Saving Pilot Darklighter

By Rakaydos, in X-Wing Squad Lists

This list amuses me more than it should.

Kyle Katarn (21)
Draw Their Fire (1)
R2-D2 (Crew) (4)

Biggs Darklighter (25)
R5-P9 (3)
Integrated Astromech (0)

Kanan Jarrus (38)
Recon Specialist (3)
Recon Specialist (3)
Tactical Jammer (1)

Total: 99

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The formatons stays tight, so everyone is safe as long as Biggs survives.

Kyle is pure support, pasing off his 1 focus per turn to either biggs or Kanan, depending on what he's up against, and drawing a crit per turn onto his 1 shield, which R2 regenerates. (against Uboat protons, it's probably safe to draw multiples- reflipping a blinded pilot on Kyle isnt that crippling)

pretty sure cant have two recon specs...just like cant have two tacticians

Recon Spec is not limited.

I see but Kanaan does say A focus token. It's not like you can spend four in one attack. Still looks like a fun gimmicky list! Let us know how it goes

Kanan will get 3 focus tokens for taking a focus action, the point of this build is to keep Biggs alive as long as possible, so each token will reduce another ships attack against Biggs.

The only problem I have with the list is using Kyle, I get what you are trying to do, but once Biggs is gone, your list is done. But it would be interesting to see how long Biggs can survive,and if you can get any damage through with Kyle.

Kyle with Jan ?

wait ...

No turret for Kyle ?

no no sir, it's not good, Kyle have to play with his friends. Here he have nothing to do

drop, R2D2, DTF and R5-P9 , add TLT and R4-D6 , may be ... R5 was good i know. You can try with a blaster turret, but i'm not conviced ... try Garven ?

So got my first game with this build, though I removed the tactical jammer and left it at 2 point bid. might make it a ghost autoblaster

Went up against 2 plasma Uboats and a trando party wagon (Dengar/4lom/zuckuss). Everyone had small rocks, and we set them all up on one side and both deployed in the clear zone on the other.

Mission accomplished! We saved Pilot Darklighter! 100/0 game. The first joust, Kanan was just barely range 2 with the party waagon and 1 Uboat, with the seccond Uboat hanging back out of range. I took out 5 of the party wagon's shields, biggs lost his own shields and avoided hull loss- then recovered a shield.

Second turn of combat, the wounded trando got out of arc, while the jumpy that fired blocked the ghost and his buddy cane to firing range. Unfortunately, while he had a torpedo shot on the ghost, he had a range 3 turret shot on Biggs which he had to take instead. biggs took that hit on his shield, and Kyle passed a focus to Kanan to reduce the blocking jumpy's attack- he rolled a crit, biggs didnt dodge, Kyle sucked it away with Draw Fire. Then regend his 1 shield with R2. Meanwhile I brought the non-blocking jumpmaster down to hull.

Round 3, Biggs and Kanan Kturned, Kyle did a hard 2 and passed a focus. more damage on the party wagon, turret shots back at biggs.

Round 4, green straights and Kyle turned to the far side of the ghost. Damaged the wounded jumpy, Kyle (out of biggs bubble) got hit for 1shield, 2 crits- Weapons Failure and Blinded Pilot. I laughed. R2D crew regend Kyle's shield, and all the damage cards were already flipped.

Round 5, another Kturn, Kyle continues to fly in a circle back into biggs bubble, no shot, but clearing blinded pilot, and focusing to pass to Kanan. I finished the wounded jumpy, biggs got a point of hull damage.

Round 6, another green, Kyle back in formation. Party wagon dead.

The rest of the game was chasing the remaining jumpy while trying to stay in formation. My dice were fairly hot, his were soso, and the asteroids were out of both of our ways. The list requires some careful flying, but it's a rebel synergy list who's whole objective is to not lose peope and fall apart.