I'm so over the "Demo needs to be nerfed" whining. It's really not all that difficult to counter, I'll give you a few examples that have worked both while I was playing demo and playing against demo.
1) Underbid- self explanatory
2)Say "f$ck underbidding" and use the full 400 points. If someone is beating you with over a 10% point deficit, you might be the problem.
3) Don't charge in. This is SUICIDE against a demo list. Make them come to you, and make it suck to do so.
4)OBJECTIVES! Do you think any demo list wants to have to play superior positions, and place all their ships first? Or eat two broadsides from an advanced gunnery mc80? Or charge in on an ISD or two angled just right at the station in the far corner of the board?
5) Lay traps! If you listened to suggestion three, this might not be as cruicial, because if you haven't moved, the demo will fly off the board if he tries to get behind you. If not, leave some nasty ships of your own back there that can vaporize demo.
6) Threaten his other ships. Armada is a game of presenting your opponent with hard decisions. Make him decide between getting that triple tap and risk losing a ship or two of his own next round with a perfect shot you have lined up on one of his other ships.
7) Lastly, BOMBERS! The fireball is one thing that I think might ACTUALLY need a little nerf, as it excels against EVERYTHING. But if you have a decent sized rhymer/fireball protecting your flank from demo, he will be hesitant to fly right into it, as you will chew it down very quickly.
End Rant
I love you
also I think bomber command center will be better for rebels and the shield shunting on motti ISDs will be the in thing for imperials. Just my early predictions.
Edited by BergerFett