Louisville AAR

By AdmiralYor, in Star Wars: Armada

Since i am sitting bored in a hotel room, figured I might as well type a short blurb on the tournament. I don't keep great records or remember names well, so it will be pretty brief.

I was playing:

http://armadawarlords.hivelabs.solutions/view_list.php?token=24265

The winner (Mike) was playing:

http://armadawarlords.hivelabs.solutions/view_list.php?token=24145

Round 1:

I was playing a MC30 MC80 two ship rieekan list, both ships were pretty well decked out and he had a bunch of squads. I had decided previously that when I faced a list like this, that I would push the ISD in and try to clear the way for the gladiator a turn later. The plan worked pretty good and I ended up trading my ISD for his list and taking a nine point win. Objective was dangerous territory, that neither of us really played.

Round 2:

Opponent was AF2 MC80 ackbar, heavy upgrades and a bunch of elite squads. Ended up taking fleet ambush out of his set. Set the ISD and monty in the ambush zone. Went with the same plan as the previous game. The ISD went down faster than expected due to a turn one Nym shot taking my brace. However, due to poor deployment causing my opponent to run his two ships into each other early in the game, I cleared his ships and took the game with an eight point win.

Round 3:

Two ISDs, fully kitted with motti, and a small group of squads faced me the last round. Selected contested outpost as the objective. Ran demolisher and monty down the side to go after motti, which they did with great success. The kill shot on motti came from my ISD, which had gone to try to get the outpost. Unfortunately, my ISD was no match for his intel-xi7 combo and it went down quickly. In the end, my demolisher managed to kill his other ISD, but not before the entire rest of my fleet died. After all the dead were counted, I had won with six points.

After completing my third round. I got to watch the current third and fourth battle it out at the next table. There was much dice fortune and misfortune on both sides, but Mike pulled a nine point win to top place with one tournament point and 70 MOV over myself in second.

Retrospective:

One of my major complaints over the course of the time that Armada has been out has been the tournament structure. Mike totally earned his win, and did a great job, I am certainly not saying otherwise. It would have been nice to have a cut, or another round so that we could play. I understand that time is an issue. If we had done a cut, we would have been there until midnight or later.

All in all, I think most people (including myself) had a great time.

PS: CarribeanNinja, Mike and I are not sharks

PSS: Will totally rip you to shreds with our razor sharp killer teeth at the Atlanta regional though

Nooooooooooo don’t eat us in ATL!

I like to See these kinds of fleets doing well :)

I must say I think it's a little odd that you only faced 2 ship lists as they are rather Rare in my metas

Edited by clontroper5

I made mike work for that last win. That's for sure. ;)

Nice AAR. I'll write mine Later, still need another few hours of sleep.. I can't tell you everyone's fleet but I don't think we played the same people. I'm actually sad I didn't get a chance to play Yor, Mike, or Altahara.

Nice write up, thanks. I really wanted to see how these kind of fleets would do against a CR90 swarm fleet with Rieekan or Mon Mothma.

Nice write up, thanks. I really wanted to see how these kind of fleets would do against a CR90 swarm fleet with Rieekan or Mon Mothma.

I've played against several iterations of it with my Rieekan CR90B/SW-7 swarm, including Clon himself with the original list, and do very well against it. In fact, that is the reason that I underestimated it when he was first testing it on Vassal, because I was simultaneously testing my CR90B swarm and just dismantled it. I just happened to have all three counters to it in one list (Rieekan, initiative, and activation).

Losing activation advantage is a pretty big deal for the Demolisher, especially if you're able to lay a trap for it--which is challenging with CR90B's, but certainly doable. I've gotten pretty good at building the Semi-Circle of Inescapability around Demo. It takes 5 of my CR90 arcs (3 damage each, either natural or side arc+CF) to burn it down, or 4 with 2 rams, which is very possible to set up with three ships activating after Demo. You can present it with the choice of either flying into enough arcs to kill it, or not advancing far enough to get the black dice shot.

Great AAR man!

I wish we could've had a cut for the top. Id have loved to try on your demo fleet! :)

@Altahara - dude, that was one of the most intense battles I have had in 40 tournament games! hehe... It didn't help we both knew the score of the other game and knew we both had a chance to win! ;) I was drenched in sweat by the end! Thanks again for the great game and I really appreciate the battle tray! SUper gracious and kind of you dude!