I keep seeing people complaining that tie Defenders never see play. Now I don't play competitively, but I see them quite often. They are a friend of mine's favorite ships. Yes, their movements are easy to predict because Defender players love that white K turn but overall that K turn makes their dial pretty darn good. I see em teamed up with Soontir Fel often and also see Tripple Defender lists going around.
They are as resilient as nearly any other ship out there. Their damage is great and those nasty cannon upgrades make them especially scary at any range.
Yes, you are overreacting.
More tanky than an A-Wing? A wings have access to autothrusters, plus native boost, plus native evade, plus 2 EPTs. In order to gain the evade token, Defenders have to renounce to more than half their dial, or its total, absolute awesome defense is... A simple focus token.
More damage than Title Y-wings? Please, even you have surely realized than defender's double-attack option involves cannons that only do 1 capped damage, or no damage at all. I know that you had to make an argument and blah blah blah, but still...
But A-Wings have that pesky 2 dice attack which means whether they survive and fire every turn, their effect on the game will always be quite limited.
And BTL Y-Wings are restricted to turrets which with the exception of the TLT are limited to range 2 or less. Tie defenders have that 3 dice base attack which ensures the base attack you make with the defender will hurt. Unlike that of the Y-Wing. And cannons are MORE effective at range three rather than useless like most turrets. Plus Tie defenders have that white Koiogron turn which means even if fighting a stress Hog, they will outmaneuver it and at some point will likely end up behind it gunning it down with impunity.
The thought of the already fearsome Tie defender throwing out stress, Ion tokens or tractor beams is a pretty scary thought while hitting you for 3 or 4 dice a turn is a very scary thought....

