Creating Beings
slightest thoughts or desires can create great changes in the reality that surrounds them. Although it would be possible to describe all the abilities and powers that this score grants, it is preferable to leave it up to the GM’s interpretation. In general, they can do anything that they propose to do, without regard to their antagonists" (Core 277). They get 15 CP, 750 DP, they're essentially immortal, and they really can't fail against anyone with a Gnosis of 35 or below without very special powers (which is pretty much everyone in existence).
Two things here. Divine just allows you to buy any value, not to assign any value. I know the word "grant" might make you think otherwise, but it's just a logical progression with different wording.
I suppose what tripped me up is the fact that "Divine Stats" (16-20) aren't listed in the chart on pg.282, and it just stops at 15.
"That is to say, it provides a +4 is acquired twice..." (Core 284). It's, again, an even progression, so option 1.
I guess I will have to break the bad news to the number cruncher.
Thanks for the response man!
Edited by lollypopalopicusI suppose what tripped me up is the fact that "Divine Stats" (16-20) aren't listed in the chart on pg.282, and it just stops at 15.
This is true. I've always written this one off as the creatures with Divine Characteristics possessing things like Gnosis 30+ (granting CP and DP that may have been spent on those higher stats), a high level (which, if we assume the creature began at a lower level, would give bonus characteristic points by the default rules), and (if all else failed) I just extended the table logically. Of course, I never actually hit the last point, but I've also not yet worked out the DP spend of all the creatures in the books yet either (just a few here and there).
But, if you don't believe in any of those things, then I suppose I'd talk to your GM about what they want to do, since the only option left would be... arbitrarily saying 17 instead of 20 despite them costing the same amount. But that's life, I suppose.
To each their own, and you're welcome.
Of course, I never actually hit the last point, but I've also not yet worked out the DP spend of all the creatures in the books yet either (just a few here and there).
I was literally just wishing that someone would break down creatures and costs of powers like Promethium does. It would make life so much easier sometimes.
Of course, I never actually hit the last point, but I've also not yet worked out the DP spend of all the creatures in the books yet either (just a few here and there).
I was literally just wishing that someone would break down creatures and costs of powers like Promethium does. It would make life so much easier sometimes.
The main problem with doing so is that there are some creature powers which are simply not listed anywhere, much like how Prometheum simply makes up values for things in the Appendix half the time with no clear guidelines on how they're doing it. Some Monsters you really have to guess at balance. For example, what would the requirement that some playable races have which says they must choose The Gift or Access to Psychic Powers be, a penalty or a bonus? The Gift is definitely an advantage, so are Psychic powers, but being required to have one or the other seems like a drawback because the option to have neither is removed. There are several ways to go about it, everything from a discount on buying either for the race or simply writing it off as a 0 cost mod, but there's not really a clear answer and nor does the Anima team tend to care much for their own rules when making things.
"Rule of Cool" often trumps "Rules We Told You to Follow" in Anima (See Prometheum Exxet for examples on just about every page), but I'll still see what I can do. I know I've broken down several monster costs before and I can do it again. Maybe a compendium for Scissura, neh?
It would definitely be a great addition to Scissura, but dont stress yourself if it is looking impossible. You have already done an awesome thing by adding in all that you have. Right now, I use Scissura as my general compendium, and only have to access Elrics files for Impossible Weapons and some of his Blood Bonds.
It would definitely be a great addition to Scissura, but dont stress yourself if it is looking impossible. You have already done an awesome thing by adding in all that you have. Right now, I use Scissura as my general compendium, and only have to access Elrics files for Impossible Weapons and some of his Blood Bonds.
Some of those things will be added into Scissura at some point, though they'll likely be changed quite a bit from where they are. Elric's stuff tends to be (as I've said on the other forum) geared towards pretty powerful characters/high level play, and so it's balanced a bit towards that end of the spectrum as-is. He's got a lot of great ideas though, most of which can be toned down fairly easily to make something usable by everyone (or at least within a certain 'range' of power levels), which is what I'm trying to do with the rules in Scissura (though whether or not I'll succeed is another matter entirely).
Honestly though, the process of converting monsters wouldn't be that difficult in the end. In fact, it'll sort of be a side benefit of the Monstrous DP section I've been adding to my autocalcing sheet once it's done, because it'll be able to build monsters with some minor tweaks. After that, it'll just be a matter of plugging things in.
So... it'll probably happen eventually, though how eventually will depend on how busy I get and how motivated I am. XD
Please, don't mind the tears that may be pouring through the internet right now. Monsters have always been the bane of my existence as a GM, mostly because it takes away time from me writing the story. Streamlining the process would make me melt into a puddle of happiness.