Shaken Pilot and straight maneuvers

By TheRealStarkiller, in X-Wing Rules Questions

An opponent ship has the Shaken Pilot crit and the dial is showing a straight maneuver after the dial was flipped over - what now?

a) Do you 'fly casual' let your opponent chose a different maneuver for this ship

or

b) Do you 'fly casual' choose a maneuver for him - which would include to fly him off-board.

?

Causuality doesn't really enter into it. Choosing a legal maneuver for your opponent is the way we deal with a situation where an illegal maneuver has been assigned. It's not about punishment, although it can certainly wind up screwing them over, it's about resolving the illegal game state in a way that doesn't give the erring party extra information.

Causuality doesn't really enter into it. Choosing a legal maneuver for your opponent is the way we deal with a situation where an illegal maneuver has been assigned. It's not about punishment, although it can certainly wind up screwing them over, it's about resolving the illegal game state in a way that doesn't give the erring party extra information.

Well said.

At the end of the day, how nice you want to be is of course up to you.

In most cases, I would usually try to put the ship on an asteroid or pointing the wrong way and take it out of the fight for a round or two. Admittely, if I were behind in points I would probably try to fly it of the board if I could.

But that is what I would do, you have to make up your own mind about how lenient you want to be.

And I would not hold it against another player if they took the opportunity to send one of my ships off the board if I revealed an illigal maneuver.

In most cases, I would usually try to put the ship on an asteroid or pointing the wrong way and take it out of the fight for a round or two.

In other words, never EVER assign an invalid maneuver to your shuttle. Have the **** thing face the wrong way once and you're done.

In most cases, I would usually try to put the ship on an asteroid or pointing the wrong way and take it out of the fight for a round or two.

In other words, never EVER assign an invalid maneuver to your shuttle. Have the **** thing face the wrong way once and you're done.

Assuming you're stressed it's hard to get too badly hurt actually. 3 bank and 2 hard are both red so they can't hurt you but so much. There's a post by our resident mad scientist about the 'stop button' somewhere in which you use fleet officer and advanced sensors to purposefully assign an illegal maneuver and force yourself out of a bad stop or hard turn.

In casual games it's up to you. I pulled a bonehead maneuver that allowed my friend to change the dial, run me into his huge ship, which he the moved and sideswiped my A-wing destroying it. No hard feelings. It's only a game.

Come to think about it, it might have been in retaliation for me herding an almost pristine Decimator off the board some weeks before.