Time to get your own back

By Baaa, in X-Wing

Ok, it's Sunday.

With four votes Scum wins. Which doesn't make me that sad, but I would have liked to have flown the 3 x E-Wing list.

So time to get your thinking hats on and build me a 100 point Scum list.

Cheers

Baaa

You know what, I would have quite liked to see how you got on with the E-Wings as well. Especially since I posted the A-Wing list in the wrong place.

Edited by FTS Gecko

Nothing is set in stone yet, so if enough people want to fly that, I'll fly it.

Cheers

Baaa

I've deliberately not liked any of the posts, and I have wanted to; I just don't want to give any indication as to which of the lists I like. However, I will give you all a clue, so far only four of the posts count and Scum are winning. ;)

Cheers

Baaa

I tried so hard to make a good list..... :-(

That E-Wing list would be very interesting. Complete ace bait, but interesting.

Got a Scummy list for you.

Jumpmaster 5K-

Tel Trevura (30)

Veteran Instincts (2)

Extra Munitions (2)

Flechette Torpedoes (2)

Hull Upgrade (3)

"Gonk" (2)

Punishing One title (12)

Y-wing-

Syndicate Thug (18)

Bomb Loadout (0)

Autoblaster Turret (2)

BTL-A4 title (0)

Salvaged Astromech (2)

Ion Bombs (2)

Y-wing-

Syndicate Thug (18)

Bomb Loadout (0)

Autoblaster Turret (2)

BTL-A4 title (0)

Salvaged Astromech (2)

Ion Bombs (2)

There you go. No incompatible upgrades. You get a decently hardy Jumpmaster which rarely sees tournament play, with some nice stressing torps to help against those bad Impy ace pilots, and a couple of close-range killer Y-wings. Have fun!

P.S.- To be honest, I was making a list that would be funny, but in retrospect I really would love to see someone fly this and win. You'd need some serious flying chops to get the most out of the Y-wings, and Tel would probably surprise a lot of competitive players who never see him.

Scummy super-swarm:

100 points

Serissu (21)

M3-A “Scyk” Interceptor (20), Crack Shot (1)

Guri (37)

StarViper (30), Bodyguard (2), Virago (1), Autothrusters (2), Fire-Control System (2)

Binayre Pirate (14) x 3

Z-95 Headhunter (12), Feedback Array (2)

Synergize Guri and Serrissu on defense ...

Join the Empire with this:

Howlrunner with Determination and Stealth Device

Omega Squadron Pilot with Draw Their Fire and Hull Upgrade x2

Academy Pilot x3

Ok, it's Sunday.

With four votes Scum wins. Which doesn't make me that sad, but I would have liked to have flown the 3 x E-Wing list.

So time to get your thinking hats on and build me a 100 point Scum list.

Cheers

Baaa

Maybe this isn't really in the spirit of the topic post? But then you've never irritated me (at least not enough for it to stick out).

In any case, I vote for this . It's not bad, I don't think, but it is untested. You might have to beg, borrow, or steal an extra Attanni Mindlink, but everything else should be in your collection.

I don't hate you, I just find this really funny:

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!94:20,144,53,31:14:14:;48:20,0,25:3:3:&sn=Unnamed%20Squadron

First up we have Dash, PTL, Luke, Engine and outrider. His cannon slot is the tractor beam.

Then we have a souled up Jan Ors with Expose, Merc Copilot, Engine, Moldy and Ion. Definitely the hard hitter of the list.

Luke/Gunner is redundant with Outrider title given you can't make PW attacks. That's 7 points that you're just wasting. Same goes for Expose.

Edited by Dr Zoidberg

I really like the Black Sun Soldier list I flew on Monday Night Gaming the other week.

4 with feedback arrays and 2 with Homing Missiles, GC & Glitterstim.

You can drop two of the feedback a down to Binayre Pirates if you don't have that many black's

Kris

I'm still all for the thriple E list. Call it "The Spanish Inquisition."

Not only do I vote for the 3 E-Wing list, I hope you win with it.

Trandoshan slaver (YV-666)

Glitterstim

Heavy laser cannon

Cartel marauder (Kihraxz)

Hot shot blaster

Black sun ace (star viper)

Auto thrusters

Binayre Pirate (Z95)

Not hugely competitive and low pilot skill but it's throwing a lot of dice and with 4 ships it's possibly viable

Totally go with the 3 Es.

If one can still vote.

Look what I have found for you:

Soontir completely OP with 4 focus tokens in a single round!

Soontir Fel (34)
TIE Interceptor (27), Royal Guard TIE (0), Rage (1), Stealth Device (3), Experimental Interface (3)

3 e wings. Not unflyable but would be very frustrating to play. Would be a suitable punishment.

Hmmm,

It appears that the tournament I am attending is now an escalation tournament. Goody, goody gumdrops :( .

It is going to be played over 4 rounds -

60 pts

90 pts

120 pts

150 pts

Oh, woe is me.

Cheers

Baaa

Oh man that is so awesome!

So... I vote rebels.

60 pts. Ten numb 31

Vi 1

Plasma torpedoes 3

Extra munitions 2

Enhanced scopes 1 (?)

Blue squadron b wing 22

I feel that giving vi and enhanced scopes might be a bit redundant. It might make for a very poor playing experience. U move first and shoot first. Arc dodgers would be able to stay out of arc indefinitely.. Which would be a suitable punishment, but might make for a too bad of list.. Maybe put the enhanced scopes on the blue squadron pilot. Ten numb is going to be a big enough target that he is going to die right away... Maybe without ever firing his torpedoes (hopefully)...

And then for every 30 pts add a knave squadron e wing with plasma torpedoes and enjoy the frustration of never being able to get your torpedoes off!!!

Muahahahahaaa

Talonbane cobra, adaptability, homing missile, chips

Contacted scout (r4, plasma, extra munitions, chips, dead eye) x2

Ok..60/90/120/150

60

N'dru, VI, homing missile, chips, glitter

Contracted scout (plasma build)

90

Contracted scout (plasma build) x2

N'dru (same but with conc missiles)

120

Same as above except n'dru has homing missiles and add

Plus talonbane cobra, adaptability

You can also throw in boba fett on proton torps on a scout.

150

JumpMaster 5000: Contracted Scout (25)

Deadeye (1)

Plasma Torpedoes (3)

Extra Munitions (2)

Guidance Chips (0)

R4 Agromech (2)

JumpMaster 5000: Contracted Scout (25)

Deadeye (1)

Plasma Torpedoes (3)

Extra Munitions (2)

Guidance Chips (0)

R4 Agromech (2)

Z-95 Headhunter: · N'dru Suhlak (17)

Veteran Instincts (1)

Homing Missiles (5)

Guidance Chips (0)

Glitterstim (2)

Kihraxz Fighter: · Talonbane Cobra (28)

Adaptability (Increase) (0)

Homing Missiles (5)

Guidance Chips (0)

Glitterstim (2)

Z-95 Headhunter: Binayre Pirate (12)

Z-95 Headhunter: Binayre Pirate (12)

Edit: added lists at the points for the tournament

Edited by GeneticDrift

Talonbane cobra, adaptability, homing missile, chips

Contacted scout (r4, plasma, extra munitions, chips, dead eye) x2

Hey!

Boo!!

That list doesnt suck! U missed the point of payback!

Talonbane cobra, adaptability, homing missile, chips

Contacted scout (r4, plasma, extra munitions, chips, dead eye) x2

Hey!

Boo!!

That list doesnt suck! U missed the point of payback!

JumpMaster 5000: Contracted Scout (25)

Deadeye (1)

Plasma Torpedoes (3)

Extra Munitions (2)

Guidance Chips (0)

R4 Agromech (2)

JumpMaster 5000: Contracted Scout (25) - Don't Have two

Z-95 Headhunter: · N'dru Suhlak (17)

Veteran Instincts (1)

Homing Missiles (5)

Guidance Chips (0)

Glitterstim (2) - Don't own

Kihraxz Fighter: · Talonbane Cobra (28) - Don't own

Z-95 Headhunter: Binayre Pirate (12)

Z-95 Headhunter: Binayre Pirate (12)

I don't have everything on your list :( . My wife seems to think that paying the mortgage is much more important than X-Wing.

Hey!

Boo!!

That list doesnt suck! U missed the point of payback!

63020861.jpg

Cheers

Baaa

Edited by Baaa

I would have voted for gamblertuba's Knave Squadron, but since it's escalation it'll take some more work to make it happen...

Edit: I just thought about it and it's not so hard, you just start round 1 with a 51 pointer(9pt initiative!) then add a Knave for each round :)

Edited by nitrobenz