Build the worst list

By Nyxen, in X-Wing

Title says it all, only rule is all pilots are unique and HWK's must have a turret. GO!!!

Dash with Xx-23 tracers and Outrider/tractor beam seems like a good place to start.

lump a bunch of dorsal K-wings together for the redundant luls

  • Whisper - Rage, Electronic Baffle, Darth Vader
  • Fel's Wrath
  • Captain Kagi - ST-321, Enhanced Scopes, Flight Instructor, Weapons Engineer, Anti-Pursuit Lasers

Whisper flies in and self-destructs in the first combat phase.

Edited by Magnus Grendel

4 HWK-290 with Autoblaster, Gunner and SLAM action :)

Synergy enters a bar and isn't sure it can help.

Lieutenant Blount — Z-95 Headhunter 17

Expose 4

Homing Missiles 5

Engine Upgrade 4

Ship Total: 30

Horton Salm — Y-Wing 25

Autoblaster Turret 2

Advanced Proton Torpedoes 6

Advanced Proton Torpedoes 6

R5-P9 3 Engine Upgrade 4

BTL-A4 Y-Wing 0

Ship Total: 46

Gemmer Sojan — A-Wing 22

Elusiveness 2

A-Wing Test Pilot 0

Ship Total: 24

Edited by Brnin8r

Winged Gundark and an 85 point initiative bid.

Point fortress to the max.

Just load up two TIE Bombers then give them Long Range Scanners so they can never actually get target locks and have to roll around throwing 2 red dice at people who accidentally land in arc.

Deathfire and Rhymer can come in at 100pts combined when loaded down with the most expensive torpedoes and missiles.

Cartel Spacer — M3-A Interceptor 14

Extra Munitions 2

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 18

Cartel Spacer — M3-A Interceptor 14

Extra Munitions 2

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 18

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Cartel Spacer — M3-A Interceptor 14

Extra Munitions 2

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 18

Cartel Spacer — M3-A Interceptor 14

Extra Munitions 2

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 18

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Cartel Spacer — M3-A Interceptor 14

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 16

Yeah, that's pretty bad but it would annihilate my 'two TIE Bombers' list, though.

I do actually quite like the idea of a tournament where you bring bad lists and each round swap with your opponent and you have to try and beat your bad list with whatever crap they give you.

Edited by Stay On The Leader

  • Kavil (24), Named Ywing PS-7, 26pts

    - autoblaster turret (2), BTL-A4 (0)

  • Prince Xizor (31), Named Starviper PS-7, 37pts

    -Expert handling (2), Virago (1), Electronic Baffle (1), Feedback Array (2).

  • Kaa'to Leeachos (15), Named Zhead PS-5, 23pts

    - ion pulse Missile (3), Dead's man switch (2), Daredevil (3).

  • Cartel Spacer (14), generic M3 PS-2, 14pts.

Funny fact: Here, in the south of France, we get a local tournament next week where you bring a list between 98-100pts that will be play by your opponent each round. Useless costing options are prohibited (like extra munitions without other torpedo/missile or outrider without secondary weapon) ^^

Edited by CaptainBrochette

6 spice runners or rebel operatives, 4 point initiative bid.

That's 6 dice A TURN! Nobody can survive that

EDIT: Just realized I can't read. Sorry but this list is so awesome I'm breaking this threads rules.

Edited by AdmiralThrawn

6 spice runners or rebel operatives, 4 point initiative bid.

That's 6 dice A TURN! Nobody can survive that

Hey that's the same attack dice as a double falcon list. With twice the agility.



Rebel Operative (25) HWK-290 (16), Autoblaster Turret (2), Leia Organa (4), Stealth Device (3)

Rebel Operative (23) HWK-290 (16), Autoblaster Turret (2), Sabine Wren (2), Experimental Interface (3)

Rebel Operative (23) HWK-290 (16), Autoblaster Turret (2), Bombardier (1), Engine Upgrade (4)

Rebel Operative (29) HWK-290 (16), Autoblaster Turret (2), Luke Skywalker (7), Shield Upgrade (4)


I could try to make it worse but this is painful enough as-is...


Omicron Group Pilot (37) Lambda-Class Shuttle (21), Autoblaster (5), Emperor Palpatine (8), Stealth Device (3)

Omicron Group Pilot (30) Lambda-Class Shuttle (21), Autoblaster (5), Bombardier (1), Stealth Device (3)

Omicron Group Pilot (32) Lambda-Class Shuttle (21), Autoblaster (5), Navigator (3), Stealth Device (3)

/thread ;)

Seems an awful lot of people aren't reading the 'all pilots are unique' rule.

I did a best of the worst tournament earlier this year. We talked about it on the podcast.

I won with this

YT-2400: · Dash Rendar (36)

Opportunist (4)

Flechette Cannon (2)

Engine Upgrade (4)

· Leia Organa (4)

· Outrider (5)

HWK-290: · Jan Ors (25)

Expose (4)

Blaster Turret (4)

Engine Upgrade (4)

· Luke Skywalker (7)

-- TOTAL ------- 99/100p. --

Considering there's no minimum point value for a squad, it seems like the worst build has to be some variation of the following. Other than your ability to move people onto rocks, you have no ability to deal damage at all and you've basically maxed your ship cost to ensure that you lose the initiative choice against other single ship builds (and, accordingly, tie breakers). There's not many squads that you can beat with a naked Rebel Operative, but this is one of them.

Dash Rendar + Opportunist + Tractor beam + XX-23 S-thread Tracers + Luke Skywalker + Outrider + Experimental Interface (57)

1 Bandit with thread tracers, munitions failsafe, and an 86 point initiative bid

Need a unique pilot. Cracken or Blount would be equally awful solo. Tractor Beam dash would prolly even wreck this list.

Edited by Killerardvark

Title says it all, only rule is all pilots are unique and HWK's must have a turret. GO!!!

All pilots must be unique. So....

Serissu (20)
Expose (4)
Flechette Cannon (2)
Experimental Interface (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Laetin A'shera (18)
Flechette Cannon (2)
Engine Upgrade (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Dace Bonearm (23)
Expose (4)
Dorsal Turret (3)
Gunner (5)
Inertial Dampeners (1)
Engine Upgrade (4)
Moldy Crow (3)
Total: 100

Trandoshan Slaver (46) - YV-666

Flight Instructor (4), Flight Instructor (4), Flight Instructor (4), Dead Man's Switch (2), Experimental Interface (3)

Moralo Eval (51) - YV-666

Flight Instructor (4), Flight Instructor (4), Flight Instructor (4), Dead Man's Switch (2), Stealth Device (3)

Total: 97

(15)

Night Beast (15) - TIE Fighter

85 point initiative bid.

Bring a pack of maxed seekers... they MIGHT get to use them nice expensive deadly cannons...once,

:lol:

SCUM%252520HUTT%252520CARTEL%252520SCYK. SCUM%252520HUTT%252520CARTEL%252520SCYK.

SCUM%252520HUTT%252520CARTEL%252520SCYK.

SCUM%252520HUTT%252520CARTEL%252520SCYK. SCUM%252520HUTT%252520CARTEL%252520SCYK.

I still love 'em, but it is what it is....get busy FFG!!!

:P

I did a best of the worst tournament earlier this year. We talked about it on the podcast.

I won with this

YT-2400: · Dash Rendar (36)

Opportunist (4)

Flechette Cannon (2)

Engine Upgrade (4)

· Leia Organa (4)

· Outrider (5)

HWK-290: · Jan Ors (25)

Expose (4)

Blaster Turret (4)

Engine Upgrade (4)

· Luke Skywalker (7)

-- TOTAL ------- 99/100p. --

Yeah, that was a pretty good spot in the episode and a style of play I had never considered.