Crafting Question (Sourcebook Special Modifications)

By myandrin, in Star Wars: Edge of the Empire RPG

I have 3 Questioins about the crafting explained in the Sourcebook Special Modifications:

1. Need a good "house-rule" for the Concussive Quality. Kind of Resilience Check to not become staggered. I think there should be a difference between stagger a fly or stagger a rancor.

2. The crafting effect for 1 Luck: Practice Makes Perfect (+1 blue dice at next test). Is it possible to get it more than once? There is no limit explained in the Table. Most of the effect have a limit number in braches. Lessons Learnd have no limit too, but the maximum here should be difficulty: 0.

If you can take it only once it would be fine. If you can take it multible times, does anyone have a "house-rule cap" for this.

3. Does anyone have self made templates for stuff wich is not as template in that book?

Thx for answeres,

Myandrin

1. There is a difference, one has ranks of Adversary and Defense in the form of Setbacks, both of which will chew up Advantages and prevent triggering Staggered portentially, and one does not. There is also Hard Headed.

2. Just like all tables if it doesn't say you can, you can't.

3. No, but they did say in the podcast you can make anything existing into a template if you like with GM approval.

Also, the GM can make up whatever they want as a template. So, you could go the Temple Guard Armor route of 2 Def, +1 Soak (which is kind of weird!) and some standard set of enc and HP, and flavor it as whatever you wanted. If, of course, you are a GM and/or talk to your GM.

Actually, that raises a question about some of the items. For example, none of the blaster weapon templates provide "stun setting" as a default, and there's no option to gain it with Advantage. Some of the grenades, therefore are impossible to make, as well. Theoretically, would crafting actual Temple Guard Armor require you to buy the comlink and in-helmet scanner that comes stock with the real profile to finish the crafting? One would think "yes", but... And, and, and, and... But that's digressing.

Your questions:

1) Houserule how you want, I guess, though I agree with 2P51 with a followup of "how does this truly affect crafting?"

2) If someone fails a check but with 5 Advantage and doesn't want to somehow spending it on Schematic/Lessons Learned/asks the GM to refund some credits because "I screwed up early but realized my mistake, leaving me with some raw materials to use next time" - if they want to spend all 5 on Practice Makes Perfect - I mean, why not? It's incredibly stupid, but leads to a hilarious and fun one-time dice pool to craft an epic item. Besides, who here hasn't gotten frustrated that something didn't work and then fixated on figuring it out? Maybe that's what the crafter is doing: "I'm not sleeping until this works!"

3) I do not have self-made templates yet. What kind are you looking for?

@kestin ??? there is stun setting on ranged weapon crafting, and also Stun 3 (or add +1) to stun quality.

Also generally.. most of the difficulty degrades say to a minimum of simple, im aware that it doesn't say that for lessons learned.. but I would probably still keep it at minimum of simple 1 purple.

Edited by Merua

1. same as 2P51 and Kestin

2. no limit, But if a PC starts to just spam mechanic checks just to get more and more blue dice I´ll let something happen that will stop his attemps for the session (like nice white armoured guys knocking on the door)

Because nether I nor any other PC has fun in wathing the technican doing 3000 rolls until he is satisfied with the outcome. (Well also considering the time needed for the crafting and credits/ materials) in other words just keep an eye on it so it doesn´t get to fishy with the dice pools... or the amount of time put into it.

@kestin ??? there is stun setting on ranged weapon crafting, and also Stun 3 (or add +1) to stun quality.

Thank you for reminding me the pitfalls of skimming!

Still, if a player wants to craft a Stun Grenade, they need to gain a number of advantage as well as succeed, and cannot then "set out" to do so. And, of course, there's no "official" way to craft any item that has special features, like any of the tools (that can be used as weapons) detailed in Special Mods or a lot of armors (like concealing robes). Also, there is no RAW way to craft a Cybernetic Brain Implant. Things like that which mildly concern me. The crafting system as a whole is wonderful and really rewards the people who take ranks in Mechanics (those Triumphs!) and Talents that give Boost die, as the best parts of crafting are what you can spend Advantage on. Just success is no where near as fun. ^_^

Also generally.. most of the difficulty degrades say to a minimum of simple, im aware that it doesn't say that for lessons learned.. but I would probably still keep it at minimum of simple 1 purple.

1 Purple die is Easy, Simple is 0. I would argue that if it doesn't specify a minimum, there isn't one - it's just gated by the mechanical minimum of "oh, no, there aren't difficulty levels actually lower than this". Which would be Simple. I still think not listing a minimum is an oversight, though.

2: If it doesn't state; then it can only be applied once usually thus the most benefit one could gain from a crafting check is two difficultly downgrades from Weapon(Or whatever is being crafted) Schematic and lessons learned and one boost from practice makes perfect. Additional modifications might come from other sources (If the character doesn't have a specialised workshop to carry out these modifications, I would upgrade the check depending on the project and add some red.) or from themselves (Master Artisan), so I would highly encourage making as many complications as you can reasonably allow for a PC that has started building without a specialist workspace to call their own.

Thankfully, that part is easy to resolve by crafting a specialised gadget and using that to setup your own workshop. Just it makes them think of it a little more then a building machine. Also, take note of the hours attributed to work; while in hyperspace a character could at most dedicate 8 hours a day to this and regardless of when the check is rolled a character can only attempt to make another check once he's completed the work time. No need to get too fiddly, just devide the number of hours by 8 and that the number of day boxes the techie has to tick off before their latest project is done, or failed. Of course though, when planetside it's up to the player to remain engaged with the plot and it mightn't be possible to do that.

thx folks for all the answers and opinions about my questions.

the 1. Point about the Concussive Quality have following idee (sorry about my english, dont know how to say it in a good way). In our round we set 2 house rule to weapons and combat:

Crit can never be lower than 2. (Player starts to buy only weapons with crit:1 possiblility and all other weapons become almost useless .crit hit rules combat a few evenings; Example: 5 Luck -> +40 Crit) After that we have 2 player with Autofire on 1 luck. Same here: Exp: 5 Luck -> 5 Hits. Set it on with other things -> cleanout most rooms with one shoot. So we set min. Autofire at 2 Luck. My party wasnt angree and say good with this two things. Now i think: All try to get Concussive Qality on weapons over the crafting system. Dont missunderstand my, a 200kg heavy assault machine cannon blaster should be ok with a shellshock and the normal staggering rule. But light hand blaster with a heavy shell shock that can only be negated with a special talent? dont know what we will do, but if it become a problem in my round we will give the target a chance that depends on bigger targer -> better chance.

Dont missunderstand me, you are realy welcome with all your answeres. And i will use most of your oppinions and advises in my game round.

Thx to all of you !

Myandrin

On question 2 I'll have to check when I get home but I seem to recall in the crafting rules you can purchase any bonus off the list multiple times unless stated otherwise.

On question 2 I'll have to check when I get home but I seem to recall in the crafting rules you can purchase any bonus off the list multiple times unless stated otherwise.

"Unless a limit is specified, an option from these tables may be selected any
number of times and its effects stack."
Rules does indeed state that for the crafting tables the options that lack a max can be selected as many times as you wish.

Thanks for the quick look up! I thought I recalled something to that effect.

On question 2 I'll have to check when I get home but I seem to recall in the crafting rules you can purchase any bonus off the list multiple times unless stated otherwise.

"Unless a limit is specified, an option from these tables may be selected any
number of times and its effects stack."
Rules does indeed state that for the crafting tables the options that lack a max can be selected as many times as you wish.

Yeah I was about to say... "Unless it says so, you can only pick it once" is flat out wrong. haha.