I was musing on deck building in LOTR compared to AGOT and the first obvious difference was that in AGOT you want to have locations in your deck which bring small positive effects to your board state, but are much more indestructible than characters. As it stands now, the encounter deck contains all the locations and only rarely do they have positive effects. So I wondered what would be the best way to implement locations in LOTR in the players’ decks? I basically saw two options:
Option one is that the players could add locations to the staging area (hopefully they won’t have positive threat) and then make the choice to travel to them reaping a benefit in the process of travel or exploration. In this case, once explored, the player card is discarded just as if an event had been played or an ally died. One could imagine a location played into the staging area which had a standing -2 to the threat of the staging area.
Option two is that the beneficial locations are played into the players’ board like an ally, and then provided a standing effect for the rest of the game. I never played MECCG, but I understand that it had havens that sort of worked like this?
Just random musings, but I’m sure there are better ideas out there.
