List advice for my first tourney

By Shenannigan, in Star Wars: Armada Fleet Builds

Ok. First tournament is coming up. I have no delusions of grandeur and am mainly going to have a good time with good people, but could use some list advice. As someone new to list building, I'm sure there's a lot wrong with this that can be tweaked to work together better.

In terms of of ships, I have the core, an ISD, a gladiator, 2 raiders, and a squadron pack. (And an extra nebulon b)

So here's what I've come up with:

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Faction: Galactic Empire

Points: 399/400

Commander: Admiral Ozzel

Assault Objective: Advanced Gunnery

Defense Objective: Contested Outpost

Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Ozzel ( 20 points)

- Relentless ( 3 points)

- Intel Officer ( 7 points)

- Advanced Projectors ( 6 points)

- XI7 Turbolasers ( 6 points)

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

Raider-II Class Corvette (48 points)

Raider-II Class Corvette (48 points)

1 TIE Advanced Squadron ( 12 points)

1 Major Rhymer ( 16 points)

2 TIE Interceptor Squadrons ( 22 points)

Fleet created with Armada Warlords

Any help advice is appreciated!

I would switch Advanced Projectors with Electronic countermeasures if you have It (you might not, I don't recall what ship it comes with)

Raider-1s with (OE)Ordinance Experts are probably better then naked Raider 2s

It looks like you only have 2 OE but it may be worth it to drop the 2nd raider as well and put the points into squadrons.

Also rhymer really isn't doing anything for you there, I would switch him for one of the more damaging Aces, if you decide to drop the raiders to 1 you could up rhymer to Sontir fel and both interceptors to Adv wich will give you a lot of anti squadron thanks to fels auto damage and a decent anti ship armament with 3 black dice