Chardan Refit on X-Wing?

By JimbonX, in X-Wing

I still don't see why "give it boost/barrel roll" is everyone's idea of a perfect fix. I personally think that blurs the line a little too much, and not every ship should have one or both of those actions. The hallmark of the X-Wing as I understand it, has been versatility. I've gone on and on in different threads about rogue squadron ideas, about linked laser ideas, etc. What about this:

In the eu we have 2 seat X-wings, missile armed X-wings, stealth X-Wings, recon X-Wings (although that was usually recon Y's), etc...

What about a title similar to the Scyk, but tuned a little better.

"Specialized Role" 0 points: you may equip either a system, crew, or missile upgrade in the torpedo slot.

If you really want to make it about versatility than make it a little more expensive and make it a card which allows to to equip any of this during setup. It would introduce a "sideboard" to your list and you can basically equip anything you like on the torpedo slot up, paid already by that title so your squad points stay fix, allowing you to customize your X-Wing based on your opponent. If you want to be expecially nice you could for example build it in this way:

Title "Specialized Configuration" 3 Squad Points: You may use this card as any legal crew, missile, system or torpedo upgrade card with a price up to 5 points. Choose which which card this cards represents when deploying this ship and inform your opponent about your decision.

Not sure if the X-Wing is 2 points overcost, maybe the title should be cheaper or more expensive or allow only for 4 points of torpedos, maybe even combining upgrades up to 5 points would be fine (proton rockets + fcs, intelligence agent + proton torpedos), etc

I am sure you get the idea, and I am sure you see that something like this would be cool, but as well a nightmare to balance, because it opens up the x-wing to a lot of options, so I guess having it for free and giving less points to spend would be a lot easier to balance.

So the T-65 is sitting at an uncomfortable position. If the points are reduced by -1 to -2 you can run 5 of them in a squad and its 25 points of damage to get through all of them with a damage output of 20 dice at range 1 in a single turn which is nuts for raw damage.

The K-Turns white I did already suggested. I did sound simple enough and fitting as well.

And for the 5 X-Wings, well, 8 Z-95 have 24 dice at range one and 32 points of hp, literally the same dial and actions as well.

8 TIE-Fighter bring as well those 24 range 1 dice and 24 points of hp. Nuts?

"andvthe Ewing does?...yea. Poe, like corran, is an outlier. Red and Blue ace need EPTs. So does Hobbie. One card fixes all." - Rakaydos.

Did you skip what I said? Red Ace is just perfectly fine without a EPT, she could be better with one, but its not detrimental not having one if she is flow/built right. I guess you are a bad player or something or lack insight to make her good without an EPT.

And again if you are that worried about Blue Ace, give him the asro that gives a ept, and Integrated to pop it out but keep your ept. Or do again what I said and try the R7 nique on him to make him get his boost almost for free.

The T-70 does not need a bonus! It already is one of the best small ships out of the box in the game.

I posted an idea for an X-Wing fix a while back in my topic about good 1 point astromechs. My idea basically boiled down to a title that gave the X-Wing some more interesting maneuver options, and an astromech that slightly bumped the X-Wing's jousting efficiency to barely surpass the B-Wing:

Title:

T-65 X-Wing

X-Wing Only. Rebel Only.

After performing a white [left bank] or [right bank] maneuver, you may rotate your ship 90 degrees and place it along the maneuver template as if performing a barrel roll. Treat this maneuver as a red maneuver.

0 points

Picture a Talon Roll, but on banks instead of hard turns, and with the option to end up facing in either direction. This would allow the X-Wing to make for much better use of the Targeting Astromech, which when coupled with Hobbie, more than makes up for his lack of EPT. It also makes the X-Wing into a powerful arc hunter, without giving it arc dodging ability. This is something we really haven't seen yet, and I believe it would give the X-Wing some really interesting and unique options.

Guidance Astromech

When performing a primary weapon attack, if you have a target lock on the defender, you may change 1 die result to a [hit]. If you do, you cannot spend target locks during this attack.

1 point

This is basically a blend of Guidance Chips and Advanced Targeting Computer. Generic X-Wings at the moment are already nearly identical to B-Wings in terms of jousting capability, thanks to Integrated Astromech. With this, X-Wings would be superior jousters overall. Yes, this means B-Wings would stop appearing the way they have been, but I don't really see that as an issue. B-Wings were never meant to be jousters. They were supposed to be heavy fighters and bombers. With these two upgrades, the B-Wing would no longer occupy the Rebel's jousting role, and would only show up in its intended role as cannon carriers and torpedo boats. Meanwhile, unique X-Wing pilots typically would not take Guidance Astromech, as most of the uniques have other astromechs that they favor. E-Wings could also use this astromech, though I'm not sure how much that'd help them. Y-Wings, of course, would much rather have R2 Astromechs, since a Y-Wing very rarely wants to use its primary. T-70s would be able to pair this with Weapons Guidance for extremely precise shots, but they'd probably be better off just going with Weapons Guidance and a different astromech.

Edited by Underachiever599

Rogue Squadron title.

This will be the final fix. For sure!

What it will do, well, I still can't really say what it should do, but...

'When in range 1 of another ship with the Rogue Squadron title upgrade, this ship can perform a free action from their action bar or an equipped upgrade. This action can be taken during the perform action step or at the beginning of the combat phase.'

'This ship gains the Evade action on its action bar.'

'This ship now has a coffee maker with extra cup holders'

I feel this probably should have been a poll.

Other possibilities for fixes would be a torpedo that grants a system slot, but that just makes these ships more expensive unless you copy the Advanced fix of discounting the upgrades. Maybe a T-65 only mod that grants a hull upgrade and also grants another mod slot.

I dunno.

Again a Rogue squadron title isnt likely, it'll be a Rogue Squaron generic pilot, like the Glaives and Sabers.

And then a T-65 title....which will help limit to not being on T-70s.

Though some of your ideas, Grimmy, are prett good other than the name "Rogue sqadron" since again I think ttles are more often than not named after the type or specific ship, not squadron.

Although I know it is hated because of what it does I'd like the see the 3 point "X-Wing modernization" upgrade that gives it +1 Shield and Boost. Maybe that matches some of the T-70's stats which really doesn't help the generic X-Wings but it would make the named pilots more interesting if you could get them flying the "new" version.

Although such an upgrade would apply to both X-Wings I could get behind a dual upgrade for the X-Wing that either allows it to hit harder or hit more accurately (never mind that more accuracy does mean more damage but I think you all know what I mean.)

I'd certainly like to see more availability of the Integrated Astromech.

"andvthe Ewing does?...yea. Poe, like corran, is an outlier. Red and Blue ace need EPTs. So does Hobbie. One card fixes all." - Rakaydos.

Did you skip what I said? Red Ace is just perfectly fine without a EPT, she could be better with one, but its not detrimental not having one if she is flow/built right. I guess you are a bad player or something or lack insight to make her good without an EPT.

And again if you are that worried about Blue Ace, give him the asro that gives a ept, and Integrated to pop it out but keep your ept. Or do again what I said and try the R7 nique on him to make him get his boost almost for free.

The T-70 does not need a bonus! It already is one of the best small ships out of the box in the game.

Well Rakaydos, I'm not sure what world you live in where the T0-70 needs help, but if you live in one, where it does, you are in desperate need of help...I guess you'll just have to live without 4 named T-70s all having EPTs, like the rest of us, and adapt to use Red and bue ace without an EPT like I and others have.

https://community.fantasyflightgames.com/topic/217459-x-wing-tier-list-project-t-70-x-wing/

Well Rakaydos, I'm not sure what world you live in where the T0-70 needs help, but if you live in one, where it does, you are in desperate need of help...I guess you'll just have to live without 4 named T-70s all having EPTs, like the rest of us, and adapt to use Red and bue ace without an EPT like I and others have.

Im not sure why you insist on making personal attacks. We are talking a hypothetical Xwing fix following the rules as written to apply to the T70. Giving an ept to those without, in combination with the astro slot, is a minor buff that forces poin ts to be spent. It doesnt affect poe at all.

5 xwings wouldn't really be super overpowered, not much different to 4 Bs and a Z. As a newish player I really don't understand why FFG don't just make more an effort to say yeah generic xwings aren't great here is a FAQ with them at 19odd points.

Apparently there was a Star Wars Minis game at one point that would constantly change the values of cards, requiring a whole lot of extra player knowledge.

Alex Davies played that game and was scared by the experience.

So now, if there's a number on the card, that number is the real and forever value of the card.

That's why things like Chardaan refit exist- it changes the value of the A-Wing, but does it in a way that adds an extra card that any player can simply look at and know the value of the ship in question.

Rakaydos said "I already said my "world" is the competitive scene, whrtr Red Ace in on the low wnd of reasonable and blue ace is considered underpowered.

Im not sure why you insist on making personal attacks. We are talking a hypothetical Xwing fix following the rules as written to apply to the T70. Giving an ept to those without, in combination with the astro slot, is a minor buff that forces poin ts to be spent. It doesnt affect poe at all."

Look sorry if you felt attacked, but you seem to be capable of dishing it out too.Especially when you think my meta isnt as good as yours, from the way you woreded a response to me saying the T-70 is a very good small ship if not one of the best.

And I'm somewhat sorry if I upset you, though you seem to not listen when given suggestions, nor lsiten to others when they say the T-70 is fine as is.

And I'm really not quite sure why you think two perfectly capable T-70 pilots need a buff. If you are in such a competitive scene then dont fly them or try different things until one works on them...I did, and i even suggested how to rune each.

And almost every increase/buff requires points to be spent....as it should be. If you really need a 0point title to give an ept to those 2 T-70 pilots then you are needing more than that.

I'm in a competitive scene too, and I've made Red Ace work great! She does as well as my build for Poe, if not better at times. He PS is her only downfall the way I have her, and making her an 8 wont go far enough to fix it...again she is pretty fine as is. Blue Ace can work too. Again those 2 T-70 pilots (out of 4) dont need help, and the other 2 certainly dont. We agree on that, from what i can tell,

Edited by knavelead

Probably best not to antagonize that person.

Seriously if someone is ignoring the fact the the T-70 Poe Dameron is in the world championship list of 2015 and still thinks it is underpowered then it is apparent that this individual does not know how to play X-wing competitively and is angered that their personal pet build is not competitive.

Well that is competitive miniatures for you. There are good list and their are suboptimal lists. However just because one pilot selection for a model doesn't work so well if there is a different pilot card in the same pack then it is not FFGs fault you don't play the best pilot card for the model.

Honestly, I think a great, unique fix would be a double sided card that deals with the closed/opened s-foils. And hopefully a few extra integrated astromechs!

Honestly, I think a great, unique fix would be a double sided card that deals with the closed/opened s-foils. And hopefully a few extra integrated astromechs!

I think s-foils would be better as an action toke sort of like cloak (only without all the decloak mechanics). Dual card does last for the entire game so there is no flipping for it.

But I think we can expect more dual cards in the next wave. I hope FFG expands on this mechanic.

If there was a S-foils mechanic then Xwings and Bwings would both benefit from a rule....though I understand it being specific to each ship.

I would not like to see the ship gain slam though, but not letting the closed Sfoil ship fire would be necessary. Maybe just giving it an extra straight green, so the 3 forward would becoem green. Or even say all straights are green with the sfoil closed, but no shooting still

FFG made the x-wing specifically so you couldn't field five at once. 5 x-wings would be really powerful...

5 Rookies with no upgrades would be distinctly average.

But if we are talking about an x-wing fix, we need a barrel roll...

Wouldn't it be nice if ships could be useful and effective WITHOUT needing a post-dial repositioning action?

Probably best not to antagonize that person.

Seriously if someone is ignoring the fact the the T-70 Poe Dameron is in the world championship list of 2015 and still thinks it is underpowered then it is apparent that this individual does not know how to play X-wing competitively and is angered that their personal pet build is not competitive.

Well that is competitive miniatures for you. There are good list and their are suboptimal lists. However just because one pilot selection for a model doesn't work so well if there is a different pilot card in the same pack then it is not FFGs fault you don't play the best pilot card for the model.

Poe is not blue ace.

Rakaydos said "I already said my "world" is the competitive scene, whrtr Red Ace in on the low wnd of reasonable and blue ace is considered underpowered.

Im not sure why you insist on making personal attacks. We are talking a hypothetical Xwing fix following the rules as written to apply to the T70. Giving an ept to those without, in combination with the astro slot, is a minor buff that forces poin ts to be spent. It doesnt affect poe at all."

Look sorry if you felt attacked, but you seem to be capable of dishing it out too.Especially when you think my meta isnt as good as yours, from the way you woreded a response to me saying the T-70 is a very good small ship if not one of the best.

And I'm somewhat sorry if I upset you, though you seem to not listen when given suggestions, nor lsiten to others when they say the T-70 is fine as is.

And I'm really not quite sure why you think two perfectly capable T-70 pilots need a buff. If you are in such a competitive scene then dont fly them or try different things until one works on them...I did, and i even suggested how to rune each.

And almost every increase/buff requires points to be spent....as it should be. If you really need a 0point title to give an ept to those 2 T-70 pilots then you are needing more than that.

I'm in a competitive scene too, and I've made Red Ace work great! She does as well as my build for Poe, if not better at times. He PS is her only downfall the way I have her, and making her an 8 wont go far enough to fix it...again she is pretty fine as is. Blue Ace can work too. Again those 2 T-70 pilots (out of 4) dont need help, and the other 2 certainly dont. We agree on that, from what i can tell,

You misunderstand.

I'm sure you're a good player and have won games with red ace.

But List Juggler is a thing that exists.

Out of all the tournaments, store championships, and regionals reported, 0.7% of rebel points were spent on Red Ace, comparable to Warden Squadron Pilot and Leebo. (Poe is 6.9% of all rebel points, 10 times as used) Blue ace and Ello Atsy are below .04%, where the chart cant show everything. Of ships that made "the cut" (top 4/top 8, depending on tourney size), Ello, Red Ace, and blue ace are entirely absent (0.0%). (Red Veterans, on the other hand, clock in at 2.2% of ships by points that made the cut)

While buffing Poe is something that should be avoided if possible, adding an EPT to Red ace, blue ace, hobbie and Red Squadron T65 would improve these underperforming ships while not touching Poe or the sadly also lacking Ello Atsy.

So the T-65 is sitting at an uncomfortable position. If the points are reduced by -1 to -2 you can run 5 of them in a squad and its 25 points of damage to get through all of them with a damage output of 20 dice at range 1 in a single turn which is nuts for raw damage.

The K-Turns white I did already suggested. I did sound simple enough and fitting as well.

And for the 5 X-Wings, well, 8 Z-95 have 24 dice at range one and 32 points of hp, literally the same dial and actions as well.

8 TIE-Fighter bring as well those 24 range 1 dice and 24 points of hp. Nuts?

Yes, but one hit and a crit can blow up a TIE, if you blow your defense dice roll, not so for any rebel ship. Defense dice are already inferior to attack dice, and all of the ways to push damage through now, makes defense dice even worse, which puts TIE fighters at a severe disadvantage, compared to their shielded counterparts. Also, all of the munitions fixes make X-wings with torps viable, with a scary alpha strike potential. I've seen it in use on the table.

I agree Poe isnt Blue Ace. But Marinealver is right, FFG designed all Poe, and Ello, Red and Blue andmust have thought they were all decent as is. ...or as if FFG designed some to be better than others on purpose too.

And I dont care what list juggler says. I've never once entered a list into it, and I know plenty of other s that havent either. People play without saying they play with said things, And what about all the other pilots that NEVER get to where those 3 other T-70 pilots are ranking wise? Do we need to make them all better, or perhaps maybe there are just bad pilots in the game.

But maybe there are pilots that do a specific role, or if built with certain things and other pilots they ome out to be a good competitive list anyway

I have won with Red Ace, in fact I havent lost with her yet. now i might not be playing against the t but she seems to work. She works perfectly well for me, and I admit she isnt perfect, but I dont needthe pilot to be the best card in the game, and have absolutely everything..it wouldnt be a challenge at that point to make certain pilots better than they are using the rules or cards to make different innovative combos.

And guess what there is no one forcing you to run her, or Blue Ace.

Edited by knavelead

Why remove the torpedo tube? Just give them a title that gives -2 points to astromechs.

Doesn't remove build options, works with IA, and frees up points.

Why remove the torpedo tube? Just give them a title that gives -2 points to astromechs.

Doesn't remove build options, works with IA, and frees up points.

Exactly. If also that title costed 1 point and gave the X-wing a barrel roll action, that would be amazing.

I agree Poe isnt Blue Ace. But Marinealver is right, FFG designed all Poe, and Ello, Red and Blue andmust have thought they were all decent as is. ...or as if FFG designed some to be better than others on purpose too.

And I dont care what list juggler says. I've never once entered a list into it, and I know plenty of other s that havent either. People play without saying they play with said things, And what about all the other pilots that NEVER get to where those 3 other T-70 pilots are ranking wise? Do we need to make them all better, or perhaps maybe there are just bad pilots in the game.

But maybe there are pilots that do a specific role, or if built with certain things and other pilots they ome out to be a good competitive list anyway

I have won with Red Ace, in fact I havent lost with her yet. now i might not be playing against the t but she seems to work. She works perfectly well for me, and I admit she isnt perfect, but I dont needthe pilot to be the best card in the game, and have absolutely everything..it wouldnt be a challenge at that point to make certain pilots better than they are using the rules or cards to make different innovative combos.

And guess what there is no one forcing you to run her, or Blue Ace.

So you've never been to a Regional or major Store Championship? Because the lists you hand in at the beginning usually get uploaded to Juggler by the tourny organizer. (if you look, you can find my Drea/Leachos list actually making a cut on there, despite me personally never entering it)

But when we are talking about adding a fix the the Xwing, and the same fix also work for certian underused T70 pilots, there's no reason to bend over backwards to exclude the T70 from the Xwing fix.

Edited by Rakaydos

Pretty certain Tome doesn't work with ListJuggler, so not all tournaments are uploaded to it.

Just as importantly, there ARE other modes of play. Different points values and different objectives really change the balance of power in certain ships, so we have to be careful that we don't break the cinematic and epic play styles while we're attempting to balance the 100 point tournament snoozefest.