Comms Net vs Tantive IV

By Muelmuel, in Star Wars: Armada

So to speculate on the upcoming comms net upgrade, will it supersede the Tantive IV title? What does the Tantive have over it? Does the comms net now effectively allow both sides to have the same ability to pass tokens?

An interesting setup could be to have comms net flotillas in the rear tossing tokens to the tantive and the tantive itself acting as a relay piece to pass those tokens to the main combat force, allowing command tokens to fly up to twice of distance 5 across the field.

Comms Net:

After the Reveal Command Dial Step, you may remove 1 command token from this ship to assign a matching token to another friendly ship at distance 1-5.

Point cost: 2

Fleet support upgrade (currently only available to flotillas)

Tantive IV:

Before you gain a command token, 1 friendly ship at distance 1-5 may gain that token instead.

Point cost: 3

CR90 title upgrade

Your thoughts? :D

Edit: added the types of upgrades that these are

Edited by Muelmuel

Remind us if you would what kind of an upgrade Comms Net is.

Is it on of the new ones only available to support flotillas or can you place it on a VSD?

Edited by Mad Cat

Comms Net requires more planning - you have to have the token you want to transfer ready before the beginning of the turn - i.e. you have to have made your decision with a command dial from a previous turn.

Tantive IV allows you to make the decision of which token you want on the turn you need it.

At least, that's how I'm reading the rules... Because you reveal a Command Dial, and then decide how to spend it, right? Or by "After the Reveal Command Dial Step", is the implication that you could already have gained the token from revealing your Command Dial for that turn...?

****, I'm actually not sure now. If my assumption above is correct, then Tantive IV is definitely worth the extra point. If my assumption is incorrect, then... I dunno.

Remind us if you would what kind of an upgrade Comms Net is.

Is it on of the new ones only available to support flotillas or can you place it on a VSD?

It's one of the new Fleet Support options, for the Transports only.

Ok thanks. So Tantive IV still has a use, can be more immediate and could form part of a token "Pony Express" relay system.

Comms Net requires more planning - you have to have the token you want to transfer ready before the beginning of the turn - i.e. you have to have made your decision with a command dial from a previous turn.

Tantive IV allows you to make the decision of which token you want on the turn you need it.

At least, that's how I'm reading the rules... Because you reveal a Command Dial, and then decide how to spend it, right? Or by "After the Reveal Command Dial Step", is the implication that you could already have gained the token from revealing your Command Dial for that turn...?

****, I'm actually not sure now. If my assumption above is correct, then Tantive IV is definitely worth the extra point. If my assumption is incorrect, then... I dunno.

Gaining a command token is part of the " Reveal Command Dial" step of the ship phase. Comms Net is the same instant gratification as Tantive. No idea why they chose such different wording.

Comms Net requires more planning - you have to have the token you want to transfer ready before the beginning of the turn - i.e. you have to have made your decision with a command dial from a previous turn.

Tantive IV allows you to make the decision of which token you want on the turn you need it.

At least, that's how I'm reading the rules... Because you reveal a Command Dial, and then decide how to spend it, right? Or by "After the Reveal Command Dial Step", is the implication that you could already have gained the token from revealing your Command Dial for that turn...?

****, I'm actually not sure now. If my assumption above is correct, then Tantive IV is definitely worth the extra point. If my assumption is incorrect, then... I dunno.

Gaining a command token is part of the " Reveal Command Dial" step of the ship phase. Comms Net is the same instant gratification as Tantive. No idea why they chose such different wording.

What Truthiness said

With Raymus on Tantive IV, you can throw around 2 tokens per turn, although the expense of doing so is likely similar to or slightly greater than 2 GR75s with Comms Nets.

I'd say it comes down to whether you want primarily token support ships that can be kept relatively safe from trouble (GR75s) or an attack asset that can also when needed throw around tokens.

To breakdown a little more, both flotillas and the CR90 can only hold one token at a time due to their command values of 1.

The comms net requires the token to be removed from the flotilla, meaning the flotilla must be holding on to the token at that moment in time. The flotilla ends up with no token after it uses its comms net to pass tokens.

On the other hand, Tantive IV says:"Before you gain a command token...", meaning it is possible to pass the new token you are about to gain to another friendly ship, instead of replacing a current token that you have. this means your Tantive CR90 still can hold on to its current token.

Perhaps this is a benefit of the Tantive IV, though a small one.

Edited by Muelmuel

I am not ready to let go of Taintive. Thats the only difference as far as I can see.

Raymus and similar edge cases are the real distinguisher for Tantive. Because Tantive is immediate, and triggered by receiving a token at any time, it will work with any mechanic that provides the ship tokens.

Comms Net can really only ever pass one token per turn, immediately after flipping your dial and either tokening or keeping it. The advantage is that you can pass one token every turn, regardless of whether you got it that turn. So if, say, you were holding onto a nav token from a previous turn and then decided you needed it, you could activate the Comms Net ship to pass it regardless of the dial on the flotilla. It also opens up the possibility of "stacking" Garm Bucks, where you activate an MC80, dump all the Garm Bucks, and then load it back up with the tokens from three flotillas (not that I can imagine this being a good fleet build, mind you... Just an option).

So I guess broadly soaking it's a difference of higher theoretical throughput (Tantive) vs slower but slightly more reactive output (Comms Net). And I've gotta say, even though I think it's probably a bit token-overkill, I love the idea of the Tantive IV Token Bucket Brigade.

Edited by Ardaedhel

So, is it just me, or is anyone else pronouncing flotilla as floteeya in their head every single time they read it now? I am almost having a hard time thinking flo-tilla. I read this thread and see floteeya, floteeya, floteeya. **** you IFF! :P

So, is it just me, or is anyone else pronouncing flotilla as floteeya in their head every single time they read it now? I am almost having a hard time thinking flo-tilla. I read this thread and see floteeya, floteeya, floteeya. **** you IFF! :P

FlourTortillasFB-300x300.jpg

Pictured: a stack of flotillas awaiting the order to engage in glorious combat.

Don't you love it when we have a Rebel Party and no-one invites those filthy mouth-breathing Imperials? :D

Don't you love it when we have a Rebel Party and no-one invites those filthy mouth-breathing Imperials? :D

I think you'll find that I am a filthy mouth-breathing Imperial.

#ackbarisbroken

So, is it just me, or is anyone else pronouncing flotilla as floteeya in their head every single time they read it now? I am almost having a hard time thinking flo-tilla. I read this thread and see floteeya, floteeya, floteeya. **** you IFF! :P

Actually, what I get in my head every time I read it is...

Go! Go! Flotilla!

Don't you love it when we have a Rebel Party and no-one invites those filthy mouth-breathing Imperials? :D

I think you'll find that I am a filthy mouth-breathing Imperial.

#ackbarisbroken

So then, to show that I am a caring, compassionate individual, who values opinions...

Which is better for an Imperial player to take... Comms Net or Tantive-IV...

:P

:D

So then, to show that I am a caring, compassionate individual, who values opinions...

Which is better for an Imperial player to take... Comms Net or Tantive-IV...

:P

:D

\

Take:

Comms Nets on Gozantis. They're tiny little floating fridges that your VSDs and ISDs can use to go back for leftovers when Tarkin is around ;) .

Take out:

Tantive IV. With a tractor beam.

blockaderunner.jpg

You know, if they'd just Vaporized the Tantive-IV with a Turbolaser, they would have won...

You know, if they'd just Vaporized the Tantive-IV with a Turbolaser, they would have won...

But their turbolasers can't pierce plot armor of that strength!

You know, if they'd just Vaporized the Tantive-IV with a Turbolaser, they would have won...

*Deep Breath*

They needed to capture Princess Leia to recover the stolen plans, make sure the plans were destroyed and weren't transferred on by the Tantive IV, if they blew it up they'd have never been able to tell what had happened to the plans, and they needed to capture Leia because as a Rebel collaborator she'd be more likely to know the location of the Rebel base, which they would interrogate out of her, except that she resisted, so they threatened to blow up Alderaan, but she still lied ("Our scout ships have reached Dantooine. They found the remains of a Rebel base, but they estimate that it has been deserted for some time."), but when the heroes came to rescue her they used the chance to allow her to escape and track her back to the actual Rebel base so they could blow it up, but the Rebels managed to come up with a plan in time which allowed them to destroy the Death Star before it could fire ANDI'MDONE *drops mic*

You know, if they'd just Vaporized the Tantive-IV with a Turbolaser, they would have won...

*Deep Breath*

They needed to capture Princess Leia to recover the stolen plans, make sure the plans were destroyed and weren't transferred on by the Tantive IV, if they blew it up they'd have never been able to tell what had happened to the plans, and they needed to capture Leia because as a Rebel collaborator she'd be more likely to know the location of the Rebel base, which they would interrogate out of her, except that she resisted, so they threatened to blow up Alderaan, but she still lied ("Our scout ships have reached Dantooine. They found the remains of a Rebel base, but they estimate that it has been deserted for some time."), but when the heroes came to rescue her they used the chance to allow her to escape and track her back to the actual Rebel base so they could blow it up, but the Rebels managed to come up with a plan in time which allowed them to destroy the Death Star before it could fire ANDI'MDONE *drops mic*

Oh, I'm not doubting their motivation and their requirements to know ...

I am just saying, if they had just blown it up, unbeknownst to them, they would have most probably have Won.

DarthVader.jpg