Contracted Scout (Jumpmaster)
Deadeye, Plasma Torpedoes, Extra Munitions, R4 Agromech, Guidance Chips (33)
Contracted Scout (Jumpmaster)
Deadeye, Plasma Torpedoes, Extra Munitions, R4 Agromech, Guidance Chips (33)
You know the drill by now, this is triple jumps... but now for the chef's secret ingredient!
Drea Renthal (Y-Wing)
Twin Laser Turret, Plasma Torpedoes, Extra Munitions, Unhinged Astromech, Guidance Chips (34)
You leverage Drea Renthal's ability as a sort of combination Deadeye/Agromech to scrape points together to load a TLT up on board. Unhinged Astromech makes you less predictable after Drea stresses herself. You've got all the firepower of a Jumpmaster, trading the flexible targetting of Deadeye for a Twin Laser Turret threat.
