Greetings!
I'm trying to do an experiment, but I need some help
I'm planing to run Star Wars: Edge of the Empire game with a twist: a sandbox campaign with an indeterminate number of players (10-14 players.). The idea is basically adapting the west marches experiment: No regular time, no regular party and no regular plot.
You can see the original blog post here: http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
So, What is my original idea?
The PCs are based on a EF76 Nebulon-B frigate. This ship is the base base for the PC.
The ship is owned by an ex-pirate or mercenary who maintain the ship and a small group of soldiers of fortune (let's call him boss).
The Boss offers safe haven for all kinds of scum who takes missions for him and respect the rules of the ship: Doesn't matter If you are a fugitive or suspected Jedi... if you pay your bills and get your hands dirty when the time comes.
The Mercenary team inside the ship is always looking for help: People who knows how to shoot. Medics to patch in or out of the missions. Well spoken and respected member of the society, when deception or diversion is required.
The players who manage to join a session, do whatever they want. The players who don't participate, the PC stays on the ship or pursuing their own obligations. At the end of each session, they return to the ship unless something goes wrong. It basically works as one shot, unless the players decide otherwise.
What are the difficulties?
Obligation in general:
The obligation is variable: One session could play 2 players and the other 7. For this reason, the starting obligation should be the basic. No increase per credits or XP, or perhaps +5?
New Obligation: Keep the base ship flying
Every character on this ship must pay his room. Could be by paying for the provisions or bringing supplies Should these works like as a group obligation? For example discount 5 of each PC obligation and create a group obligation to represent the commitment to keep the ship with fuel, repairs and out of dangers.
Party's ship.
In EotE there is a ship for each group of PC. But, if I the group is variable in number, how can I assign one ship? What happen if one group destroys the ship and the other group get mad? What happen if some player wants a modification A and other player doesn't want it?
I'm thinking of having a stock of starships in the main hangar of the base ship. The players may chose whatever they want each session. Could be a YT-1300 freighter, a firespray and a Y-wing fighter. The problem I see is I feel i'm robing them the joy and suffering to have their own starship. Also, there is no motivation for buying upgrades
On the other hand, If 10-14 PC has only one ship, is too little for a reward. Should I give some upgrades? And If new players join the team?.
In advance, thank you for the time to read my struggles.