Successful Riddle Deck

By Strategian, in Strategy and deck-building

This is my riddle deck for Dungeons Deep and Caverns Dim. It won four out of five games. It handles threat nicely, despite the high starting threat (usually ending up in mid 30's). It lost one game because too many enemies piled up with shadow effects that couldn't be canceled. My allies and heroes slowly died off. In the other four games, it romped. The well known trick for the riddles is a deck with lots cards of the same type, sphere, and cost (in this case, 2-cost Spirit allies).

Total Cards = 54

Heroes:

Gandalf (The Road Darkens)

Dwalin (Khazad-dum)

Nori (Over Hill and Under Hill)

Allies (36):

3x Arwen Undomiel (The Watcher in the Water)

3x Escort from Edoras (A Journey to Rhosgobel)

3x Ethir Swordsman (The Steward's Fear)

3x Galadriel's Handmaiden (Celebrimbor's Secret)

3x West Road Traveller (Return to Mirkwood)

3x Blue Mountain Trader (The Dunland Trap)

3x Imladris Stargazer (Foundations of Stone)

3x The Riddermark's Finest (The Hills of Emyn Muil)

3x Zigil Miner (Khazad-dum)

3x Westfold Horse-Breaker (The Hunt for Gollum)

3x Elven Jeweler (Escape from Mount Gram)

3x Treebeard (The Antlered Crown)

Attachments (12):

3x Unexpected Courage (Core Set)

3x Gandalf Staff (The Road Darkens)

3x Narya (The Grey Havens)

3x Wizard Pipe (The Road Darkens)

Events (6):

3x A Test of Will (Core Set)

3x Hasty Stroke (Core Set)

Edited by Strategian