This has been running through my head for a while, and the resurgence of the ship rereleasing for new pilots topic made me finally post it.
Everyone loves a good amateur design thread1 if the many "fix this ship" and "design the Assault Gunboat" are any indication, Strange Eons gives us a very powerful tool for pilot creation and the community is a very powerful engine for predicting where things can go wrong. Alex Davy himself said he sees a lot of great ideas on this forum2 and has actively encouraged house rules and designing new stuff in Casual.
The problem is, nobody wants to play with the new pilot card you just came up with because it doesn't have what the FFG stuff has: an official seal of balance: it doesn't feel as fair as an official pilot. When something feels unbalanced in a tournament you're both playing within FFG's parameters, but when you're setting those parameters any unbalance is that much harder to accept.
Then came Heroes of Aturi Cluster, a meticulously playtested Co-Op campaign. It showcased what even a small section of the community can make when they put their minds to it, and they made something incredible.
And that got me thinking. Could we create a Community Expansion? Four pilots3 per ship, carefully fine-tuned, updated and balanced? Possibly a variant ship or two using existing models? If we're very restrained and are careful not to go wild with it, if we don't try to rebalance the game with it4 and instead focus our efforts on making a small number of very high quality pilots, could we not create something great for the non-competitive format?
If we do well enough, maybe there could even be a Vassal plugin for them.
So, who's interested?
1Except the people who don't. If you are one such person, this thread probably isn't going to be very interesting. I apologise for only telling you this in the footnotes.
2He also said he sees a lot of bad ones, but let's not think about that.
3Probably no or very few upgrade cards though, they're very tightly tuned into the game balance. Maaaaybe a few. Maybe.
4By this I mean not aggressively countering unpopular strategies with pilots. The goal is make new stuff that does interesting things but fits in seamlessly with FFG's overall design direction: we want to make stuff that fits in the game rather than redefines it.
Edited by Blue Five