Time to get your own back

By Baaa, in X-Wing

Super Scum List:

ZZZZZZZZZZZZZZZZZZZZZ.

So,

Still waiting on an escalation Scum list from you, but given that some you want me to fly Rebels, here's a list you can all mull over in the meantime which contains the bits that most of you wanted me to fly.

60 pts

2 x Knave Sqn Pilot: FCS, R2, GC

90 pts

3 x Knave Sqn Pilot: FCS, R2, GC

120 pts

3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps

Lt Blount: Adaptability, Thread Tracers, Stealth Device

150 pts

3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps

Lt Blount: Adaptability, Thread Tracers, Stealth Device

2 x Bandit Sqn Pilot: GC, Prockets

Cheers

Baaa

You have that much faith in green dice that you'll give Blount a Stealth Device? Really? Wouldn't another point of hull be more realistic?

You have that much faith in green dice that you'll give Blount a Stealth Device? Really? Wouldn't another point of hull be more realistic?

It's supposed to a form of punishment :)

And Stealth Devices on a Z-95 can be infuriating. I've flown them a few times.

Cheers

Baaa

Hnm.... punishment....

ORS (27)x5

1st round: 2

2nd round: 3

3rd round: 4

4th round: 5

So,

Still waiting on an escalation Scum list from you, but given that some you want me to fly Rebels, here's a list you can all mull over in the meantime which contains the bits that most of you wanted me to fly.

60 pts

2 x Knave Sqn Pilot: FCS, R2, GC

90 pts

3 x Knave Sqn Pilot: FCS, R2, GC

120 pts

3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps

Lt Blount: Adaptability, Thread Tracers, Stealth Device

150 pts

3 x Knave Sqn Pilot: FCS, R2, GC, Plasma Torps

Lt Blount: Adaptability, Thread Tracers, Stealth Device

2 x Bandit Sqn Pilot: GC, Prockets

Cheers

Baaa

This looks pretty good. Counting on blount to get his tracers off will b frustrating in 120 pts since he will die.... I still think a ten numb and another b wing for the first 60 pts since they die pretty quick with 1 die would be frustrating but your call. The 3 e wings is awesome and will suck hard

Hmmm got a 60/90/120 list, just not sure what to add for the 150

60 (60)

Kath Scarlet (39) - Firespray-31

Veteran Instincts (1)

N'Dru Suhlak (21) - Z-95 Headhunter

Concussion Missiles (4), Guidance Chips (0)

90 (68)

Kath Scarlet (46) - Firespray-31

Veteran Instincts (1), Proton Bombs (5), Slave I (0), Extra Munitions (2)

N'Dru Suhlak (22) - Z-95 Headhunter

Veteran Instincts (1), Concussion Missiles (4), Guidance Chips (0)

120 (120)

Kath Scarlet (47) - Firespray-31

Veteran Instincts (1), Proton Bombs (5), Boba Fett (1), Slave I (0), Extra Munitions (2)

N'Dru Suhlak (22) - Z-95 Headhunter

Veteran Instincts (1), Concussion Missiles (4), Guidance Chips (0)

Emon Azzameen (51) - Firespray-31

Proton Bombs (5), Bombardier (1), Dead Man's Switch (2), Andrasta (0), Proximity Mines (3), Conner Net (4)