Poor Valen Rudor...

By lazycomet, in X-Wing

OK, before the FAQ, you would want to defer Initiative (mostly) with Rudor, so that any like-PS(ties) shot first allowing Rudor to:

a. Boost/Roll Closer (perhaps range 1) before returning fire

b. Roll off an overlapped ship and take an otherwise illegal shot (perhaps the ONLY shot)

Now, with the BUFF (it is a buff) to TLT/CLUSTER missile activation (vs. predetermined chain), Rudor wants to take initiative (mostly) if any SPRAY AND PRAY are around. And loses the DEFER tactics.

Anyone else think this FAQ does more harm than good?

It standardizes Rudor with other simultaneous effects. Seems like a good idea. I don't think anyone is looking at the TLT/cluster missile cards like, "Well now that they're buffed against Valen Rudor..."

Instead of a clarification it's a complication with the unforeseen consequence of Gunner kicking in after the first TLT misses and allowing that ship to fire their primary after the second TLT thanks to nesting rules. And screws Rudor, who is probably used to this sort of thing anyway.

You think gunner TLT is going to be a real problem?

Instead of a clarification it's a complication with the unforeseen consequence of Gunner kicking in after the first TLT misses and allowing that ship to fire their primary after the second TLT thanks to nesting rules. And screws Rudor, who is probably used to this sort of thing anyway.

I don't think I see that? The rule isn't specifying that the attacks are happening simultaneously (which would be what is required for gunner to work on one but not stop the second), just that the trigger of Rudor is happening simultaneously with the start of the second attack.

IE.,

  1. Attack 1 (measure for range, roll dice, etc)
  2. Rudor Action from Attack 1 + Attack 2 (measure for range, roll dice, etc)
  3. Rudor Action from Attack 2

The question on initiative just determines on step 2 of the above whether Rudor's action happens before or after measuring for range for attack 2. Either way, he performs his action - just BEFORE the enemy measures for range if HE has initiative and AFTER the enemy measures for range if the ENEMY has initiative. (So he'd still be at range 1 when rolling against TLT fire if he chose to boost)

yeah this ruling pretty much just confirms that Rudor can do his action between 2 attacks right? Don't see any issues... just adds a statement where depending on who has init, determines when range is checked. so if TLT hit Rudor for first hit and it somehow has higher init, range is checked, so range 2 still, then Rudor can boost or barrel into Range 1. But attack still counts as range 2. My question is, if range is checked and you barrel roll "out of arc", do you still take the second attack if you didnt have init as Rudor?

Edited by xtoddh

yeah this ruling pretty much just confirms that Rudor can do his action between 2 attacks right? Don't see any issues...

Sort of, the big change has to do with initiative when he's attacked by CM or TLT. Example: Attacker with TLT attacks Rudor

Rudor has initiative:

1. Attack 1

2. Rudor triggers

3. Attack 2 (if in range)

4. Rudor triggers again

Attacker has initiative:

1. Attack 1

2. Attack 2

3. Rudor triggers (twice? or does an attack occurring in between close the window from triggering off the first one? I have a thread in the rules forum trying to figure this out.)

EDIT:

just adds a statement where depending on who has init, determines when range is checked. so if TLT hit Rudor for first hit and it somehow has higher init, range is checked, so range 2 still, then Rudor can boost or barrel into Range 1. But attack still counts as range 2. My question is, if range is checked and you barrel roll "out of arc", do you still take the second attack if you didnt have init as Rudor?

IF the player controlling Valen Rudor has initiative, then he'll trigger before the second attack, then if the action he performed moved him in/out of range/arc, it can prevent the second attack. If he doesn't have initiative then the second attack will always occur before he triggers at all.

Edited by FireSpy

yeah this ruling pretty much just confirms that Rudor can do his action between 2 attacks right? Don't see any issues...

Sort of, the big change has to do with initiative when he's attacked by CM or TLT. Example: Attacker with TLT attacks Rudor

Rudor has initiative:

1. Attack 1

2. Rudor triggers

3. Attack 2 (if in range)

4. Rudor triggers again

Attacker has initiative:

1. Attack 1

2. Attack 2

3. Rudor triggers (twice? or does an attack occurring in between close the window from triggering off the first one? I have a thread in the rules forum trying to figure this out.)

EDIT:

just adds a statement where depending on who has init, determines when range is checked. so if TLT hit Rudor for first hit and it somehow has higher init, range is checked, so range 2 still, then Rudor can boost or barrel into Range 1. But attack still counts as range 2. My question is, if range is checked and you barrel roll "out of arc", do you still take the second attack if you didnt have init as Rudor?

IF the player controlling Valen Rudor has initiative, then he'll trigger before the second attack, then if the action he performed moved him in/out of range/arc, it can prevent the second attack. If he doesn't have initiative then the second attack will always occur before he triggers at all.

Ok so, lets say Rudor vs Kavil and Kavil has TLT and init with PS7. Kavil attacks first shot with TLT. Rudor doesnt trigger yet, then Kavil does second shot. Then does Rudor do 2 actions?

Poor rudor has only 2 attack dice and will ever see play over the inq :(

What's this about an FAQ?

Poor rudor has only 2 attack dice and will ever see play over the inq :(

What's this about an FAQ?

Well played.

It's about timings and non-triggers(TLT/ClusterM).

And yes, Rudor was getting hot... and now he cold again. Long live The Inquisitor !

Poor rudor has only 2 attack dice and will ever see play over the inq :(

What's this about an FAQ?

The first time you boost into range 1 and deny the 2nd TLT attack, you get Rudor. His 2 attack dice aren't great, but he does find himself at range 1 more often than not. However, now I got to put in a **** initiative bid when I want to run him. I don't like this ruling. There are more and more things making initiative too important.

Edited by Jo Jo

Streamlined rules is more important than one pilots usefulness.

Streamlined rules is more important than one pilots usefulness.

Do you really think the latest FAQ has added anything of value to the Overall Ruleset? I don't see it. They took muddy waters and made it muddier (TLT 2nd shouldn't trigger--it's a predetermined chain with a pre-existing combat term: "spray and pray").

The exact opposite of how a FAQ should work.

I think the ruling on Rudor makes sense. It's the ruling on TLT and Cluster missiles that I think muddies things up. I would have thought that each attack was separate and all effects triggered by the first attack would be resolved before moving onto the next attack. The new ruling seems to treat the second attack as just another after attacking effect which allows the attacker to choose to delay resolution of other after attacking abilities until after the second attack.

A BTL-A4 Y-Wing with initiative will get all three of their shots before Dengar or Rudor are able to trigger.