Just a concept build I have been playing around with. Two variations, any feedback would be appreciated.
Fleet One : (380pts)
Gladiator I : Intel Officer : Ordnance Experts : Engine Techs : ACM : Demolisher (92pts)
Raider I : Ordnance Experts : APT (53pts)
Raider I : Ordnance Experts : APT (53pts)
Raider I : Admiral Screed (70pts)
Aggressor Assault Fighter x7 (16/112pts)
Fleet Two : (378pts)
Raider I : Intel Officer : Ordnance Experts : ACM (62pts)
Raider I : Intel Officer : Ordnance Experts : ACM (62pts)
Raider I : Intel Officer : Ordnance Experts : ACM (62pts)
Raider I Admiral Ozzel (64pts)
Aggressor Assault Fighter x8 (16/128pts)
Not really thought about objectives yet, but the basic idea is very fast, very maneuverable ships, and either 7 or 8 rogue squadrons that get 4 blue vrs squadrons, and a black dice vrs ships, them having rogue means they aren't relying on a carrier to keep them in the game, thus fitting in with the concept of things flying around across the game board (instead of the standard keep your ships near each other.)