Zeta Leader, Weapons Guidance, Wired, Shield
Zeta Ace, PTL, Engine
Zeta Squadron x3
100 Points.
Thanks for the suggestion - will have to try it! I think the comms relay on 'ace' is probably a better call than shield on 'leader' playing blocker often leads to being shot at point blank by someone.... plus, 99 points means you may get a call on PS - which at PS3 is important with those bloody torpedo boats running around.
Is that what Ello Asty does every tuesday for recreation? And don't give her BB-8...
More or less. Ello Asty and Blue Ace also make quite the display team. Yes, you may move after them, but if you think a normal boost or barrel roll is going to overmatch the ridiculous shenanigans they can pull, you're in for a shock.
That 2-range barrelroll is bigger than people think. Ive used it and completely dodged several several firing arcs as a result...he moves so **** far! And considering im used to running a phantom im already used to the 2wide barrelroll.
More than anything else, it's the ability to barrel roll completely across someone else's base that makes the difference. Normally, a barrel roll can never clear another ship, because the '1' straight is exactly a base width wide. It's more noticeable against generics because you get to play 'reactive' and parking yourself in front of someone at point blank range then barrel rolling clean behind them is one of the most annoying stunts you can pull....