Tatooine Job Board Ideas

By Robert James Freemantle, in Game Masters

Since Tatooine is such a common place, I wanted to get a regular job board going for my group. I've been thinking of what could work and have some ideas to share, but they are very much unfinished and could use some community input to collaborate towards improvement.

So let's write some jobs down, with as much detail as we can. Much of this is inspired by the works of the expanded Mos Shuuta creators.

Seedonio's Sand is Fine

I was inspired by the expanded Mos Shuuta details here. See that file elsewhere to make more sense of these ideas. The group are hired by a morbidly obese rodian who collects and exports high quality sand. He wants the group to recover the finest of all sand, from 'Glass Heap'. There may be a few womp rats around it...But that shouldn't be a problem for brave people such as you?

Facts to learn -

Lightning often strikes the massive sand heap, turning parts of it to glass. It is unknown why it has a tendency to be hit so often. This is even stranger, consider the lightning actually arcs upwards into the sky. Also, precipitation and storms aren't really known here, so that's another oddity.

The womp rats like the area because the fine glass created attracts one of their illegally imported non indigenous prey, the Taiwee-Dee (I'm thinking like larger translucent slugs with crystalline carapace sections. These semi armoured slugs consume the glass and turn it into enzymes for their carapace, as part of mating rituals.

The womp rats seem few in number on approach, but as the party get closer, loads more burst from the sand, as a minion swarm encounter.

The womp rats are mutated by something. A medical check to determine this perhaps. Some sort of radiation like mutations. We can have some fun thinking things up here.

If the party dig down deeper into the sand, they will discover the remains of a crashed ancient unknown alien ship. Suits of armour with long dead occupants inside. Something in here is mutating the womp rats of course, but the real fun can be had with unknown pieces of alien technology, from that which still works after all this time. So what would you have them find on this derelict passenger ship? (Size, no bigger than a small freighter).

I'm trying to work out the beats to another job and how it should go down with my group. See if you can fill it out some more.

Jawas in need of help.

Attend jawa fortress and have flavourful encounter there. See some creepy spider droid things skulking about and several parked sandcrawlers.

Jawa main water hole is infested with some aquatic creature. It is unsafe to obtain water there at the well and the water level is falling! The water is poisonous to other races for some reason, but Sand people and jawas both share this one source and feel no adverse effects. The water could be heavily filtered by others, but the danger that would pose as "stealing it" would be great.

The well has runes etched into its walls, and is oddly not made of sandstone, but of stone material that is not of Tatooine.

Inside the well is a weird beast, drinking the water, or more appropriately, absorbing it, and growing larger all the time. Something that was under the surface before, and wakes up every few thousand years for a sup, that has been forgotten by the current age.

So let's design a creature. I can't think of anything yet, but I do like these sponge idea, lol.

If the party deal with the problem, I think I would like to include a follow up scene on their return journey, inspired by one of the images in the rule book.

My lot have made an enemy of Lieutenant Herkin from Escape From Mos Shuuta. He sends stormtroopers to attack the party.

The party have a parked speeder there or whatever transport, but a tie fighter flies in and blows it up before they can get in. The jawas scramble for cover.

The party will need to get away, perhaps using a sandcrawler as cover, and driving it (slowly) while firing out at the stormtroopers giving chase alongside it on dewbacks.

The Tie may be a problem too. Inside the crawler should be capable infantry weaponry (perhaps part of an AA gun) to brace and shoot at the tie. What do we reckon?

Missing two droids: a gold Protocol and a blue & white R2 unit. Last seen aboard the Tantive IV, apparently ended up on Tatooine in a life pod. Any information please contact Darth Vader via your nearest ISB Office.

(sorry couldn't resist :lol: )

Edited by ExpandingUniverse

The Jawas of Doom

In this short adventure players have to find a Jawa sandcrawler of a specific clan and get a part or a droid these Jawas are known to possess. When they finally find the sandcrawler moving through the desert, there is a short movie for the players where they see Jawas activating their new finding - a droideka. Of course things go wrong. The droideka is partly damaged so it starts shooting at Jawas on the lower deck. The droid hits some cables inside and blocks the sandcrawler on its current course, also the main foward ramp opens due to the short circuit and droideka goes out there shooting any fleeing Jawas who start jumping off the vehicle on the sand. Characters have to board the sandcrawler, fight or avoid droideka depending how they board the vehicle, get whatever they want and run away. They can try to repair and drive the vehicle but this suppose to be hard...because the sandcrawler is going straight here .

I think I would call this one 'Shafted'. Thinking out loud here.

In the expanded Mos Shuuta file, I was reading about the slagworks. How it is a series of mine shafts and a smelter. My idea here is to run a classic infested mine mini dungeon.

Inside they would potentially encounter any relevant Tatooine lifeforms (got to go through the list on wookiepedia), but I do want an infestation of mynocks. As the group fight this, and dangerous destabilising passages that should be stable (what? why? - you'll see). The "boss" keeps digging new tunnels all over like a crazy, as it can't find a way out (its scanner are only short range). we'll come to a narrow shaft (single file), filled completely with a huge mining droid. As they approach, its sensors begin audibly twinging.

Essentially, this droid has not been memory wiped. The Gamorrean guards have been lax about it, and for the last month even the miners have been scared of it, because it keeps backchatting them. By the way, the droid would have been given a voice processor because it can relay readings and situation status from a distance within the dark mines.

The droid has flipped out finally, that even indentured miner slaves try to tell it what to do, all for some fat slug hutt. Fight the oppression! Kill and be free. This works well as a little foreshadowing precurser to the droid uprising that is hinted at in several books, including Debts To Pay (GM screen adventure). It has been pushed even more over the edge by the Mynocks that keep attacking it.

So the very place where they don't want to fight this mining drill droid boss is where they have it, inside a tiny shaft. They will have to lure it into an open cavern if they want to surround it and fight together. In fact, it could make its entrance by burrowing straight in to the tunnel they are in from the side, creating new tunnels as it goes. This explains the destabilising going on. As it moves, we see mynocks attached to it. It could be shouting at them too, calling them freeloaders etc.

Inside the big cavern, they would then have mynocks swarming through additionally, trying to get at the droid, which will complicate firing at it.

So, anyone want to stat this mining drill droid up?

  • Missing Vehicle - Youngsters wanna-be swoop gang steal vehicles and mods them in a cave in the wasteland. Twist! A malevolent benefactor frees them out of jail after the deed.
  • Runaway Orphan - An orphanage for refuges has lost one of its young adults. He is of a rare near-human specie, that are able to camouflage and become almost transparent/invisible. Twist! The orphanage is run by a cult/order, training gifted children to be assassins.
  • Lost & Found - An artifact of an ancient Tatooine civilization has been recently tracked to the markets but mysteriously disappeared. The sectorial academic union is looking for information and/or retrieval. Twist! Dim-U monks flood the market with fakes, among them, another genuine artifact.
  • Fantastical Endeavors - Entrepreneurs looking to establish floating farming, and are looking for able hands and minds, for general labor and bureaucratic work. Twist! The growing fruit resembles a Fauna more then Flora... one night, all the ripe fruit escape!

Just from the top of my mind :P

This is a cool idea. You can find a bunch of adventure ideas from West End Game's old D6 Star Wars RPG. They're so old now, I'm sure you can easily find PDF's if you look around. For example, there's an old adventure called Tatooine Manhunt that totally could start from the PC's seeing a job board (someone on these forums even updated this adventure for FFG Star Wars and it's very well done). WEG also had a specific Tatooine sourcebook I believe, maybe more than one. Anyway, I'm sure there's enough adventure ideas in those old supplements for your group to have a campaign on Tatooine if you wanted. I want to play!

Reminds me of SWG. I wonder if there's an archive of jobs from the Tatooine mission terminals anywhere.

A young noblewoman is missing her protocol droid and is offering a cash bounty for anyone that can find it!

Plot Twist! The droid has run away on its own accord because it is secretly an assassin droid created by an enemy noble house that is trying to assassinate the noblewoman and the droid has grown attached to her and doesn't want to harm her. This enemy noble house is aware of the droid's noncompliance and is attempting another assassination attempt that only the players can stop.

A young noblewoman is missing her protocol droid and is offering a cash bounty for anyone that can find it!

Plot Twist! The droid has run away on its own accord because it is secretly an assassin droid

Hey, look, there's the last HK-24!

Rival Moisture farmer sabotaging anothers vaporators - stealing customers, spreading rumours, hiring thugs to get them to sell up, got this idea from a B&W western I watched a few weeks back

Lack of power convertors delivered to Tosche Station - hijacked during delivery from Mos Eisley (you need at least one cliched location per gaming year)

Edited by ExpandingUniverse