Would a little Demolisher nerf bring balance to the force, er.. game

By Funk Fu master, in Star Wars: Armada

How about saying that you have to make your first attack before your move, or else that the 2nd attack is forfeited. That way, you can still get Demo, you get an ET Demo, but you have to attack before you move.

Pretty sure it already works that way, you cannot perform 1 attack after move then 1 after engine techs move. Just read the wording on the card - you can only perform 1 attack after moving. If not I'm pretty sure it is in the FAQ is it not?


So boohoo if you can't have 4 dolphins with akbar, or boohoo if you can't run 5 ships with TRC and ECMs so that you can beat the bid to see who goes first.

That leads us to the perfect solution to this dilemma. Everybody should just start playing Demolisher based list. Then Demolisher fleets will only win 50% of the time and the game would be truly balanced at last! We could even change the name of the game to "Star Wars Demolisher Derby." I'm inspired and am ordering the additional Raiders I need right now!

So boohoo if you can't have 4 dolphins with akbar, or boohoo if you can't run 5 ships with TRC and ECMs so that you can beat the bid to see who goes first.

That leads us to the perfect solution to this dilemma. Everybody should just start playing Demolisher based list. Then Demolisher fleets will only win 50% of the time and the game would be truly balanced at last! We could even change the name of the game to "Star Wars Demolisher Derby." I'm inspired and am ordering the additional Raiders I need right now!

I feel you read my post up until you got offended by something then ignored the other 99%.

my exact point of that snippet was that if you win the bid, and choose to go first, the demolisher is not that scary. in fact.... its a very good counter! what can the demolisher do if he lines himself up for a double shot and then you go first and move away? or simply just kill it? what made the demolisher broken is now countered and it is barely more than a 100pt ship without ECM.

another way to counter it? have more ships than your opponent.

another way to counter it as rebels? use one of the many broken strategies that are available to you.... like TRC abuse... or dolphin,gunnery,akbar. etc.

no where in my post did i suggest everyone should run a demolisher, nor did i suggest or even imply that as a solution.

Edited by AnalBuccaneer
no where in my post did i suggest everyone should run a demolisher.

And I never said you said that.

Greetings Admirals,

First of all, I just want to say that i'm really enjoing this forum and thanks to all the input!

I'm not sure, if i'm getting everything right due to the fact that i'm no native english but most of it is argueing about that fact that Demo is a) to strong and b) overrepresented! Right?

a) In our meta it has turned out, that riekaan with zombieshrimps (Greatest analogy ever heard...cant stop laughing) is quite as good both as a counter against demo and as an overwhelming fleet against everything else, so that demo and/or MSU isn't the only way to win against whatever comes onto you. Another way to fight against demo is the right choise of objektives (my opinion).

b) Melby just change the Tournament rules? In a way like every player has to run different factions each round, first round you got drawn to play imperial, second round you have to play the rebels and at the last round the one with fewer tournament points got to choose which sides he wants to play. Of course this goes hand-in-hand with an interdiction of mirrormatches (not so bad ;) ). And I think this would really show who is the best Admiral, because a good Admiral, who once wants to be promoted to a Grandadmiral has to prove he can win whatever he has and whatever he faces.... (and it would bring much money to ffg ;) )

Hope you get it all the way I mean it!

P.S.:

congaline? I get what it means but where does it come from?

P.P.S:

Sorry for any incorrect use of grammar, spelling and/or words! And please don't bomb me to asteroids like alderaan, just tryin to bring in some new ideas from a "casual" player (hahahaha no offense snipafist :D )

Edited by Bantha

How about saying that you have to make your first attack before your move, or else that the 2nd attack is forfeited. That way, you can still get Demo, you get an ET Demo, but you have to attack before you move.

Pretty sure it already works that way, you cannot perform 1 attack after move then 1 after engine techs move. Just read the wording on the card - you can only perform 1 attack after moving. If not I'm pretty sure it is in the FAQ is it not?

What I meant was that you must perform one of your attacks as you would with a normal, non-Demolisher ship, or else you sacrifice your Demo-attack. This way, you can keep your triple-tap and whatever you want, but you are forced to be in at least red range of a ship in your front arc to be able to get a chance at a triple tap.

My point being, as far as imp lists go, there aren't many options to dominate... usually if an imp list won over a rebel list, it's because the rebels messed up, and NOT because the imps did well...

Wow, this statement couldn't be more wrong.

As an imperial player who has never run a DeMSU list, prefers second player and routinely 8-2 to 10-0's every type of rebel list this statement just shows a tremendous lack of understanding for the game.

Maybe YOU get kited, I control the board.

The only kind of rebel list that gives me trouble is a well-run shark attack list, usually I only manage a 7-3 or worst case 5-5

To clarify, I DO lose to rebel lists but I can very easily point out EXACTLY what I did to mess up and cause the loss. To say that rebels only lose when they mess up is laughable.

Edit: would also like to add that I don't think I'm even that good a player. I have seen truly good players play and I know i'm not that, and I still think the statement is a joke if a mediocre player like me proves it wrong all the time.

Edited by Hastatior

Maybe I am in the minority, but I don't think the demolisher is /that/ absurd... let's take a step back: the imperials don't really have a lot to go with... VSDs are worthless in most situations, the ISD is easily kited. And the raider is held together with toothpicks.... and even the gladiators are pretty bad without the demolisher upgrade... and even with the "OP" upgrade, it is only good when yiu go first, and its only truly overpowered when you go first. You go last AND first...

So the moral of the story is rebels are complaining because they have a full toolbelt and they are made because the imps have 1 tool in their belt?

South do to me like you have not found your stride with Imperials yet. Well that or whoever you play has not.

All Imperial ships are deadly. They can be used extremely effectively but all req9uire more finesse than most know.

Hmm, maybe. I pride myself on being different (as far as my lists go). But I win every game in which my rebel opponent clashes with me... that being said, I've lost every game vs a rebel opponent who kited/circled me... meaning the rebel is 100% in control of who wins or who loses... which I do NOT like.

This is off topic, but VSDs truly are **** unless used in a rhymer ball, in which they do zero in a fight besides die. ISDs can be kited/circled... 120-175 points for 8 dice is excessive at best.

Glads suck with no defensive slot.

Raiders are good as support...

My point being, as far as imp lists go, there aren't many options to dominate... usually if an imp list won over a rebel list, it's because the rebels messed up, and NOT because the imps did well...

That being said, I don't run the demo at all, but I agree with clon in that, it's only overpowered because you can attack twice (going first and last).

So boohoo if you can't have 4 dolphins with akbar, or boohoo if you can't run 5 ships with TRC and ECMs so that you can beat the bid to see who goes first.

The Ackbar toilet bowl is a tough nut but there are a few tricks out there. So learn not to rush in as much and instead learn to predict movement. That is where the ISD and VSD are great. Even the Raider and standard GSD are great that way.

I play some really tough opponents and rebel or Imperial it is always tight. They do t have to make mistakes to lose but it can occur.

I totally forgot about the Ackbar Toilet. Thanks for reminding me of that moment in my life.

I totally forgot about the Ackbar Toilet. Thanks for reminding me of that moment in my life.

Ackbar Toilet: What happens to you after you eat bad fish

P.S.:

congaline? I get what it means but where does it come from?

P.P.S:

Sorry for any incorrect use of grammar, spelling and/or words! And please don't bomb me to asteroids like alderaan, just tryin to bring in some new ideas from a "casual" player (hahahaha no offense snipafist :D )

A conga is a sort of carnival dance from Cuba. Everyone lines up and walks through the party holding onto the shoulders or waist of the person in front of them. It caught on in America as a novelty and because anybody can kind of shuffle half-heartedly, so it's less a "dance" and more an awkward phenomenon at weddings in the 80s when your aunts get drunk.

The joke in Armada is that the Rebel ships are snaking along the board like they're doing a conga line.

I believe there's also an implied criticism of overpoweredness in the term, coming from how popular and successful the Ackbar builds were when Wave 2 dropped. The implication is that the build is easy to run and easy to win with, like a big dumb dance formation. People now use it as a matter-of-fact description for that ship formation, without necessarily meaning the implied criticism.

congaline? I get what it means but where does it come from?

Aplogies, but you did ask.

:D my fault

I want to point out general tagge will drastically decrease the effectiveness of the demolisher triple tap on ISD's since it usually takes place over turns 2-3 and he will restore the brace token allowing the ISD to brace twice

I want to point out general tagge will drastically decrease the effectiveness of the demolisher triple tap on ISD's since it usually takes place over turns 2-3 and he will restore the brace token allowing the ISD to brace twice

Tagge timing will be a whole "thing" now

...unless the attack starts on turn three and dies before turn five... ;)

Or starts on turn one and dies before turn three....

etc..etc.. you get the idea

Hence Tagge Timing being a "Thing" now.

...unless the attack starts on turn three and dies before turn five... ;)

Or starts on turn one and dies before turn three....

etc..etc.. you get the idea

I want to point out general tagge will drastically decrease the effectiveness of the demolisher triple tap on ISD's since it usually takes place over turns 2-3 and he will restore the brace token allowing the ISD to brace twice

Tagge timing will be a whole "thing" now

Not bad option! Also lets you go ahead burn a defense token in turn 2 and 4 for any other attack and get it back. Great plus up for durability!

Edited by Tom Mothma

also of note this does nothing to help rebels against demo, and we know their commander is rerolls so....

also of note this does nothing to help rebels against demo, and we know their commander is rerolls so....

Or more ships, you have trc90s

Honestly it's not that hard guys you all ready have the tools to beat demsu... Adapt or die

also of note this does nothing to help rebels against demo, and we know their commander is rerolls so....

We know their officer is Blue rerolls.

We know NOTHING of their Commander.

we've been over this my friend rieekan is mitigation not a counter. Also what does more ships have to do with not having a consistent way to stop demo. I'm not talking about a specific fleet I'm talking about demo, and if you're telling me that there are no actual counters outside of trc90 swarms than thanks for making my point

also of note this does nothing to help rebels against demo, and we know their commander is rerolls so....

We know their officer is Blue rerolls.

We know NOTHING of their Commander.

actually we do they specifically mention the commander

Edited by Tirion

also of note this does nothing to help rebels against demo, and we know their commander is rerolls so....

We know their officer is Blue rerolls.

We know NOTHING of their Commander.

actually we do they specifically mention the commander

" It also introduces a new commander and a crew member who can provide free rerolls to friendly ships within distance one to three."

Two Statements there.

"a new Commander"

and

"a crew member who can provide free rerolls to friendly ships within distance one to three."

The Crew Member is Toryn Farr... because that is her shown ability.

I reiterate that we know nothing on the New commander, other than it is a New Commander.