Ok I apologise if this is a stupid question.
But when you are moving a large figure such as an E-Web engineer, do you move it so it's full base clears its current squares or just one at a time?
So with the eweb, which is 2 squares long, would 1 point of movement be moving one square forward or 2 squares?
Movement and large bases?
One movement point moves the model one space, not the whole model.
E-Web moves one space:
[_][E][E][_] =► [_][_][E][E]
AT-ST moves one space:
[_][_][_][_] =► [_][A][A][_]
[_][A][A][_] =► [_][A][A][_]
[_][A][A][_] =► [_][A][A][_]
[_][A][A][_] =► [_][_][_][_]
"Appendix II", RRG, Page 27:
Specifically note that 7) that large figures can not move diagonally and that Pounce is not movement, it is placement within 3 spaces.
Also note that big figures do not have a "facing" and do not have to move (or shoot) "forward".
Thank's for the clarification guys. Luckily I was doing it right all along.
One more quick clarification for my own sanity
For an eweb or wampa... can they move sideways?
I know that under rotation you have to keep 50% of your previously occupied spaces. But I always assumed that meant for movement too... It makes sense for 4 and 6 size bases and it works for 2 size bases in the short edge direction but I only recently realized that it doesn't hold true for the long edge direction.
Just one of those things I never really came across before for some weird reason.
Oh and one more thing.... I assume that if there's a wall partially blocking the move you would have to rotate twice around it???
The 50%-rule applies only to rotation.
There is no facing, there is no sideways . There are only 4 orthogonals. E-Web Engineer, Bantha, AT-ST, General Weiss and Nexu can all move in all 4 directions.
No figure can move through walls, doors, blocking terrain or impassible terrain or blocking or impassible edges (unless Massive or Mobile allows moving on or through blocking and/or impassible terrain/edges) . So to go around the wall in your example, you would indeed need to use rotation.
Edited by a1bert