New FAQ (dated 2016-04-25)...

By xanderf, in X-Wing

Well, I did post it already about 30 minutes ago, based on what I saw on reddit.

Well, I did post it already about 30 minutes ago, based on what I saw on reddit.

Eh - I searched, didn't find a reference?

Also: just me, or is this a pretty massive TLT nerf...

When a card effect instructs you to perform an attack twice, it means: “After you perform this attack for the first time, perform another attack against the same target using this weapon.”

So...kill a target with your first shot, no second shot?

Considering that is always how it worked, no.

About the only real change is the clarification on "Acquire a Target Lock". Sorry, have to be in range to acquire the Target Lock.

Valen was rewritten to remove auto immunity to tactician as well it seems.

Funny, I'm getting some font error about YTZKOU+EurostileLTstd-bold-SC700. This never happened before is anyone else getting this too?

Okay so the big changes is well more of post wave housekeeping. The FAQ redefines perform attack twice to pretty much restricting you to a single defender. Valen Rudor can dodge out of gunner or TLT's 2nd attack (if able), and it clarified Boba Fet<crew> to be used anytime a face up damage card was delt even if it was flipped face down without being resolved. So now crits can affect Chewbacca<pilot> and even ships with upgrades like Salvage Astromech or Determination.

Edited by Marinealver

Funny, I'm getting some font error about YTZKOU+EurostileLTstd-bold-SC700. This never happened before is anyone else getting this too?

Yep, I did, too. They introduced some weird font somewhere in the document, it seems.

Funny, I'm getting some font error about YTZKOU+EurostileLTstd-bold-SC700. This never happened before is anyone else getting this too?

I got a similar error message, and then anything in quote marks during the text -- "Youngster" or "Genius" or whatever -- was all jacked-up looking.

Well, I did post it already about 30 minutes ago, based on what I saw on reddit.

Eh - I searched, didn't find a reference?

Also: just me, or is this a pretty massive TLT nerf...

When a card effect instructs you to perform an attack twice, it means: “After you perform this attack for the first time, perform another attack against the same target using this weapon.”

So...kill a target with your first shot, no second shot?

Umm... Have people been playing it this way against you? Pretty sure that was never meant to be how it was played.

Valen was rewritten to remove auto immunity to tactician as well it seems.

I don't see how, the timing on the ability is the same, it's just clarifying that he can indeed get out of a second attack by arcdodging after the first.

Hopefully FFG addresses the Font Extraction error we're getting. Images seem lower resolution than usual as well.

Considering that is always how it worked, no.

About the only real change is the clarification on "Acquire a Target Lock". Sorry, have to be in range to acquire the Target Lock.

That was also how it always worked, so also not a change.

Considering that is always how it worked, no.

About the only real change is the clarification on "Acquire a Target Lock". Sorry, have to be in range to acquire the Target Lock.

That was also how it always worked, so also not a change.

Perhaps, but Tracers were a lot less clear than Cluster Missiles or TLT. I never have played a player who claimed they could change targets with clusters or TLT, but every player I've played who ran Tracers assumed the TLs were handed to every ship within rng 2 of the firing ship regardless of range from the ship which was fired upon. So, all in all, both good mentions in the FAQ.

Is the change to perform this attack twice cards not a genuine change?

Before I always assumed (and assumed everyone else assumed) that you completely resolved one attack before making the second. Now the second attack shares a timing slot with other after-attack events, so initiative and nesting come into play.

Before, Valen Rudor always got to boost out of range. Now he only gets to boost out of range if he has initiative.

... If he doesn't have initiative, does he get two actions after the second attack due to nesting?

Edited by Rawling

Considering that is always how it worked, no.

About the only real change is the clarification on "Acquire a Target Lock". Sorry, have to be in range to acquire the Target Lock.

That was cleared in the forum quite a while ago already as well. Nothing surprisingly really in this update. Thought the Rudor formulation sounds odd. So maybe there is something surprising.

Still no clarification on whether Boba Fett-ing away a torpedo or missile with an extra muntions token on it prevents just one or both shots. :-\

Still no clarification on whether Boba Fett-ing away a torpedo or missile with an extra muntions token on it prevents just one or both shots. :-\

Sounds like something for a topic. I know there are people who will say Rules thread and if this is what the rules say sure.

However if this would be a discussion on what the rules should say then main topic is fine.

Before, Valen Rudor always got to boost out of range. Now he only gets to boost out of range if he has initiative.

... If he doesn't have initiative, does he get two actions after the second attack due to nesting?

That's....oww, my bran...

(Still haven't quite completely wrapped my head around the reason that initiative matters...you'd think that you'd always resolve one attack, completely, before moving on to the next attack...regardless of initiative. ?I guess not?)

Anyone else catch the bit about Autothrusters not working against the Inquisitor (primary attack anyway)?

I kinda like it.

Considering that is always how it worked, no.

About the only real change is the clarification on "Acquire a Target Lock". Sorry, have to be in range to acquire the Target Lock.

That was also how it always worked, so also not a change.

Perhaps, but Tracers were a lot less clear than Cluster Missiles or TLT. I never have played a player who claimed they could change targets with clusters or TLT, but every player I've played who ran Tracers assumed the TLs were handed to every ship within rng 2 of the firing ship regardless of range from the ship which was fired upon. So, all in all, both good mentions in the FAQ.

Cheers

Baaa

Edited by Baaa

Anyone else catch the bit about Autothrusters not working against the Inquisitor (primary attack anyway)?

I kinda like it.

That was sort of clarified in the previous FAQ, given the new text on the Autothrusters card.

(Yes, I really, really, wish FFG would allow us to buy updated cards)

Is the change to perform this attack twice cards not a genuine change?

Before I always assumed (and assumed everyone else assumed) that you completely resolved one attack before making the second. Now the second attack shares a timing slot with other after-attack events, so initiative and nesting come into play.

Before, Valen Rudor always got to boost out of range. Now he only gets to boost out of range if he has initiative.

... If he doesn't have initiative, does he get two actions after the second attack due to nesting?

Is the change to perform this attack twice cards not a genuine change?

Before I always assumed (and assumed everyone else assumed) that you completely resolved one attack before making the second. Now the second attack shares a timing slot with other after-attack events, so initiative and nesting come into play.

Before, Valen Rudor always got to boost out of range. Now he only gets to boost out of range if he has initiative.

... If he doesn't have initiative, does he get two actions after the second attack due to nesting?

The clarification was made for movement actions only since they affect range/arc. For example:

TLT 1

Valen has init, Boost into R1

TLT 2, check range, invalid, no second shot

TLT 1

TLT has init, measure range, still valid

Valen Rudor action

TLT 2

Valen Rudor action

Remember that initiative only matters if both abilities trigger in the same window, so this is making a clear window for when the measurements for the second attack would be made (this also considers all after attacking abilities such as Tactician).

Still no clarification on whether Boba Fett-ing away a torpedo or missile with an extra muntions token on it prevents just one or both shots. :-\

I was in doubt too, but re-reading the extra munitions card makes it clear. When you are instructed to discard a card instead discard a munitions token instead, or something along those lines is what it says.

Before, Valen Rudor always got to boost out of range. Now he only gets to boost out of range if he has initiative.

... If he doesn't have initiative, does he get two actions after the second attack due to nesting?

That's....oww, my bran...

(Still haven't quite completely wrapped my head around the reason that initiative matters...you'd think that you'd always resolve one attack, completely, before moving on to the next attack...regardless of initiative. ?I guess not?)

I wonder if the second attack is treated like an effect that happens at the same time than Rudor's ability.

I mean, after the first attack completes, two effects trigger at the exact same time:

- Perform the second attack (Gunner, Luke, TLT)

- Rudor ability.

Both effects trigger at the same time, but the game resolves them one at a time, and the order is determined first by player initiative, then in the order chosen by the player.

So if the attacking player has initiative, it seems the whole combat would look like this:

- First attack

- Second attack

- Rudor's ability

- Rudor's ability

But if Rudor's player has initiative, the combat would be like this:

- First attack

- Rudor's ability

- Second attack

- Rudor's ability

Or am I mistaken?