As I don't have the models for a Clon build I'm slightly ripping off MrTopHatJones' Vader build. It'll give me practice with Demolisher (more so than my first attempts) and Vader. I'm nervous about the lack of fighters, but Howlrunner and 2 TIEs isn't exactly weak. Fragile. But not weak.
With a 16 point bid I should gain First Player against 90% of opponents in my area. I think. But will my lack of strike fighters hurt me if I'm out bid?
My plan is to block my primary target with the Raiders and crush it with Demolisher. Then catch whatever is left between my survivors and Relentless. Vader's rerolls will be heavily used as I don't have OE on the Raiders and for the longer ranged fire of the ISD. This can leave me exposed as I'll be sitting on at least one expended defense token most turns.
As ever, any and all comments and criticism is welcomed.
Vader Assault
Author: SanguinaryDan
Faction: Galactic Empire
Points: 384/400
Commander: Darth Vader
Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Minefields
[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Darth Vader ( 36 points)
- Relentless ( 3 points)
- Ordnance Experts ( 4 points)
- XI7 Turbolasers ( 6 points)
- Ion Cannon Batteries ( 5 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Admiral Montferrat ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
1 "Howlrunner" ( 16 points)
2 TIE Fighter Squadrons ( 16 points)
Fleet created with Armada Warlords