Hey there,
On Friday we finally had an encounter that has been brewing for the past 4 sessions: an Inquisitor showed up with a pack of stormtroopers to apprehend the party.
The encounter started off fine, but after the two NPCs went down, things stayed going south. As a desperate attempt to get his crew to safety, our captain, struggling against an Agonizing Wound, took a frag grenade from a downed Stormtrooper and chucked it at the Inquisitor.
But with his wound and her ranks in Adversary, he missed and couldn't even activate Blast for some extra damage. I decided to narrate the failure as her grabbing the grenade in mid-air with the Force and tossing it aside into the forest, where it detonated harmlessly. However, on his next turn, the captain came up with a brilliant plan: if she's gonna catch his grenades, let her, then shoot it so it blows up in her face!
The captain had started out this encounter by blasting a grenade hanging on a Stormtrooper's belt, causing a distraction so everyone could get their weapons out, so he had proven he could do it, and the sheer epicness of the idea narratively seemed like it should increase his chances. To keep the game moving, we ended up having him spend a maneuver to throw the grenade, a second to aim at it, and his action to shoot the grenade, with a Destiny Point flip for the awesome value. But I was curious: how else, mechanically, could I have run this? How might you have done it? Just have him attack with the grenade but give him some Boosts? Something else I didn't think of?
Let me know!
Edited by Absol197