Mothma's Haven

By SmogLord, in Star Wars: Armada Fleet Builds

What do you think? Trying to maximize the benefits of Gallant Haven and Mothma in the same fleet. I'm planning to keep all the fighters together with the Gallant Haven moving at speed 1 or 2 toward the enemy. It is a moving bomber wedge, and with flight controllers the bombers can also stand up to enemy fighters. Since it's moving slowly anyway it can benefit from the YT-1300s escort ability and deep health dial, and Jan let's the bombers go to town on enemy ships. The MC30s are kitted to go in close and deal damage, relying on Mothma and titles to maybe last that extra turn or two at close range.

397 points

AFMIIB

Mon Mothma

Gallant Haven

ECMs

Flight Controllers

Exp Hanger Bay

MC30 Scout

Foresight

APTs

TRCs

Ordinance Experts

MC30 Scout

Admonition

APTs

TRCs

Ordinance Experts

Jan Ors

2 x B wing

2 x YT-1300

Y-wing

Edit: Oh yeah, objectives. Maybe opening salvo, hyperspace assault and superior positions.

Edited by SmogLord

The way I see it to maximise Mon Mothma with the assault frigate you want to keep it in blue range outside black range. And I also think the best way to that is fly fast.

Now if you agree with that conclusion you may see why I think Bs and YT1300s are an odd choice. I have a YT2400 and xwing version myself. But havent playtested to determine if my assumptions are true.

Also gallant haven is not a safe ship for admirals generally as it by definition wants to drive into squadrons....

This is probably a list where you want to use Scuurg's and X's. That way you can fly a little faster.