When crafting, would you allow a player who FAILED the "Step 3: Construction" roll with ADVANTAGE to still spend that advantage to gain benefits on the next crafting attempt? (I'm thinking specifically of Tables 3-3, 3-6, and 3-8 in Special Modifications .)
See, I was playing around with some test rolls because a player of mine is itching to craft some new gear, and I realized that even at 2PURPLE diffifulty to her 3YELLOW 1GREEN dice pool, there was a halfway reasonable chance of failing to successfully construct an item.
But I reckon I would allow her to spend that Advantage, so long as she only spent that Advantage on the items like "Practice Makes Perfect" or "Lessons Learned". How many of us, when cooking or fixing a computer or putting together furniture, have had something fail, but in a way that let us finally figure out what we should be doing correctly? I'd wager it's a lot of us, and I'd wager I will be really entertained by the image of my player having a piece of gear fall apart like a Jenga tower, only to shout, "Eureka! The flamdoodle goes INSIDE the wingjobber!"
What do you all think?