Why are They Fixing the Tie Defender and Not the T-65?

By Boba Rick, in X-Wing

I think people underestimate the one bank. Something not a lot of TIEs have.

The TAP has it, and they are green along with 1 hard turns...I love that ship so much because of that.

The TAP has the Dial the Scyk needs. If it had a a pair of hard turns that were green then giving it PTL like the interceptors would be good.

Maybe a Light Scyk Interceptor 1 point give it speed 1 maneuvers green and the boost action then it could take autothrusters.

This. It still astounds me the "heavy" Scyk doesn't have a 1-F or even a full stop.

Honestly, this is the worst possible time for imperial vets to hit. Cool, you made defenders into strong jousters. Let me introduce you to my friend, the scout. Scout doesn't care about vessery's insane jousting efficiency because scout is going to take vessery off the board with two or three attacks during the first round of combat.

The T-70 was the X-wing fix :P

(too offensive to show)

MEAN-ASS!

:lol: :lol: :lol:

Honestly, this is the worst possible time for imperial vets to hit. Cool, you made defenders into strong jousters. Let me introduce you to my friend, the scout. Scout doesn't care about vessery's insane jousting efficiency because scout is going to take vessery off the board with two or three attacks during the first round of combat.

So don't run directly at Scouts?

Honestly, this is the worst possible time for imperial vets to hit. Cool, you made defenders into strong jousters. Let me introduce you to my friend, the scout. Scout doesn't care about vessery's insane jousting efficiency because scout is going to take vessery off the board with two or three attacks during the first round of combat.

The Scout is not going to like the /x7 one bit.

Honestly, this is the worst possible time for imperial vets to hit. Cool, you made defenders into strong jousters. Let me introduce you to my friend, the scout. Scout doesn't care about vessery's insane jousting efficiency because scout is going to take vessery off the board with two or three attacks during the first round of combat.

Only if you joust instead of using the defenders speed to outmaneuver them, big based ships don't like going through asteroid fields so you force them to go around limiting their movement options.

When all they've got is the turret they Arnt that scary.

Defenders are not b-wings you have options beyond going head on.

Yea, Ion defenders will have a word or two for big ships like U-boats that only have 2 defence dice.

Honestly, this is the worst possible time for imperial vets to hit. Cool, you made defenders into strong jousters. Let me introduce you to my friend, the scout. Scout doesn't care about vessery's insane jousting efficiency because scout is going to take vessery off the board with two or three attacks during the first round of combat.

Yeah, well, I think the Scouts are going to have a bit of an issue themselves when they run into the Gammas and Gamma Vets...

Honestly, this is the worst possible time for imperial vets to hit. Cool, you made defenders into strong jousters. Let me introduce you to my friend, the scout. Scout doesn't care about vessery's insane jousting efficiency because scout is going to take vessery off the board with two or three attacks during the first round of combat.

Yeah, well, I think the Scouts are going to have a bit of an issue themselves when they run into the Gammas and Gamma Vets...

Scout: Who are you?

Gamma Vet: I'm you but cheaper

TIE Scout (rest in peace)

Att 2

AGI 1

Hull 5

Shield 3

Focus, TL

System, System, Crew, Crew

Double system slot for extra awesomeness. Included in this $20 'medium' ship would have been a double system upgrade Advanced Long Range Scanners that allows all friendly ships to gain TLs on any ships the Scout TLs. Also Palpy can hang out on the scout, so eat it 'shuttle'.

Honestly, this is the worst possible time for imperial vets to hit. Cool, you made defenders into strong jousters. Let me introduce you to my friend, the scout. Scout doesn't care about vessery's insane jousting efficiency because scout is going to take vessery off the board with two or three attacks during the first round of combat.

Yeah, well, I think the Scouts are going to have a bit of an issue themselves when they run into the Gammas and Gamma Vets...

Scout: Who are you?

Gamma Vet: I'm you but cheaper

And at higher PS, but less tough.

TIE Scout (rest in peace)

Att 2

AGI 1

Hull 5

Shield 3

Focus, TL

System, System, Crew, Crew

Double system slot for extra awesomeness. Included in this $20 'medium' ship would have been a double system upgrade Advanced Long Range Scanners that allows all friendly ships to gain TLs on any ships the Scout TLs. Also Palpy can hang out on the scout, so eat it 'shuttle'.

...The scout was at least as agile as the bomber if not a bit more so and to my knowledge had no shields

I think people underestimate the one bank. Something not a lot of TIEs have.

The TAP has it, and they are green along with 1 hard turns...I love that ship so much because of that.

The TAP has the Dial the Scyk needs. If it had a a pair of hard turns that were green then giving it PTL like the interceptors would be good.

Maybe a Light Scyk Interceptor 1 point give it speed 1 maneuvers green and the boost action then it could take autothrusters.

This. It still astounds me the "heavy" Scyk doesn't have a 1-F or even a full stop.

Too heavy, it takes a lot of force to stop that mass.

I would actually champion that the fix gives the t-65 a free boost.

This is kind of boring. But it is a natural progression to a t-70.

I think the t-70 will also still hold its own, costing 3 more points but with an extra shield, t-rolls and a green 3 straight.

I hope any Xwing buff is more interesting than a point reduction or adding barrel roll.

Not having a barrel roll isn't the worst thing ever.

X Wings should not have a barrel roll, it is unthematic and lazy. If you want to roll take a B Wing or an attack shuttle.

Because the Defender has been pretty much DOA since it came out, while the T-65 has really only been overshadowed by the T-70 recently. The old X-wing still had its uses, mainly Biggs, but has been outclassed now. The Integrated Astromech was also a minor buff to the X-wing, while the TIE mk II mod helped out the Defender. So really, it makes sense for the Defender to get something sooner than the T-65.

I am rediscovering the joy of using Janson's ability in my local ordinance heavy meta.

Went 2 - 2 with a Janson Build this Saturday at a FLGS Spring tournament.

Wes Janson

Plasma Torpedo

R2 Astro

VI

Guidance Chips

Did okay in the games I played; wondering if I should switch to VI, IA, and R2 D2.

Can someone confirm that Vessery with the Tie\D title and a Tractor beam, targeting a ship with a red target lock in it could do the below:

Fire tractor beam, gaining a target lock and instantly spend the target lock to reroll the Tractor Beam

Fire primary weapon, gaining a target lock and instantly spending the target lock to reroll his primary attack if needed?

Yeah that's how his ability works, on top you've got focus token usually so it's very hard to avoid that tractor beam.

This tractor beam ability seems very, very interesting and useful. Since I don't have the card/goods on it yet; can you give me a rundown on the details and how this card works?

All ships get -1 Agi for each Tractor Beam token it receives. And for the first token that it receives, the attacker can force the defender to make a straight boost or a barrel roll, that can go through or land on obstacles.

T-65 fix: title (0 pts)

X-Wing only, non-Resistence only.

This ship is gud now brah. Go blows up stuff now brah.

The end.

TIE Scout (rest in peace)

Att 2

AGI 1

Hull 5

Shield 3

Focus, TL

System, System, Crew, Crew

Double system slot for extra awesomeness. Included in this $20 'medium' ship would have been a double system upgrade Advanced Long Range Scanners that allows all friendly ships to gain TLs on any ships the Scout TLs. Also Palpy can hang out on the scout, so eat it 'shuttle'.

I know your referencing the Contracted Scout, but wouldn't a 'matching numbers' Tie Scout be a hoot? With Palp? What??

scout2.jpg

Good Lord! What more do you think they need? Integrated astromech was a solid but not hugely invasive fix. They need to be flown correctly, that's all.

Good Lord! What more do you think they need? Integrated astromech was a solid but not hugely invasive fix. They need to be flown correctly, that's all.

Good Lord! What more do you think they need? Integrated astromech was a solid but not hugely invasive fix. They need to be flown correctly, that's all.

we need the weapon that killed 3 deathstars be a viable choice.

1) They killed 1 Deathstar, the second was downed by Lando in the Falcon and some Y Wings... There was no third

2) they are currently matching or beating Interceptors, Y wings, E Wings and many other ships in the number lists with them making regional top 16s

3) Even at their lowest they were still miles better then the prebuff TIE Advanced and the Defender. They don't need an equivalent boost.

Good Lord! What more do you think they need? Integrated astromech was a solid but not hugely invasive fix. They need to be flown correctly, that's all.

we need the weapon that killed 3 deathstars be a viable choice.

1) They killed 1 Deathstar, the second was downed by Lando in the Falcon and some Y Wings... There was no third

2) they are currently matching or beating Interceptors, Y wings, E Wings and many other ships in the number lists with them making regional top 16s

3) Even at their lowest they were still miles better then the prebuff TIE Advanced and the Defender. They don't need an equivalent boost.

Good Lord! What more do you think they need? Integrated astromech was a solid but not hugely invasive fix. They need to be flown correctly, that's all.

Yeah that's why t-65's are now so common and wedge is in every rebel list...

Good Lord! What more do you think they need? Integrated astromech was a solid but not hugely invasive fix. They need to be flown correctly, that's all.

we need the weapon that killed 3 deathstars be a viable choice.