Who are the most manoeuvrable pilots/ships?

By slowreflex, in X-Wing

The reason we have so many different answers here is that maneuverability can be defined in at least three ways.

1. Good Dials-- Having many different maneuvers to choose from (and the difficulty of those maneuvers).

2. Repositioning-- Boost and Barrel roll, and preferably the ability to do both in one turn. Also Advanced sensors or BB-8 or Sabine shuttle to do these before moving.

3. Changing Maneuvers-- Here we get Navigator, Stay On Target, and to a lesser extent the YV-666 only Maneuvering Fins.

There is also the SLAM. That is K-Wing only, and is its own case.

I might say the TIE defender has the best maneuver choices, either the A wing or the TIE Interceptor has the best greens. Jake Farrel, PtL Interceptors and PtL StarVipers have the possibility of double post-dial re-positioning.

StarVipers are probably my bet for most maneuverable, due to advanced sensors, boost, and barrel roll, to go with their dial. However, the lack of greens means they are super maneuverable every other turn. PtL Interceptors can't take Advanced Sensors, but can do it every turn.

An Honorable Mention goes to 4-LOM with Stay On Target. As long as someone is in range one at the end of turn, he can pass them his stress and change his maneuver every turn. He can also get Advanced Sensors and the Mist Hunter Title do do a barrel roll before changing the move to a red.

Edited by AEIllingworth

Well, the outright winner is Echo, right?

There's a reason why the maneuvering app echolocation is called ECHOlocation.

There's a distinct difference between manoeuvrability and unpredictability. Echo is very unpredictable, but has very little manoeuvrability once she's set her dial and decloaked.

Adv. Sensors + PTL + Navigator & ACD.

Not saying it is good, but you have to respect her Majesty.

K-wing

no one else can u-turn

K-wing

no one else can u-turn

No one except for Blue Ace and any ship with Daredevil.

Well, the outright winner is Echo, right?

There's a reason why the maneuvering app echolocation is called ECHOlocation.

There's a distinct difference between manoeuvrability and unpredictability. Echo is very unpredictable, but has very little manoeuvrability once she's set her dial and decloaked.

Adv. Sensors + PTL + Navigator & ACD.

Not saying it is good, but you have to respect her Majesty.

replace acd with engine and its even more manueverable...

Echo for positioning. Probably a Tycho or Hera build for repositioning.

Edited by Blue Five

Echo and Lightning Reflexes Tomax.

AS Sabine with ptl and kanan crew. Boost ptl evade, any white or green move, then barrel roll.

Corran Horn

PtL

BB-8

Adv. Sensors

EU

Psycho Tycho is the only one who can do things that no one else can, so he has to get the title as most maneuverable. Jake does exactly what Fel does, but with less flexibility (no FFE), and only 2 dice. Echo is interesting, but as others stated, it's all prior to movement.

Jake does exactly what Fel does, but with less flexibility (no FFE)...

In epic he can.

Psycho Tycho is the only one who can do things that no one else can, so he has to get the title as most maneuverable. Jake does exactly what Fel does, but with less flexibility (no FFE), and only 2 dice. Echo is interesting, but as others stated, it's all prior to movement.

Nah, Jake is rare in that with support from other ships he can get his manoeuvrability in the combat phase, which is highly unusual and limited to only a *very* small number of specific pilots:

- Jake

- Turr Phennir

- Valen Rudor

- any TAP pilot with PTL, title and Thread Tracers

- other pilots being Squad Leadered by the above, potentially

- Imperial pilots with Ysanne Isard and PTL and a mobility action or EI and a mobility action upgrade

And that's about it that I can think of. It's an exclusive club.

Edited by thespaceinvader

Anything with BB-8, EU and PtL.

Barrel Roll, maneuver, boost

Barrel roll, boost, maneuver

Don't block me now, I'm having a such a good time, all thanks to this ball

TAP with PTL

Fel with PTL

Dash with EU

Blue Ace with BB-8.

Imho maneuverability includes even PS1 guys with highly mobile ships, you can't touch what you basically can not reach with post maneuver movement. Echo with her ability to circle strafe is here a good example. If you want to run literally circles around slow targets, you might add advanced sensors for a maximum of "Can't touch this' and 'Don't block me now, having a good time'

A Starviper with Advanced Sensors and PTL has to be one of the most manevuerable ships around. It has boost and barrel roll and access to all of the 1 speed maneuvers. This allows it to turn tighter and stay behind other maneuverable ships.

If there only would be generics with access to PTL or aces for the StarViper.

Talonbane would have been terrifying in a Starviper. Hell, Serissu would probably even have been solid in one.

Blue Ace with BB-8.

This is really fun shenanigans. Toyed around with him for a little while. PS5 drains his ability though. Shucks.

This is a whole myriad of answers. It's all useful, but what I was really after is pilots that can reliably do two actions a turn, every turn. Or something similar. Having to do green moves to get rid of stress every other turn is not what I had in mind.

This is a whole myriad of answers. It's all useful, but what I was really after is pilots that can reliably do two actions a turn, every turn. Or something similar. Having to do green moves to get rid of stress every other turn is not what I had in mind.

What does that have to do with maneuverability though? You asked for most maneuverable, so that's what you got.

This is a whole myriad of answers. It's all useful, but what I was really after is pilots that can reliably do two actions a turn, every turn. Or something similar. Having to do green moves to get rid of stress every other turn is not what I had in mind.

What does that have to do with maneuverability though? You asked for most maneuverable, so that's what you got.

Pilots that can do what Vader can. Like a barrel roll and a boost every turn if they want. Like I said, all of these responses are still useful in any case. I've learned a lot.

This is a whole myriad of answers. It's all useful, but what I was really after is pilots that can reliably do two actions a turn, every turn. Or something similar. Having to do green moves to get rid of stress every other turn is not what I had in mind.

What does that have to do with maneuverability though? You asked for most maneuverable, so that's what you got.

Pilots that can do what Vader can. Like a barrel roll and a boost every turn if they want. Like I said, all of these responses are still useful in any case. I've learned a lot.

I think these are the only ships that can get you both a boost and a barrel roll in the same round with no real strings attached:

-Vader w/Engine Upgrade

- Sabine (w/Engine Upgrade if you want to boost and barrel roll in either order)

- Tycho with Expert Handling and either PTL or Experimental Interface (or both)

These guys have combat phase shenanigans that may qualify them:

- Valen Rudor

- Turr Phenir

These guys have a way to get rid of the PTL stress in the same round they acquire it:

- Keyan Farlander with PTL and Engine Upgrade

- 4-LOM w/PTL, Mist Hunter, and Engine Upgrade

These guys are limited by what triggers can get them both actions in a round and still leave them stress free :

- Any T-70 with BB-8

- Any T-65 with BB-8 and Engine Upgrade

- Deathrain until he runs out of bombs

- Any ship with AS and PTL with both the boost and barrel roll actions available.

I think just about anything else is going to potentially carry stress into the following round or require support from other ships to be able to boost and barrel roll in the same round without having to worry about generating stress.

Easy Echo is by far the best...

"Echo" (35) - TIE Phantom

Push The Limit (3), Stygium Particle Accelerator (2)

She can practically be anywhere you want with this setup after a decloak...

In terms of where they can get to, not 'I'll tweak position after you move', it's hard to top Echo.

But Ello Asty and Blue Ace both come close, as does an Advanced Sensors Virago.

J-Turning Tycho is ridiculous, and for that matter, even Zeta Ace has a hell of a party trick up his sleeve with that speed 2 barrel roll.

A Starviper with Advanced Sensors and PTL has to be one of the most manevuerable ships around. It has boost and barrel roll and access to all of the 1 speed maneuvers. This allows it to turn tighter and stay behind other maneuverable ships.

If there only would be generics with access to PTL or aces for the StarViper.

Talonbane would have been terrifying in a Starviper. Hell, Serissu would probably even have been solid in one.

We really need "Most Wanted 2: Ship Change", right?