It's Ladies Night, and I feel alright!
AAANNNDD DEFENDERS
With this expansion it looks like spring time for the empire...... and winter for everyone else.
Indeed... winter is coming.
It's Ladies Night, and I feel alright!
Not bad but with her ability Juno does infinitely better with VI then PTL. It lets her make the most of her speed 1-3 hard turns and 3-5 k turns.
PTL Countess Ryad + Engine Upgrade can effectively perform a green speed 0 K-turn
With PTL it would be "red" ending in stress. But even without PTL very interesting with Engine Upgrade
Biophysical said:
"It's worth noting that she still has the white 4k, useful if someone is using the old damage deck and draws Injured Pilot, or has the new deck and draws Shaken Pilot (which I'm a little unclear on about its interaction with Ryad, but I could see it going against her)."
Hmmmm
...good point...
(whoops!).
As per observation (thanks
), here is the updated version:


[Edit: Spelling Error]
Edited by SlaveofChristThoughts on this list:
Vessery
-vi
-/D
-Tractor Beam
Countess
-VI
-x7
Omega Leader
-Juke
-Comms
It's got 4 points to spend, thinking of either throwing engine on countess or mkii on countess and hull on vessery
PTL/Mk2 Engines/x7 title Countess Ryad is going to be so freaking good in an asteroid field. Short K-turn, long k-turn, all the banks green (+ Barrel Roll + an action for attack/defense), an occasional action-free defense for when you need to blow right through a rock.
Thoughts on this list:
Vessery
-vi
-/D
-Tractor Beam
Countess
-VI
-x7
Omega Leader
-Juke
-Comms
It's got 4 points to spend, thinking of either throwing engine on countess or mkii on countess and hull on vessery
Ptl on countess. Of all the epts for her vi does almost nothing. 7 is a barely interesting ept number and she has such a strong ability you should use it and accentuate it with a good ept. Ptl also helps her paint targets for the big V.
Thoughts on this list:
Vessery
-vi
-/D
-Tractor Beam
Countess
-VI
-x7
Omega Leader
-Juke
-Comms
It's got 4 points to spend, thinking of either throwing engine on countess or mkii on countess and hull on vessery
Ptl on countess. Of all the epts for her vi does almost nothing. 7 is a barely interesting ept number and she has such a strong ability you should use it and accentuate it with a good ept. Ptl also helps her paint targets for the big V.
Good point. It also saves me from having to buy another copy of vi
So you'd never put down 4K on your dial. You'd always put down 4 straight and then make it a 4K to get the green effect.
So you'd never put down 4K on your dial. You'd always put down 4 straight and then make it a 4K to get the green effect.
The only exception is as mentioned above any instance of the crit forbidding straight maneuvers (shaken pilot I think?). In those cases you cannot assign a 4 straight to change it to a k so you must use the actual k turn.
Thoughts on this list:
Vessery
-vi
-/D
-Tractor Beam
Countess
-VI
-x7
Omega Leader
-Juke
-Comms
It's got 4 points to spend, thinking of either throwing engine on countess or mkii on countess and hull on vessery
Ptl on countess. Of all the epts for her vi does almost nothing. 7 is a barely interesting ept number and she has such a strong ability you should use it and accentuate it with a good ept. Ptl also helps her paint targets for the big V.
Good point. It also saves me from having to buy another copy of vi
I love the thought of engine upgrade and push the limit on the countess! Green k turn, boost and barrel role with free evade. It would be pricey but it would look so good!
Best things from this preview/expansion-
TIE /d title- Gives Imperial squads the option for more control-oriented lists to counter highly mobile aces
TIE /x7- Makes lower PS Defenders/pilots whose ability doesn't rely on a secondary weapon the negative points needed to put their costs in line with other ships
Countess Ryad- Great ability, hopefully a sign of better pilot abilities from lower PS pilots
Glaive Squadron Pilot- Similar to Royal Guard pilots/Black Sun Aces, a higher PS generic with an EPT slot that gives players a choice between saving points or getting an ability from a higher PS pilot, which gives more options in general
Hi Folks!!! As promised, here is an update for the two new movement cards for our awesome new Pilot Countess Ryad (including with a Mk. II upgrade). God bless
!
(Please note that the link has the full size movement cards - this is just a preview)
P.S. - What a most, awesome, exciting, stupendous and fraaaannnnttaaaassssticcc new Pilot!!! Yipee! Thank you FFG!!!!
[Edit: Added Thumbnail preview of new movement cards]
It's worth noting that she still has the white 4k, useful if someone is using the old damage deck and draws Injured Pilot, or has the new deck and draws Shaken Pilot (which I'm a little unclear on about its interaction with Ryad, but I could see it going against her).
So you'd never put down 4K on your dial. You'd always put down 4 straight and then make it a 4K to get the green effect.
The only exception is as mentioned above any instance of the crit forbidding straight maneuvers (shaken pilot I think?). In those cases you cannot assign a 4 straight to change it to a k so you must use the actual k turn.

Found this on the New Damage Deck "There Has Been an Awakening" Article, nice catch Biophysical
.
So you dont count FCS Lothal Rebel?
I would argue that Lothal Rebel has a useful position control game by virtue of being a PS3 large base, although.
You're right, the Lothal Rebel is actually decent cost efficiency, especially with FCS if you can get it to trigger about half the time. I was forgetting about that one because it's so new. With FCS and Hera crew (not even considering Han crew yet), it's ~95% efficient before considering its PS at all. That by itself isn't really good enough anymore, but it has infinite K-turns, and autoblaster turret for 2 points really opens up some tactical options vs aces. So yes, in theory we should be seeing some of it, and we actually are at Regionals in the form of Dash / Lothal.
On the other hand, it's not a strict jouster of the archetype that I was describing (like an X-wing) because Hera crew, and autoblaster turret. But it actually makes a very good comparison point.
PS3 Lothal Rebel + FCS + Hera crew
vs
PS3 Onxy Squadron Pilot + x7 title
Some comparisons:
- Absolute jousting efficiency: Ghost: ~95%. Defender: 94.1%. Advantage: Draw. It depends how often FCS triggers.
- Both can infinite K-turn. However the Ghost losses offensive jousting power if it does by not stacking focus with TL. That's not considered in the above. Advantage Defender.
- Lothal Rebel: large base. Defender: small base. Advantage: Defender.
- Attack/defense: Ghost ~1.7 (glass cannon). x7 Defender ~ 0.64 (tank). Advantage: depends on supporting squad composition, but generally tanks do better. Advantage: Defender (debatable).
- Defense consistency: Ghost 16 hull behind 0 AGI (consistent) vs 6 health behind 3AGI+tokens. Advantage: again, it depends on supporting squad composition, but generally consistency is better. Advantage: Ghost (debatable).
- Attack consistency: Ghost depends on FCS triggering, and doesn't get focus when K-turning. Advantage: Defender.
So, a well-rounded comparison of the PS3 Defender + x7 predicts it to be generally as good or better than the PS3 Lothal Rebel + FCS. I realize that there are other loadouts for the Lothal Rebel (autoblaster turret + ACC), and that there are some better Defender pilots than the PS3, but this still gives us a quantifiable baseline that we can point to with a high degree of certainty.
Related, Vessery with free TL 50% of the time: ~96%, and he is also PS6 with an EPT.
Disclaimer: numbers are slightly stale, using old wave 5 meta assumptions, but you get the general idea...
Edited by MajorJuggler
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Hi Folks!!! As promised, here is an update for the two new movement cards for our awesome new Pilot Countess Ryad (including with a Mk. II upgrade). God bless
!
(Please note that the link has the full size movement cards - this is just a preview)
P.S. - What a most, awesome, exciting, stupendous and fraaaannnnttaaaassssticcc new Pilot!!! Yipee! Thank you FFG!!!!
[Edit: Added Thumbnail preview of new movement cards]
It's worth noting that she still has the white 4k, useful if someone is using the old damage deck and draws Injured Pilot, or has the new deck and draws Shaken Pilot (which I'm a little unclear on about its interaction with Ryad, but I could see it going against her).
So you'd never put down 4K on your dial. You'd always put down 4 straight and then make it a 4K to get the green effect.
The only exception is as mentioned above any instance of the crit forbidding straight maneuvers (shaken pilot I think?). In those cases you cannot assign a 4 straight to change it to a k so you must use the actual k turn.
Found this on the New Damage Deck "There Has Been an Awakening" Article, nice catch Biophysical
.
Pretty certain you can still reveal one, and change the maneuver. Like how you can reveal a red maneuver while stressed, and then change the difficulty.
Now my wave four Defender order has been justified.
Hi Folks!!! As promised, here is an update for the two new movement cards for our awesome new Pilot Countess Ryad (including with a Mk. II upgrade). God bless
!
(Please note that the link has the full size movement cards - this is just a preview)
P.S. - What a most, awesome, exciting, stupendous and fraaaannnnttaaaassssticcc new Pilot!!! Yipee! Thank you FFG!!!!
[Edit: Added Thumbnail preview of new movement cards]
It's worth noting that she still has the white 4k, useful if someone is using the old damage deck and draws Injured Pilot, or has the new deck and draws Shaken Pilot (which I'm a little unclear on about its interaction with Ryad, but I could see it going against her).
So you'd never put down 4K on your dial. You'd always put down 4 straight and then make it a 4K to get the green effect.
The only exception is as mentioned above any instance of the crit forbidding straight maneuvers (shaken pilot I think?). In those cases you cannot assign a 4 straight to change it to a k so you must use the actual k turn.
Found this on the New Damage Deck "There Has Been an Awakening" Article, nice catch Biophysical
.
Pretty certain you can still reveal one, and change the maneuver. Like how you can reveal a red maneuver while stressed, and then change the difficulty.
Being stressed doesn't block assignment of red maneuvers just excution.
"A stressed ship cannot execute red maneuvers
or perform actions. If a stressed ship reveals a
red maneuver, the opposing player chooses any
non-red maneuver on that ship’s dial for that ship
to execute."
Shaken pilot explicitly prohibits assigning a straight and shouldn't care about if you can change it post reveal since you already violated it to get there.
Hi Folks!!! As promised, here is an update for the two new movement cards for our awesome new Pilot Countess Ryad (including with a Mk. II upgrade). God bless
!
(Please note that the link has the full size movement cards - this is just a preview)
P.S. - What a most, awesome, exciting, stupendous and fraaaannnnttaaaassssticcc new Pilot!!! Yipee! Thank you FFG!!!!
[Edit: Added Thumbnail preview of new movement cards]
It's worth noting that she still has the white 4k, useful if someone is using the old damage deck and draws Injured Pilot, or has the new deck and draws Shaken Pilot (which I'm a little unclear on about its interaction with Ryad, but I could see it going against her).
So you'd never put down 4K on your dial. You'd always put down 4 straight and then make it a 4K to get the green effect.
The only exception is as mentioned above any instance of the crit forbidding straight maneuvers (shaken pilot I think?). In those cases you cannot assign a 4 straight to change it to a k so you must use the actual k turn.
Found this on the New Damage Deck "There Has Been an Awakening" Article, nice catch Biophysical
.
Pretty certain you can still reveal one, and change the maneuver. Like how you can reveal a red maneuver while stressed, and then change the difficulty.
The crit says "Planning phase", so while it's not pragmatically verifiable that you put down an illegal maneuver until the Activation phase, it's still illegal before her ability takes effect (which is during dial reveal, which is during Activation phase).
The difference between this and red maneuvers while stressed is that you are allowed to assign red maneuvers to a ship with stress tokens, you just cannot execute them.
RAW in the game rules, p.17, "While a ship has at least one stress token, it cannot execute red maneuvers..."
Same wording in the Rules Reference, p.18, "Stress" section.
EDIT: Ninja'd
Edited by SparklelordSo with the Countess at 34 and Stele and Vessery at 35, is there any place for the Glaive at 34? At 33 points they would have seen a lot of use, but at 34 they are second choice at best.
So with the Countess at 34 and Stele and Vessery at 35, is there any place for the Glaive at 34? At 33 points they would have seen a lot of use, but at 34 they are second choice at best.
2x Glaives with Juke + x7. Definitely going to be popular.
So with the Countess at 34 and Stele and Vessery at 35, is there any place for the Glaive at 34? At 33 points they would have seen a lot of use, but at 34 they are second choice at best.
Sadly no,
i.e. I'd much rather take Adapt, Vader with ATC, Title and Engine for those 34pts.
So much more bang for the buck. ![]()
For Glaives to be picked alone you need 1 point to be more important than +1 PS and a pilot ability AND you need PS6 and an open EPT slot to be more important than PS5 with a nuts ability. That overlap is pretty small, but one restriction is lifted if taking more than one Defender.
There's also a spot for Glaives if you want all PS6 for some reason, but don't anticipate a squad that supports Vessery very well.
For Glaives to be picked alone you need 1 point to be more important than +1 PS and a pilot ability AND you need PS6 and an open EPT slot to be more important than PS5 with a nuts ability. That overlap is pretty small, but one restriction is lifted if taking more than one Defender.
There's also a spot for Glaives if you want all PS6 for some reason, but don't anticipate a squad that supports Vessery very well.
The times to take Glaives vs. the uniques near them is finessed and has many factors (many of which are listed above). I think that's a good thing because automatically wanting to slap down one option always is lame. It's easy to say 'why take Glaives' without thinking in depth on requirements for things like Vessery and the reasons behind taking each of the similar options.