Anyone Used Zeta Ace much?

By Magnus Grendel, in X-Wing

Zeta Leader, Weapons Guidance, Wired, Shield

Zeta Ace, PTL, Engine

Zeta Squadron x3

100 Points.

Thanks for the suggestion - will have to try it! I think the comms relay on 'ace' is probably a better call than shield on 'leader' playing blocker often leads to being shot at point blank by someone.... plus, 99 points means you may get a call on PS - which at PS3 is important with those bloody torpedo boats running around.

Is that what Ello Asty does every tuesday for recreation? And don't give her BB-8...

More or less. Ello Asty and Blue Ace also make quite the display team. Yes, you may move after them, but if you think a normal boost or barrel roll is going to overmatch the ridiculous shenanigans they can pull, you're in for a shock.

That 2-range barrelroll is bigger than people think. Ive used it and completely dodged several several firing arcs as a result...he moves so **** far! And considering im used to running a phantom im already used to the 2wide barrelroll.

More than anything else, it's the ability to barrel roll completely across someone else's base that makes the difference. Normally, a barrel roll can never clear another ship, because the '1' straight is exactly a base width wide. It's more noticeable against generics because you get to play 'reactive' and parking yourself in front of someone at point blank range then barrel rolling clean behind them is one of the most annoying stunts you can pull....

Uh, you can't Barrel Roll through obstacles or other ships.

Ships, yes. Obstacles, no. You can't barrel roll if your ship would overlap the other ship, but the template absolutely can overlap the ship during the barrel roll. The restriction is on the template overlapping an obstacle. Rules reference, P6.

I started playing to and love them. Zeta leader is my favorite. But a question for you guys. These guys are not really named as, I.e. Luke or Darth. Can you take multiple zeta aces, or omega leaders? I haven't needed to but was wondering.

Nope - black star next to his name means no multiples. That black star is what makes the difference, on a pilot card, between a Unique Character and a Generic.

PS race says "nope"

PS 5 is simply a joke. The blocker capability is fun, but I'd rather take two academies and swarm the board with worm bodies, blocking two lanes at the same moment. Or block+shoot someone.

So long as top-PSes get cool abilities, mid-low PSes are a joke, sadly

Why? PS5 is perfectly useful against most generics, and it's not like PS2-4 pilots are uncommon these days. Paying a couple of points to be able to jump around Scouts and Thugs doesn't seem like such a bad idea.

I started playing to and love them. Zeta leader is my favorite. But a question for you guys. These guys are not really named as, I.e. Luke or Darth. Can you take multiple zeta aces, or omega leaders? I haven't needed to but was wondering.

Nope - black star next to his name means no multiples. That black star is what makes the difference, on a pilot card, between a Unique Character and a Generic.

A squad of 4 Juke/comms zeta leaders would be stronk. Zeta Leader I find to be one of the best cost/value ships. Priced like an x-wing and with similar stats, if you count the +1 attack, but boasts PS7, a great dial, barrel roll and evade, EPT slot. And access to cheap awesomeness, with comms working quite similar to R2D2, and juke which about half the time works as if your shot had +1 hit added to it.

Zeta Ace... not so much. He's really manouverable, but too expensive as a blocker and does not punch hard enough for an ace, with middle-of-the-road PS that has him performing both roles from time to time. Especially the v1 advanced I think pushes it out of the blocker slot.

Edited by LesserEvil

I think the comms relay on 'ace' is probably a better call than shield on 'leader' playing blocker often leads to being shot at point blank by someone....

I think I went for shield on ZL because I didn't think Comm Relay would be that great on ZA without Juke to take advantage of it.

I've been wanting to try Zeta Ace out. I thought about taking him/her last night when I was doing Mission 1 against the Senatorial Shuttle. I figured he could get around defenders easier to get at the shuttle. Didn't go with it, though, as I went with Fel's Wrath instead. :D

I do think Lone Wolf is a pretty good option when I think about it. You can get that ability to get out of range of friends to give you the bonus. Go up the flanks and I think you are good. Comm Relay is also a good idea, especially if you get the LW bonus. You can modify dice and still be tanky.

Just not enough time to play games.....

I think the comms relay on 'ace' is probably a better call than shield on 'leader' playing blocker often leads to being shot at point blank by someone....

I think I went for shield on ZL because I didn't think Comm Relay would be that great on ZA without Juke to take advantage of it.

Nah, the best way to think about comm relay is to treat the evade token as one point of shield that you can regenerate with an action. It's even better than a shield, because you can sometimes use it to dodge the unpleasant effects of a hit, such as getting ioned, tractored or stressed. You'll always take the evade on turn one, so you'll enter combat with your evade shield "charged", thus gaining pretty much the same effect as having one extra point of shields.

Yeah, comm relay is super solid. Just wish I could use on Kanos!

I'd put one on Howlrunner.

Actually looking at having a try with a pure Zeta Squadron force.

Zeta Leader, Wired, Weapons Guidance

Zeta Ace, Juke or Intimidation, Comms Relay

3 x Zeta Squadron Pilot, Weapons Guidance

I'm not sure on 'Aces' elite pilot talent - other than that, Los Zetas look quite an interesting force to play.

Wired don't play too well with Weapons Guidance, but then again, you may find yourself without a Focus after a Seug-loop and it may make a difference. No big fuss as it is just a 1 pt EPT. :)

I prefer PTL on Zeta Ace myself for the mobility and dice mod / token.

Probably my most flown FO. In 25pt free for Alls or 50pt games, even escalation he's solid but not sure he can pull his points long term.

Wired don't play too well with Weapons Guidance, but then again, you may find yourself without a Focus after a Seug-loop and it may make a difference. No big fuss as it is just a 1 pt EPT. :)

I prefer PTL on Zeta Ace myself for the mobility and dice mod / token.

Wired can actually be sweet with Weapons Guidance. You Focus with Zeta Leader, get the stress from attacking, re-roll eyeballs, and turn a blank into a hit with your Focus and Weapons Guidance.

Nobody love Omega Squadron Leader. All he needs is PTL and he can get 2 crits. :P

Edited by Marinealver

Wired don't play too well with Weapons Guidance, but then again, you may find yourself without a Focus after a Seug-loop and it may make a difference. No big fuss as it is just a 1 pt EPT. :)

I prefer PTL on Zeta Ace myself for the mobility and dice mod / token.

Wired can actually be sweet with Weapons Guidance. You Focus with Zeta Leader, get the stress from attacking, re-roll eyeballs, and turn a blank into a hit with your Focus and Weapons Guidance.

Precisely so. Plus, you then get reroll focuses on defence as well, making the ship quite surprisingly tough for "just a TIE fighter".

Nobody love Omega Squadron Leader. All he needs is PTL and he can get 2 crits.

At range 1, he can get 3. I want to get into practice with pure TIE/fo lists - not least because all the cards for my 'normal' TIE swarm have gone walkies. Omega Ace is quite good as a big ship killer - he has the pilot skill to get up close to a big ship, and being able to do a fruit machine 'jackpot' and slam three crits into a ship can leave it next to bloody useless in one volley.

Edited by Magnus Grendel

Wired don't play too well with Weapons Guidance, but then again, you may find yourself without a Focus after a Seug-loop and it may make a difference. No big fuss as it is just a 1 pt EPT. :)

I prefer PTL on Zeta Ace myself for the mobility and dice mod / token.

Wired can actually be sweet with Weapons Guidance. You Focus with Zeta Leader, get the stress from attacking, re-roll eyeballs, and turn a blank into a hit with your Focus and Weapons Guidance.

I am not a gambling man, so I'd just spend the focus on the eyeball(s). :)

If it's eyeballs (as in plural) I'd agree and take 2-3 guaranteed extra damage. Reliable results are reliable.

If there's only one eyeball, though, spending the focus on the eyeball would get you one hit. Spending it on a blank and rerolling the eyeball with Wired, still can't get you less than one hit (so it's no worse) and might get you more. (in addition to getting the defensive boost)

Plus, weapons guidance gives you an option if you get just hit/hit/blank or similar.

Edited by Magnus Grendel