Relating to astromech characters, I wish FFG had handled droids differently. I would rather have each droid type be its own race, with set characteristics. As it is, being a droid leads to a great deal of min-maxing and odd results. Starting Astromech with Brawn 5, everything else 1? No problem with the rules. I guess individual GM's just have to put their foot down. But it would have been nice to have each droid have a special ability like the races. Protocol droids get a blue on social checks, etc.
Exactly, the GM has to exercise his role as arbiter. If they made it a separate "species" per make and model it would be a cluster. You'd have set characteristics, and not enough XP to improve them, leading to certain droid classes being almost never chosen. (Not to mention the mess of people demanding a unique species block for every single droid ever).
So, if you make a Protocol droid that's a Hired Gun:Heavy with 2 Brawn 5 Agility and a heavy weapon the GM's gotta at the very least council the player and explain that's not a protocol droid, it's a fire support droid; an automated weapons platform, and not really appropriate for the campaign.
But this is one of those things that really falls into the GM-player dynamic on a group by group level. Establishing campaign themes is one of those thing ya gotta do.
The name is L1-FT. (Do you even L1-FT Bro? yes, I'm always this hilarious) We call him Tiny, the astromech with 4 yellow dice in Brawl.
.... one of the load lifters in my campaign just got a name....