Maybe I'm the only one, and I hope that's not the case, but I feel like the Enforced Loyalty set really hurting the game as of late in terms of imbalance. Being able to have 4 cards capable of healing 8 damage is incredibly strong for the Dark Side, and being able to turn it into damage on enemy objectives is insane. In a defensive Imperial deck it is hard to deal with, in an aggressive one, I hate to say it, it is nearing 'broken' status.
Love this game, have since it was released, but I really do feel like Enforced Loyalty could use a 'limit 1 per deck' added to it.