I had never thought of re-flipping a crit faceup with Rexler... That's awesome (and could be ridiculously hurtful with major explosion)!
Why are They Fixing the Tie Defender and Not the T-65?
Because the pack's called Imperial Veterans.
I had never thought of re-flipping a crit faceup with Rexler... That's awesome (and could be ridiculously hurtful with major explosion)!
Yeah, there's a few where it's nasty.
I had never thought of re-flipping a crit faceup with Rexler... That's awesome (and could be ridiculously hurtful with major explosion)!
A four attack dice weapon that could flip whatever damage cards they just received cards face up?
Cool.
I had never thought of re-flipping a crit faceup with Rexler... That's awesome (and could be ridiculously hurtful with major explosion)!
A four attack dice weapon that could flip whatever damage cards they just received cards face up?
Cool.
I used this paired with a fleet officer shuttle a the height of the fat turrets domination as an anti meta list. It was extremely effective against high hull low ability big ships but very limited against most everything else because of its high cost and the set up required. It was a minimum of 47 points for the HLC and an EPT that let you mod your shots. At that cost he basically has to harpoon that fat whale if he wants to make up that cost.
I'd love to see Rebel Veterans come out in a kit similar to Most Wanted where it has replacement Dials and Pilot cards for ships that need to be brought up to Later Wave standards with new maneuvers and abilities. A lot of the earliest pilots were sorely lacking EPTs, and some of the ships are missing Upgrade slots that didn't exist when that ship was first introduced.
I had never thought of re-flipping a crit faceup with Rexler... That's awesome (and could be ridiculously hurtful with major explosion)!
I had a thought exercise when the new damage decks came out where I realized it was actually possible for Rexlar to potentially vaporize a Decimator in a single round of shooting.
Great thread; I agree that the Defender and the Tie Bomber needed a push to make them viable in a build. And, I have far better luck with the dice gods with the T-65's than almost any ship; don't forget they have some very cool Astromech adds, so whining in this arena doesn't cut the mustard.
I will admit however, that Bomber groups can be quite a handful for less experienced players like myself; I've been knocked to the canvas, er, uh table edges many times by teams with Bombers. I'm trying to get use to them (I have two now) and incorporate them sometime soon and, if and when, this Veterans Pack finally ships to me, it will hopefully make my interest in adding those space slugs to my Tie Teams even more tantalizing.
Well, if you want to see how terrible the Defender is, take a 21 rookie and give him integrated astromech and BB8. You'll probably agree it's 23 points of meh.
Now you have:
Same attack and hitpoints as defender, one more PS
Same actions as defender (the barrel roll is free, but it's only on greens - let's call it even)
So what does the defender have going for it? One more agility, a cannon slot and trades white hard 2 turns for a white 4K. All that for SEVEN more points!
What a bargain!
I have spent a lot of time on ListJuggler and never seen a Defender making the cut in any tournament of decent size.
Now I know this is wrong.
How could you possibly know what I have seen or not?
Maybe someone somewhere on occasion has done well with Defenders. But evidence of such an accomplishment have so far eluded me.
I haven't ever fielded my Defender, it never makes it past the gut-check. Too pricey. I agree with the average on this thread. She'll stay in the hanger until something happens....
Edited by clanofwolves
I have spent a lot of time on ListJuggler and never seen a Defender making the cut in any tournament of decent size.
Now I know this is wrong.
How could you possibly know what I have seen or not?
Maybe someone somewhere on occasion has done well with Defenders. But evidence of such an accomplishment have so far eluded me.
[points to Biophysical]
well, let's see on list juggler...
TIE/Defenders make up about 3% of Imperial ships submitted to the site, but only 1.5% of ships that are in the cut, which is better than TIE/Bombers and worse than Imp Firesprays. They have won recent Store Championships, but not many.
Compare that to X-Wings, which make up about 6.5% of ships submitted and 6% of ships that make a cut. It's fair to say that T-65s are in a healthier spot than the Defender based on numbers.
You understand that ListJuggler is not a comprehensive information database.
You understand that ListJuggler is not a comprehensive information database.
Only by virtue of people not contributing to it - and as it does include all regionals and world tournaments it's the best record we have of what's being used and why.
Why, have you not been contributing?
Only by virtue of people not contributing to it - and as it does include all regionals and world tournaments it's the best record we have of what's being used and why.You understand that ListJuggler is not a comprehensive information database.
Why, have you not been contributing?
Sith has something called a life, he tried to explain it once but I didn't get it, sounded horrible though it involved leaving the house.
Funny thing is, they did try to fix the T-65: That's what the Integrated Astromech was meant to be. Alas, they were off by a point - had it discounted the astromech by 1pt in addition to its usual benefits, you'd be seeing T-65s all over the place where someone wanted a solid bit of gunnery as filler. They usually spread fixes out so they can see the results of one before they do the next, which is honestly quite possibly why they deliberately went with the Imperial Veterans first - it gave them time to see whether IA would bring the humble X-wing back into the fold before they jump the gun on their next 'fix'.
As it is, that didn't happen - so we're left waiting to see what else they come up with. A 1pt fix to the most iconic ship in the game is going to be a real challenge though, no doubt about it...
Why are they not releasing a rebel ship in an Imperial expansion?
A genuine mystery
Isn't the TIE Defender already a solid ship?

The T-70 was the X-wing fix ![]()
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The T-70 was the X-wing fix
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The issue here is that they could have put at least 2 new X-Wing dials into the T-70 package, together with three IA cards than I would have totally bought the fix.
IA? 8 unique pilots in three releases? New astromechs every year. Yeah they don't care about the T-65.
Yeah but what if they finally gave it something that made it actually good as a ship. There is no X-Wing generic that is playable not even with IA nor any droid. And the named are not really better off.
We have an X-Wing in a conpetitive list at the moment, which would be Biggs played with Kanan in the Ghost. But he literally is just there as 6-X additional hitpoints, X representing as many as you can get with R2-D2, so if he is sitting in an X, Y or A makes no difference, you would play him anyway. The ship itself is still crap.
That being said there are still other ships in the same situation and the Defender direly needed a fix too.
But the X-Wing is still the most iconic ship and should be given some amount of priority now if you ask me. Because its misery goes on for longer than most others!
Because when they made the tie defender, it was originally supposed to come with the title and tractor beam. But at the last minute, they decided against it because they where also releasing the tie phantom. Between these 2 ships, they felt that they would overwhelm players with 2 new mechanics (tractor beam and the cloak action) Therefore they put off the release of the titles and tractor beam. So no, they aren't fixing the defender, they are un-nerfing it lol
I'd love to see Rebel Veterans come out in a kit similar to Most Wanted where it has replacement Dials and Pilot cards for ships that need to be brought up to Later Wave standards with new maneuvers and abilities. A lot of the earliest pilots were sorely lacking EPTs, and some of the ships are missing Upgrade slots that didn't exist when that ship was first introduced.
That would be neat, but i don't see them doing that. Then everyone would start wanting to have their favorite ship fixed that way. And a lot of fix upgrades like Chardaan, IA or the Advanced fix package would perhaps need to be entirely thrown overboard in order to not make these new ships too powerful...
Can someone confirm that Vessery with the Tie\D title and a Tractor beam, targeting a ship with a red target lock in it could do the below:
Fire tractor beam, gaining a target lock and instantly spend the target lock to reroll the Tractor Beam
Fire primary weapon, gaining a target lock and instantly spending the target lock to reroll his primary attack if needed?
Edited by Goseki1