolts out of the air as an ability) given their focus on blasters befitting a group that were basically Wild West Gunslingers to the Jedi Order's Wuxia Monks, but they could be represented just fine with Warleader as well.

TL;DR: Sepecs tend to be more about who your character is and what they do rather then where their from and what tradition they follow. Some traditions naturally lean some ways, but thats like saying Coreliia tends to produce pilots :P.Gear tends to be a lot more solid as a representation, especially given how often a certain piece of gear is often representative of an tradition.

I think that Warrior will get Vaapad as a talent tree, and the Vaapad form talent will most likely be a conflict talent.

I can see Vaapad being a Conflict talent of the Juyo tree. I don't see Vaapad being it's own signature ability. It wouldn't fit the generalized nature of most signature abilities.

one thing to remember is that the jedi order actively studied force traditions they encountered to see if there were any new ways of using the force. many specializations or powers could be from other traditions originally. Armorer from the Jalshay or farsight from the Mialuka for example

I was going to mention wanting something on the Corellian 'Green Jedi' but as mentioned by Vesp earlier it's like making a Mandalorian character, you don't need a tree.
Maybe a Sourcebook (or segment thereof) would suit Corellian Green Jedi better.