Blow for Blow (eRebel Troopers)

By HoodieDM, in Imperial Assault Skirmish

Okay, so I am looking at putting two sets of eRebel Troopers into my Rebel deck, but I thought to myself, what if I replaced those 9 pts with something different? And I thought of a couple of different things, I could do:

Option1:

eEcho Base Troopers

Skirmish Upgrade

Option2:

Loku

Mak Eshka'rey

C-3PO

So what are your thoughts? Make it something different than your typical Leia/R2-D2/Gideon includes and try to give me something good worth 9 pts, thanks!

~D

I'm really not a fan of Mak in skirmish, he really needs a focus to be useful. His special abilities just don't do enough even at his low cost. I also feel the same way about Loku.


2 Elite Smugglers can do a surprising amount of work. Great on objective maps, can shoot pretty far when focused, the -2 to range can make them annoying targets and that would still leave you with an upgrade. Or if you just wanted the extra activations the regular ones aren't the worst thing to have in your list.

MHD-19 isn't used much either, but really shines in lists that have bigger figures and/or cycle the deck. That would leave you 4 points to invest in something else. I had a super annoying match last week against a leia/MHD combo as Miracle Worker came out 2 times, and the troopers were able to reinforce twice as well.

Edited by HeliosLancer

If you've already got a group of elite troopers then Fenn is worth a look. He gives an extra attack (with aim) to a trooper too.

Well here is my initial list:

Fenn Signis (9)

eRebel Troopers (9)

eRebel Troopers (9)

Leia Organa (8)

Gideon Argus (3)

C-3PO (2)

So Im trying to think what I could do with those 9 pts from the 2nd troopers instead. I thought about Mak needing to be Focused and Loku staying Focused after his initial to finish off a group. So C-3PO can stay behind with them. Figured Gideon can stay with Fenn/Leia. Just keep one Trooper figure close to Fenn but rest can move also ahead.

Thinking this would be new list:

Fenn Signis (9)

eRebel Troopers (9)

Leia Organa (8)

Loku (4)

Gideon Argus (3)

Mak Eshka'rey (3)

C-3PO (2)

Alliance Smuggler (2)

Or get rid of Smuggler for 2 Upgrades like On a Dilpmatic Mission/Balance of the Force or Rebel High Command. Or go eEcho Base Troopers and R2-D2 instead of eRebel Troopers and Smuggler/Upgrades.

Thoughts? Any other suggestions for 9 pts?

~D

You could drop Mak and the Smuggler for Jyn. I am really skeptical about the value of Mak.

Off topic, but related:

I think Mak would be a good figure at 2 points (like a sniper you could keep in back of your forces and plink off units with 1-2 health left).

Same with Loku at 3 points instead of 4 but they couldn't cost him at that because he's better than Mak and that's what Mak cost.

They're both hard to justify at their original point costs. Smugglers at 2 points are better filler units.

I agree with everyone here. Smugglers and/or Jyn are better use of points than Mak and Loku. They just don't do enough damage.

I think everyone knows my general dislike for Rebel Troopers, but I'd also say that Echo Base Troopers are a better investment.

Fenn, Loku and Mak are not good.

eEcho Base Troopers and eSaboteurs with or without Targeting Computers are very good.

Take your initial list and replace Fenn to give Gideon On a diplomatic mission and add either eEcho Base Troopers or eSaboteurs with Targeting Computer. Should be a good list then.

If you want to replace eRebel Troopers, then take more eEcho Base Troopers or eSaboteurs with or without Targeting Computer and add either Balance of the Force or Rebel High Command.

Good Rebel Lists start with:

Leia Organa (8)
Gideon Argus On a diplomatic mission (3+1)
C-3PO (2)

Rebel High Command (2)

and add any combination of

eRebel Troopers

eEcho Base Troopers

eSaboteurs with or without Targeting Computer

(Luke Skywalker)

Edited by DerBaer

Fenn, Loku and Mak are not good.

~D

Fenn, Loku and Mak are not good.

Can I ask why you feel Fenn isnt good? Im new to Skirmish side and I wanted to use him bc he was 3 dice attack, can attack twice with Relentless, and gives any Trooper an additional attack with Relentless. Is there something I am missing? Is it bc of his cost? I figged 9 pts was a little high, but it wasnt that far off from Leia's cost.

~D

His offensive capabilities are good but that paints a big target on him and he doesn't have the defense or raw HP to help him survive long.

You're generally going to get better results from some Rebel Troopers or Echo Base Troopers paired with Luke and/or Leia.

His offensive capabilities are good but that paints a big target on him and he doesn't have the defense or raw HP to help him survive long.

You're generally going to get better results from some Rebel Troopers or Echo Base Troopers paired with Luke and/or Leia.

Isn't that the same with the others then though? Isn't Leia a preferred choice to go after first since she brings a lot to the table? Again, new to Skirmish, so not sure what a lot of people's focal points are when they see the miniatures hit the table.

~D

Isn't that the same with the others then though? Isn't Leia a preferred choice to go after first since she brings a lot to the table? Again, new to Skirmish, so not sure what a lot of people's focal points are when they see the miniatures hit the table.

~D

Leia at least recovers 2 on surge and has an inherent evade symbol to help her survive. She can move with one of her actions and get 2 shots (1 from a buddy) with her second action (whereas Fenn must not move to attack twice). She also costs 1 point less. (Honestly, I'm not sold on Leia either, but that's just a personal opinion.)

Edited by nickv2002

His offensive capabilities are good but that paints a big target on him and he doesn't have the defense or raw HP to help him survive long.

You're generally going to get better results from some Rebel Troopers or Echo Base Troopers paired with Luke and/or Leia.

Isn't that the same with the others then though? Isn't Leia a preferred choice to go after first since she brings a lot to the table? Again, new to Skirmish, so not sure what a lot of people's focal points are when they see the miniatures hit the table.

~D

True, Leia is one of the best unique heroes in the game. And when I'm against her she's usually my preferred target, though I'll obviously take whatever I can get when I can get it.

The thing is, she can do her thing (ie, Battlefield Leadership) and still stay away from the front lines: she moves 2 or 3, shoots, then moves back into hiding or safety or behind someone. And she has Recover (on a double-yellow dice), which is tremendously helpful with longevity. Fenn has no Recovery. Yes, you'll likely be able to do more total damage in a turn with Fenn because of his beefier attack dice, but he often isn't alive for as long as Leia is, since he needs to stand still in order to do his thing. It looks initially like Fenn's damage output is actually a lot more than Leia's, but it's actually about the same as Leia's (assuming proper setup and tactics). That's because she shoots with her 3-dice attack, and then another ally (Luke or a focused Saboteur or focused Trooper) takes another 3-dice shot. She possibly recycles cards for you as she does, which can be tremendously useful in certain squads (with R2 to draw for Son of Skywalker, which Leia can recycle).

So yeah, if I'm facing a squad with both Fenn and Leia I'll obviously go for Leia first whenever I can...but most of the time I'm pretty sure that I'll be able to take down Fenn first...and if I can't, then it's likely because he hasn't stood still to use Assault, which means that I'm already doing a good job of hindering his effectiveness.

We're seeing a rapid increase in use of elite units over regular units. I wonder if the Bantha has anything to do with that?

"..and if I can't, then it's likely because he hasn't stood still to use Assault, which means that I'm already doing a good job of hindering his effectiveness."

I would like to comment on this.

I would suggest that assault (despite its name) is a primarly defensive ability, used for area-denial. Nobody wants to put their models in place where Fenn can unleash 2 shoots at them so putting him in a good spot and detering models from enter this space is a good use of him.

And unlike the E-web, Fenn can move, shoot and move back inte cover or into an even better defensive postion.

I could easily just say that, if fenn cant use his assault it means he is protecting a vital space of the battlefield and making sure no enemies come near.

I like Fenn and the raw firepower he brings, line any unique you need to make sure he is positoned good. 3P0 is a goood friend beacuse of that +1 evade.

I also liek your intial list with Fenn, Leia and 2 sets of eRebel troopers and support, looks awsome with 8 models focused at the start of round 2.

I agree on assault being used for defense, its way better than to go in and hope for him to shoot twice next round. Anyway, in the best case scenario you get to attack twice and give and 2nd attack for a nearby trooper.

The downside is Fenn's surges doesn't really shine. Especially if he's focused, they are just not efficient as compared to other uniques.

Fenn, Loku and Mak are not good.

Can I ask why you feel Fenn isnt good? Im new to Skirmish side and I wanted to use him bc he was 3 dice attack, can attack twice with Relentless, and gives any Trooper an additional attack with Relentless. Is there something I am missing? Is it bc of his cost? I figged 9 pts was a little high, but it wasnt that far off from Leia's cost.

~D

The 3 dice attack is good.

He can attack twice with Assault, if you don't do anything else. More often than not, you will want to move. Those pesky enemies just don't stand still to get shot.

He does not give ANY Trooper an additional attack with Trooper Assault, but only ONE friendly Trooper.

He has not enough Health and not enough defensive abilities (not enough means ZERO in this case). He dies very fast. That's the core problem. He is easy 9 points for your opponent.

For 9 points, he should be able to kill 3 Elite Stormtroopers before he dies (including the Trooper's extra attack). But he isn't. Therefore, he isn't worth it.

Edited by DerBaer