Super Scum List:
ZZZZZZZZZZZZZZZZZZZZZ.
Super Scum List:
ZZZZZZZZZZZZZZZZZZZZZ.
So,
Still waiting on an escalation Scum list from you, but given that some you want me to fly Rebels, here's a list you can all mull over in the meantime which contains the bits that most of you wanted me to fly.
60 pts
2 x Knave Sqn Pilot: FCS, R2, GC
90 pts
3 x Knave Sqn Pilot: FCS, R2, GC
120 pts
3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps
Lt Blount: Adaptability, Thread Tracers, Stealth Device
150 pts
3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps
Lt Blount: Adaptability, Thread Tracers, Stealth Device
2 x Bandit Sqn Pilot: GC, Prockets
Cheers
Baaa
You have that much faith in green dice that you'll give Blount a Stealth Device? Really? Wouldn't another point of hull be more realistic?
You have that much faith in green dice that you'll give Blount a Stealth Device? Really? Wouldn't another point of hull be more realistic?
It's supposed to a form of punishment
And Stealth Devices on a Z-95 can be infuriating. I've flown them a few times.
Cheers
Baaa
Hnm.... punishment....
ORS (27)x5
1st round: 2
2nd round: 3
3rd round: 4
4th round: 5
So,
Still waiting on an escalation Scum list from you, but given that some you want me to fly Rebels, here's a list you can all mull over in the meantime which contains the bits that most of you wanted me to fly.
60 pts
2 x Knave Sqn Pilot: FCS, R2, GC
90 pts
3 x Knave Sqn Pilot: FCS, R2, GC
120 pts
3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps
Lt Blount: Adaptability, Thread Tracers, Stealth Device
150 pts
3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps
Lt Blount: Adaptability, Thread Tracers, Stealth Device
2 x Bandit Sqn Pilot: GC, Prockets
Cheers
Baaa
This looks pretty good. Counting on blount to get his tracers off will b frustrating in 120 pts since he will die.... I still think a ten numb and another b wing for the first 60 pts since they die pretty quick with 1 die would be frustrating but your call. The 3 e wings is awesome and will suck hard
Hmmm got a 60/90/120 list, just not sure what to add for the 150
60 (60)
Kath Scarlet (39) - Firespray-31
Veteran Instincts (1)
N'Dru Suhlak (21) - Z-95 Headhunter
Concussion Missiles (4), Guidance Chips (0)
90 (68)
Kath Scarlet (46) - Firespray-31
Veteran Instincts (1), Proton Bombs (5), Slave I (0), Extra Munitions (2)
N'Dru Suhlak (22) - Z-95 Headhunter
Veteran Instincts (1), Concussion Missiles (4), Guidance Chips (0)
120 (120)
Kath Scarlet (47) - Firespray-31
Veteran Instincts (1), Proton Bombs (5), Boba Fett (1), Slave I (0), Extra Munitions (2)
N'Dru Suhlak (22) - Z-95 Headhunter
Veteran Instincts (1), Concussion Missiles (4), Guidance Chips (0)
Emon Azzameen (51) - Firespray-31
Proton Bombs (5), Bombardier (1), Dead Man's Switch (2), Andrasta (0), Proximity Mines (3), Conner Net (4)