Movement and large bases?

By Spartan Dude, in Imperial Assault Rules Questions

Ok I apologise if this is a stupid question.

But when you are moving a large figure such as an E-Web engineer, do you move it so it's full base clears its current squares or just one at a time?

So with the eweb, which is 2 squares long, would 1 point of movement be moving one square forward or 2 squares?

One movement point moves the model one space, not the whole model.

E-Web moves one space:

[_][E][E][_] =► [_][_][E][E]

AT-ST moves one space:

[_][_][_][_] =► [_][A][A][_]

[_][A][A][_] =► [_][A][A][_]

[_][A][A][_] =► [_][A][A][_]

[_][A][A][_] =► [_][_][_][_]

"Appendix II", RRG, Page 27:

AgRwodn.png

Edited by Fizz

Specifically note that 7) that large figures can not move diagonally and that Pounce is not movement, it is placement within 3 spaces.

Also note that big figures do not have a "facing" and do not have to move (or shoot) "forward".

Thank's for the clarification guys. Luckily I was doing it right all along.

One more quick clarification for my own sanity

For an eweb or wampa... can they move sideways?

[_][_][_][_] =► [_][_][_][_]
[_][A][_][_] =► [_][_][A][_]
[_][A][_][_] =► [_][_][A][_]
[_][_][_][_] =► [_][_][_][_]
Is this one movement point or does it have to rotate twice to get to this position, thus using 2 movement points?

I know that under rotation you have to keep 50% of your previously occupied spaces. But I always assumed that meant for movement too... It makes sense for 4 and 6 size bases and it works for 2 size bases in the short edge direction but I only recently realized that it doesn't hold true for the long edge direction.

Just one of those things I never really came across before for some weird reason.
I think the above is one movement point but just wanted to clarify since visually it's different from all the other large figure movement =P

Oh and one more thing.... I assume that if there's a wall partially blocking the move you would have to rotate twice around it???

[_][_] [_][_] =► [_][_] [_][_] =► [_][_] [_][_]
[_][A] [_][_] =► [_][A] [A][_] =► [_][_] [A][_]
[_][A] I [_][_] =► [_][_] I [_][_] =► [_][_] I [A][_]
[_][_] I [_][_] =► [_][_] I [_][_] =► [_][_] I [_][_]
Edited by Inquisitorsz

The 50%-rule applies only to rotation.

There is no facing, there is no sideways . There are only 4 orthogonals. E-Web Engineer, Bantha, AT-ST, General Weiss and Nexu can all move in all 4 directions.

No figure can move through walls, doors, blocking terrain or impassible terrain or blocking or impassible edges (unless Massive or Mobile allows moving on or through blocking and/or impassible terrain/edges) . So to go around the wall in your example, you would indeed need to use rotation.

Edited by a1bert