It finally happened!

By thestggrwng, in X-Wing

I thought it's against the rules to intentionally fly off the board.

Nope, if you red maneuver while stressed opponent can INTENTIONALLY FLY YOU OFF THE BOARD.

At the KC Regional running two TLT Y's and a Chewie, I came up on a Whisper/Inquisitor/Palp aces list. After wiping out the shuttle and Inquisitor, Whisper moved towards the edge of the map to take out my Y-wing. It had 4 hit points left and he rolls 4 hits and the Y evades 1 leaving him with 1 hit point. At this point he has to fly up and finish him off. Instead of 2 turning and staying on the board. I FLEW MY Y OFF THE BOARD DENYING WHISPER THE SHOT AND DESTROYING ANY CHANCE OF HIS FOCUS RE-CLOAK COMBO... It was a good feeling.

One time I flew my YV off the board and denied myself the game, it was not a good feeling.

Your avatar made this post hilarious :)

One of the best, out of the box line of thinking moves I ever saw in a game of X-Wing was something similar. Where a player elected to fly a TIE fighter off the board to deny Whisper the ability to re-cloak.

I've seen something similar myself. It took a bit more cunning than implied - because it also included blocking whisper so she couldn't recloak as her action - but the result was instead of three range 2 TIE fighter shots at a cloaked phantom (largely irrelevant) there were three range 1 TIE fighter attacks against an uncloaked phantom (dust bunnies).

I'd accept the trade of an already on-fire, probably target locked, TIE fighter for that, and I salute anyone with the quick thinking to realise that they can!

Edited by Magnus Grendel

I fly off the board intentionally all the time.

When I have one wounded TIE remaining and the enemy has like 3 ships left. SOMEBODY needs to report back! Or else how will they know Maarek needs to be picked up from deep space again.

I flew off the board intentionally a couple of weeks ago. After My Firespray/JM5K/G1-A combo CRUSHED the bulk of my nemesis' Imperial forces in the opening turns, leaving him with only a PtL Autothrusting Inquisitor, my opponent "settled in for the long game".

Approximately two and a half hours and two dead Scum ships later, I was left with a furious and limping Mandalorian Mercenary against a (still) full health Inquisitor.

So with the clock nearing 2am, I screamed a four letter obscenity and flew the Firespray off the board.

I think at that point you need to set a time limit for future games.

I think at that point you need to set a time limit for future games.

I believe Ashley's comment on that suggestion was "TO THE BITTER END!".

..and to be fair, he did win the game. Eventually.

I believe Ashley's comment on that suggestion was "TO THE BITTER END!".

..and to be fair, he did win the game. Eventually.

Though he wouldn't have in any competitive setting, because the time limit would have caused him to lose.

I would be really miffed if someone did that to me. When you fly Phantoms for awhile you get this weird bloodlusty feeling. It must have been totally deflating to watch that Y-Wing squib off the board.

Imagine the Disney Pixars X-Wings Death Star, but it's a Phantom and it's doing the laugh, like I'm gonna get you haha! Then squib! Periwinkle 19 leaves the play area. Phantom goes "wha?" and explodes.

Edited by Darkcloak

At the KC Regional running two TLT Y's and a Chewie, I came up on a Whisper/Inquisitor/Palp aces list. After wiping out the shuttle and Inquisitor, Whisper moved towards the edge of the map to take out my Y-wing. It had 4 hit points left and he rolls 4 hits and the Y evades 1 leaving him with 1 hit point. At this point he has to fly up and finish him off. Instead of 2 turning and staying on the board. I FLEW MY Y OFF THE BOARD DENYING WHISPER THE SHOT AND DESTROYING ANY CHANCE OF HIS FOCUS RE-CLOAK COMBO... It was a good feeling.

I hate your sh*tty vague thread title with a passion, but the situation you described is cool. Trade one Japanese plane for entire American aircraft carrier. Yes, yes, for the glory of Nippon.

I believe Ashley's comment on that suggestion was "TO THE BITTER END!".

..and to be fair, he did win the game. Eventually.

Though he wouldn't have in any competitive setting, because the time limit would have caused him to lose.

True; which is a failing of the competitive scene to be honest.

I've lost track of the number of times I've seen a player down to his last ship turn matches around and get the win in an untimed environment, but the competitive scene's time limit artificially limits the possibilities for massive comebacks.

At the KC Regional running two TLT Y's and a Chewie, I came up on a Whisper/Inquisitor/Palp aces list. After wiping out the shuttle and Inquisitor, Whisper moved towards the edge of the map to take out my Y-wing. It had 4 hit points left and he rolls 4 hits and the Y evades 1 leaving him with 1 hit point. At this point he has to fly up and finish him off. Instead of 2 turning and staying on the board. I FLEW MY Y OFF THE BOARD DENYING WHISPER THE SHOT AND DESTROYING ANY CHANCE OF HIS FOCUS RE-CLOAK COMBO... It was a good feeling.

I hate your sh*tty vague thread title with a passion, but the situation you described is cool. Trade one Japanese plane for entire American aircraft carrier. Yes, yes, for the glory of Nippon.

Well, I couldn't come up with a short title that accurately brought up the turn of events.

True; which is a failing of the competitive scene to be honest.

I'm sure competitive players would disagree.

The idea that you can have someone nearly beat in a couple turns and they can still win by laming it out for the next 3 hours is not something any reasonable person would consider "good gameplay".

Intimating that I'm not a "competitive player". Yeah, thanks for that.

At the KC Regional running two TLT Y's and a Chewie, I came up on a Whisper/Inquisitor/Palp aces list. After wiping out the shuttle and Inquisitor, Whisper moved towards the edge of the map to take out my Y-wing. It had 4 hit points left and he rolls 4 hits and the Y evades 1 leaving him with 1 hit point. At this point he has to fly up and finish him off. Instead of 2 turning and staying on the board. I FLEW MY Y OFF THE BOARD DENYING WHISPER THE SHOT AND DESTROYING ANY CHANCE OF HIS FOCUS RE-CLOAK COMBO... It was a good feeling.

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At the KC Regional running two TLT Y's and a Chewie, I came up on a Whisper/Inquisitor/Palp aces list. After wiping out the shuttle and Inquisitor, Whisper moved towards the edge of the map to take out my Y-wing. It had 4 hit points left and he rolls 4 hits and the Y evades 1 leaving him with 1 hit point. At this point he has to fly up and finish him off. Instead of 2 turning and staying on the board. I FLEW MY Y OFF THE BOARD DENYING WHISPER THE SHOT AND DESTROYING ANY CHANCE OF HIS FOCUS RE-CLOAK COMBO... It was a good feeling.

I hate your sh*tty vague thread title with a passion, but the situation you described is cool. Trade one Japanese plane for entire American aircraft carrier. Yes, yes, for the glory of Nippon.

Well, I couldn't come up with a short title that accurately brought up the turn of events.

Something like "I won a game by flying off the table!" didn't cut it?

EDIT: Congrats on the play, though. :)

Edited by DR4CO

I don't understand how the scenario mattered in the killing of the Phantom. Like someone else said upthread, it should have required negating the Phantom's action, too. Like, the Y-Wing moves first and flies off the board, then Whisper moves, she was ready for the kill, then she sees the Y-Wing self-destruct and should be like, "Oh well, I'm just gonna re-cloak manually then. Even easier".

So why didn't it happen? Was the missing focus the key element here? Because self-immolating a ship only to negate Whisper a focus seems pretty extreme.

Edited by Kumagoro

I don't understand how the scenario mattered in the killing of the Phantom. Like someone else said upthread, it should have required negating the Phantom's action, too. Like, the Y-Wing moves first and flies off the board, then Whisper moves, she was ready for the kill, then she sees the Y-Wing self-destruct and should be like, "Oh well, I'm just gonna re-cloak manually then. Even easier".

So why didn't it happen? Was the missing focus the key element here? Because self-immolating a ship only to negate Whisper a focus seems pretty extreme.

Just cloaking by itself doesn't really give you much of a guarantee of anything, green dice being what they are. Chewie with a Focus at range 2 expects 0.94 damage against just the Cloak, but only 0.35 if Whisper has a Focus, as well. Since the ship that got sacrificed was a 1-agility ship at 1 health with no way to escape, anyway, denying the opponent the ability to profit from its demise seems logical.

Edited by DR4CO

/Salute

Well played sir

Because self-immolating a ship only to negate Whisper a focus seems pretty extreme.

Well it's possible Whisper had AdvSen and already took an action.

But to the larger point. If Whisper is throwing 4 dice vs 1 defense dice, the odds of landing a single hit is 95% or higher. That means the Y-Wing was dead no matter what.

If by flying it off the board you gaining an advantage it's a net win. Sure you lost a ship but you were going to lose it anyway, and you made killing Whisper easier.

you lost a ship but you were going to lose it anyway, and you made killing Whisper easier.

I guess so. But that becomes a minor element in the scenario, not the central point. It's not like, "Try and negate Whisper the chance to perform her attack, so you can kill her". You still need something that can kill a cloaked Phantom, and probably the Phantom being already wounded, rolling badly, etc.. Now, a Phantom that couldn't cloak, it's certainly a Phantom in trouble. But a Phantom that didn't get the post-attack focus, that's just Echo.