Lasers (Mc80)

By Muelmuel, in Star Wars: Armada

Just something I noticed in the card art. The art for mc80 in Armada features the Independence and the Defiance firing green lasers, like star destroyers, while the Home One is firing red lasers. From the art in FFG's star wars card game, the Home One and Liberty are both seen firing red lasers.

Is there a specific type/colour that Mc80s use? Or they are equipped with both types?

Pew pew pew

Edited by Muelmuel

It's a type of space traffic control introduced after the Battle of Yavin.

Red = Stop and Green = Go

FFG sould introduce Green Attack dice, with different, Hit, Crit and Accuracy facings, than the Red, Blue and Black dice have to offer.

That could spice up the game ;)

FFG sould introduce Green Attack dice, with different, Hit, Crit and Accuracy facings, than the Red, Blue and Black dice have to offer.

That could spice up the game ;)

Nah, I don't think they should make us buy more dice. And it won't fit their current packaging strategy for their products either.

There are already ships that work differently with their dice due to upgrades. Salvation, for example. This pattern of dice variation is more likely to continue for their future releases.

Edited by Muelmuel

FFG sould introduce Green Attack dice, with different, Hit, Crit and Accuracy facings, than the Red, Blue and Black dice have to offer.

That could spice up the game ;)

The color of the the laser blasts in Star Wars depends on the type of the weaponry, namely the type of barrel and energy source. Many MC80s were fitted with weaponry to mimic the green of the standard Imperial Turbolasers. This was a tactic used by some MC80s to try and mask their weaponry as long as possible. Since they were built as civilian luxury Star Cruisers, they all began life unarmed. Then, as the Rebellion would retrofit them with weapons, Lando and Tarn Mison (Rogue Squadron pilot) came up with the idea to refit some of them with the much-harder-to-obtain thorilide material that was used predominately in Imperial military arms. This was hard to obtain, since it was only available on Cynda, which was an Imperial-controlled moon in the Inner Rim.

But, for the few ships that were outfitted with thorilide components, the effect was a green laser blast. This served two purposes. First, it was hoped that should one of the vessels find itself under attack by Imperial craft, it could return fire and hopefully the enemy ships would not all immediately realize it was capable of fighting back, as they might assume for several valuable seconds that the green blasts were just more imperial fire. This could potentially turn the tide if the Imperial vessels were trying to disable what they believed to be an unarmed ships, for instance. Secondly, during extended dogfights, it would make it harder for Imperial gunners and fighter pilots to use the red lasers as tracers to zone in on the enemy craft, and it would also be harder for Imperial gunners to use their own shots as tracers if the enemy was also peppering them with ample green lasers. Recall, dogfighting and gunning weapon batteries is mostly sight-based in Star Wars; you have to use your eyes and manual aiming when you fire weapons (unlike, say, Star Trek where targeting is handled by computers and ships fire at one another from literally tens of thousands of kilometers away).

Edited by AllWingsStandyingBy

Also, though this was implied, the green laser effect is more difficult and expensive to produce than the standard red. The Imperial navy, with access to its thorilide on Cynda, opted to make most of its starship laser weaponry green in order to help with identifying enemy fire and using your own shots as aiming-assisting tracers.

This is why small arms (blaster pistols and rifles) almost always fire the standard reddish bolts. SImilarly, third-party and independent crafts (like laser cannons on freighters and such) are almost always red as well.

TMYK