Adjudication for an Awesome Idea

By Absol197, in Game Masters

People, dont let rules get in the way of awesome.

I disagree. The rules are in place precisely to allow the awesome by not making it commonplace. FFGSW has already given us all the tools necessary with Destiny Points and Triumphs to help make the awesome.

Wow, its almost like I didnt think it was necessary to mention that to a group of people who have been playing this game for years.

My point is that assigning a maneuver or action to every single thing a character does is missing the point. The idea is a good one. Roll the dice and see what happens.

While I do don't necessarily agree on the view on Blaster+grenade=boom as you do Brad, I will freely back you on the TEH AWZOME must be moderated. To draw upon the wisdom of the great Nigel Tufnel "You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?"

If you have no 11 to go up to, then you can't push it over the edge.

Consider. . . oh, say Ghostbusters. Scary Librarian scene, comedy University scene, scary Confronting the Librarian scene, comedy Ghostbusters putting together the business scene, scary Dana's fridge scene and so on. You need to break things up. If you did all scary all the time, the scary loses it's potency. Same thing with The Awesome. If it's all awesome, all the time, then The Awesome becomes Mundane.

So that said, if it was a desperation move, a spike of The Awesome from the player - yeah, shoot the grenade. Hollywood teaches us that shot things explode, and it's a cool moment. However pull that trick every time and the NPCs will start coming up with their own reversals.

Regular Frag Grenades are made from Detonite :

"Detonite is a putty-like explosive which is fairly stable, detonating only when charged with electricity, extreme radiation or tremendous kinetic energy, though after a shelf life of 10 years it would explode more easily"

So, from this I'd say it is possible to shoot a grenade to blow it up. Imo even a slug can be considered "tremendous kinetic energy".

I'm unhappy with the ruling, because it is considered two actions and sets a dangerously invitive precedent for future games. But I'm also still unhappy about grenades being in the same skill category as a pistol, even Ranged heavy would make more sense, or as many people use it, coordination.

Edited by derroehre

Shooting a grenade almost never makes it blow up. The people who make grenades have gotten pretty good at making sure that they never blow up unless you’ve pulled the pin and you let go of the spoon, at which point it’s pretty much a sure thing that it will blow up. Otherwise, shoot them, pound on them with hammers, or whatever, and they don’t go off.

This is star wars, everything can blow up when you a) shoot it b) slice is up with a light saber :D

Edited by SEApocalypse

I think it was a good Star Warsy Idea, to let it blew up, but well every GM has to make his own decission on this.

I would have done it narrativly to let the players escape on cost of an Destiny Point,

or when the players can´t escape like in your case.

Throw the grenade like the rules would say, Agi+Light Ranged vs. RP(? what ever the diffuclty was) if it is a sucsess well no need for more, if it is a fail and the blast couldn´t go off:

Extra-ordinary-Super-quick-thinking-maybe-once-in-a-lifetime-reaction: The captain has to flip a Destinypoint and spent 2 Strain: He may attack the grenade with the two setback for aiming at something directly (no further aiming possible!) If he hits the grenade the Blast effect of the grenade goes off and my hurt this punny Inquisitor when he was (narratevly) grapping the grenade with the force.

Wether the "attack" hits the grenade or not, the captained is overwhelmed by his own hormones (as the adrenaline that allowed this magnificent reaction is flowing out) he has to take the last Initative-spot in the next round and may only use one free maneuver but no action on that turn (as payback for the doubleaction in the first round)

And of course tell the player rightaway that you wouldn´t allow something like this every time, its just the desperate move of a very desperate man in a very desperate situation... that comes at high costs...

I think it was a good Star Warsy Idea, to let it blew up, but well every GM has to make his own decission on this.

I would have done it narrativly to let the players escape on cost of an Destiny Point,

or when the players can´t escape like in your case.

Throw the grenade like the rules would say, Agi+Light Ranged vs. RP(? what ever the diffuclty was) if it is a sucsess well no need for more, if it is a fail and the blast couldn´t go off:

Extra-ordinary-Super-quick-thinking-maybe-once-in-a-lifetime-reaction: The captain has to flip a Destinypoint and spent 2 Strain: He may attack the grenade with the two setback for aiming at something directly (no further aiming possible!) If he hits the grenade the Blast effect of the grenade goes off and my hurt this punny Inquisitor when he was (narratevly) grapping the grenade with the force.

Wether the "attack" hits the grenade or not, the captained is overwhelmed by his own hormones (as the adrenaline that allowed this magnificent reaction is flowing out) he has to take the last Initative-spot in the next round and may only use one free maneuver but no action on that turn (as payback for the doubleaction in the first round)

And of course tell the player rightaway that you wouldn´t allow something like this every time, its just the desperate move of a very desperate man in a very desperate situation... that comes at high costs...

Throwing a grenade into the general direction of someone is not an action, shooting it mid-flight is is. Besides, based on canon this is not even a very debatable thing, grenades, blasters, lightsabers, they all use power cells as energy source. Damage the power cell containment and it will blow up. A GM might decide that shoot that particular granda does not do the trick because of the safety build, but the potential is there because the basic principles to real world granade are completely different … except when they are not and you are using old school chemical explosive grenades, which usually do not explode just because you hit it with super-hot electrically charged plasma-bolt. Oh wait …

Throwing a grenade into the general direction of someone is not an action,

If you want said grenade to be close enough to someone that it might potentially damage them, then yes it is an Action, at least according to RAW.

If you just want to toss it somewhere in the general direction of someone and you don’t care how close it gets to them (so there’s no danger of them being injured by it), then I might agree with you. Or maybe not. IMO, it all depends on the exact situation and how the player explains it.

Besides, based on canon this is not even a very debatable thing, grenades, blasters, lightsabers, they all use power cells as energy source.

Regarding grenades, I’m afraid that I have to disagree, and I would require a citation of the RAW if you wanted to make that claim in my game.

Yes, some grenades might potentially have energy cells, but then those would almost certainly be stun grenades that are intended to be rechargeable, and that fact would be explicitly mentioned in their writeup.

Non-grenade weapons potentially having energy cells is not relevant to this discussion.

Damage the power cell containment and it will blow up.

Maybe. Maybe not.

However, your claim that it absolutely will is almost certainly incorrect.

Again, citation needed.

A GM might decide that shoot that particular granda does not do the trick because of the safety build, but the potential is there because the basic principles to real world granade are completely different … except when they are not and you are using old school chemical explosive grenades, which usually do not explode just because you hit it with super-hot electrically charged plasma-bolt. Oh wait …

Again — maybe, maybe not. Lots of factors involved here, and I’d need a convincing argument and description from a player before I would allow it in my game.

Certainly, I don’t think there is any RAW support for any of the claims you have made here.

That’s why I’d like to see specific citations.

Give me direct quotes to chapter, page, and paragraph, and we can continue to have a potentially enlightening discussion on the subject.

I like the idea. I find it fun, and a pretty decent idea on the fly by the player. I understand why someone may not allow it, but I like it. As for how to do it- the way you did it was fine. I would have made it two weapon/hand fighting(exact wordage escapes me at the moment).

I would have done it narrativly to let the players escape on cost of an Destiny Point,

Winner winner chicken dinner.

Destiny Points to introduce a new fact or circumstance into the story? Sounds like a textbook usage of said point.