Celchu and Corran in anX-Wing

By Cununculus, in X-Wing

Corran should be worse in an X-wing then he was in an E-wing. He wasn't as in tune to the force while he was in CorSec because he didn't know he was a jedi.

He should be - given the precedents so far - the same pilot ability, and since his pilot ability is tied to attacks, and the X-wing has the same firepower, he's broadly equivalent. However, he loses the sensor slot, barrel roll, and one green dice.

The Green dice can be more or less 'written off' because access to the Integrated Astromech free modification pretty much balances it out, but he's demonstrably worse with the same abilty. Therefore He's going to be quite a bit cheaper.

This does not give the shield regen ability that Corran in the e-wing wants but it does make him as close to the e-wing as he can get.

In terms of a game piece, we don't want Corran in an E-wing in an X-wing, though - we want Corran in an X-wing, and for it to feel fundamentally different. Costing substantially less, and essentially being a multishot primary weapon as an alpha strike (on the assumption that he's not going to be able to get away and come back again) makes for a significantly different 'feel' to the E-wing version.

Whistler being an 8 point plus astromech is a no-go; the Emperor is but because he takes 2 slots, you can control very closely where he goes. Would you want a system slot, X7 refit and nien numb as a combined package on a Y-wing, for example? Or Poe Dameron?

Whistler is awesome, but not specifically much more so than R2-D2 or R5-G8. More than a 3-4 point astromech seems excessive.

I'm not sure what I'd recommend for his ability. For R5-G8, I recommended "after you perform an attack that hits, assign an evade token to this ship" - because it pairs well with Wedge, his associated pilot; Wedge shoots early, rarely misses, and his main weakness is his durability.

For whistler, he should probably support Corran's ability in some way - R5-K6 is an obvious pairing for Corran (especially if he has some green dice manipulation from the title) as a 'fire control system' to increase his shootyness, so you don't need that. The converse is that Corran spends every other turn unable to shoot. Since he's not able to shoot, why not push that ability further? Something that's an action that prevents you shooting (which Corran doesn't care about after firing a sustained burst) to let you make good use of the turn. Aside from a custom action to improve defence, the obvious option is SLAM.

What if whistler adds the SLAM action to your action bar? That way, corran can fly in, go dakka dakka, then (on the turn he can't shoot anyway) can SLAM to get the hell out of dodge? That might be too powerful - SLAM-ing at speed 4 twice is insane - but it's worth a thought. You could always add a speed restriction to whistler's card.

For whistler, he should probably support Corran's ability in some way - R5-K6 is an obvious pairing for Corran (especially if he has some green dice manipulation from the title) as a 'fire control system' to increase his shootyness, so you don't need that. The converse is that Corran spends every other turn unable to shoot. Since he's not able to shoot, why not push that ability further? Something that's an action that prevents you shooting (which Corran doesn't care about after firing a sustained burst) to let you make good use of the turn. Aside from a custom action to improve defence, the obvious option is SLAM.

What if whistler adds the SLAM action to your action bar? That way, corran can fly in, go dakka dakka, then (on the turn he can't shoot anyway) can SLAM to get the hell out of dodge? That might be too powerful - SLAM-ing at speed 4 twice is insane - but it's worth a thought. You could always add a speed restriction to whistler's card.

Maybe make Whistler somesthing like:

"If you don't attack, you get an evade token."

So he would be usefull for low PS pilots who are arc dodged but be perfect on Corran.

For Gate:

According to "Wedge became so irritated with the droid's shrill cry that he had its memory wiped." something adding stress xD

No, really I'd go for "If your attack hits, assaign a evade (of focus) token to your ship."

Or let him perform a barrel roll.

Edited by RougeLeader
"If you don't attack, you get an evade token."
So he would be usefull for low PS pilots who are arc dodged but be perfect on Corran.

A very good idea! I didn't want to give Corran a super-boost ability per se because as I said, without a speed limit assigned, a SLAM makes an X-wing ridiculously fast, and Corran is noted more as a gunner than a pilot (not that he's bad at the latter at all).

Something which triggers at the start of the combat phase gives you that magical "effective PS12" of epic ships and Ysanne Isard - but if you're not shooting, that's not too much of an issue, but it's a lot more interesting on not-Corran. Plus, assigning free evades needs to happen at the start of the combat phase, not at your PS (when you normally choose to attack or not), or - in the case of generic pilots, every other bugger's already fired.

Making it "at the start of the combat phase, you may perform a free evade action. If you do so, you may not attack this round." makes it something you can do in response to some high PS flying pancake with an engine upgrade skipping out of your arc of fire, and will be in place in time to mitigate their shot. In addition, making it an action, not a free token, means that it's something you can Push The Limit off of - so in theory you can 'turtle up' behind a focus/evade and set up a target lock for when you get your nose around, or else (with engine upgrade) boost.

For that matter, you could make the 'freebie' a maneuver action. a Boost or Barrel Roll as a free start-of-combat-phase recompense for not shooting would be quite nice.

For R5-G8, I recommended "after you perform an attack that hits, assign an evade token to this ship" - because it pairs well with Wedge, his associated pilot; Wedge shoots early, rarely misses, and his main weakness is his durability.

I like this one:

For Whistler we would end up with Magnus Grendel´s idea:

at the start of the combat phase, you may perform a free evade action. If you do so, you may not attack this round

I would also love to see:

Improved Controls - Modification, X-Wing only - 3 pts

Your action bar gains the Barrel Roll action icon

3 points would be my expectation as engine upgrade is 4 pts and the EPT Expert Handling is 2+stress token.

Compare this with the EPT Opportunist which is 4 pts+stress token and an increase of 1 attack nets you 6 pts; a stress token gives you a point reduction of 2 points. However, as the X-wing as somewhat expensive pointswise, a reduction of one point is in order.

It also costs you the slot you could use for integrated astromech or guidance chips. And so I arrive at 3 points.

It still enables you to fly 4 Rookie pilots with an R2 or R5 astromech and the improved controls and would still be comparably priced to 2 Academy pilot TIE fighters.

Death Star Veteran- Title, Rebel Only, Y-Wing Only - 0 pt

Your upgrade bar gains the Elite Pilot Talent icon

You can not equip this title if your pilot skill is 6 or lower

Thus giving Horton Salm a go at an EPT without R2-D6, but he won´t be able to equip the BTL-A4 title.

Actually they arent in Dark Empire from what i can find, just looked through the comics.

E-wings appear in the first Dark Empire comic book.

Rogue Squadron doesn't - but given the presence of E-Wings - I could see them having at least tested them out.

Actually they arent in Dark Empire from what i can find, just looked through the comics.

E-wings appear in the first Dark Empire comic book.

Rogue Squadron doesn't - but given the presence of E-Wings - I could see them having at least tested them out.

Though they may have tested them, but I still doubt that they did until Crimson Empire.

Edited by knavelead

What if Whistler gave the pilot have 2 target locks, either on the same ship or different ones...giving a free Target lock action after you perform a target lock action.

Giving a choice of really good torpedo strikes- very fluffy with Corran Horn in the novels, or giving him the ability to set up a few on different targets later down the line. Not to mention if I recall correctly, Corran used to have Whistler paint targets on multiple different enemies at times.

That way he would work well for Corran Horn in the E-wing (with Fire Control System), and with an Xwing version of him if one was created. Also Tarn Mison or Dutch, would take thisastromech into considerationheck I could see uite a few pilots doing well with it.

I think I'd prefer something that encourages flying in formation. Synergi is very Rebel and very thematic for X-Wings.

Whatever Squadron (0)

At the start of the combat phase, if you are at R1 of another Whatever Squadron, assign a focus token to yourself.

Or a reinterpretation of Wingman, representing the pilots looking out for their comrades:

Some Squadron (0)

When attacking, if the target has another friendly ship in its firing arc, assign a focus token to yourself.

This would both make jousting more powerful, and encourage you to help out ships that are being chased.

Edited by Okapi